| addBone(String bone) | Dragengine.Scenery.AnimatorRule | |
| addVertexPositionSet(String vertexPositionSet) | Dragengine.Scenery.AnimatorRule | |
| copyBonesFrom(AnimatorRule rule) | Dragengine.Scenery.AnimatorRule | |
| copyVertexPositionSetsFrom(AnimatorRule rule) | Dragengine.Scenery.AnimatorRule | |
| new() | Dragengine.Scenery.ARLimit | |
| removeAllBones() | Dragengine.Scenery.AnimatorRule | |
| removeAllVertexPositionSets() | Dragengine.Scenery.AnimatorRule | |
| setBlendFactor(float blendFactor) | Dragengine.Scenery.AnimatorRule | |
| setBlendMode(AnimatorRuleBlendMode blendMode) | Dragengine.Scenery.AnimatorRule | |
| setCoordinateFrame(ARLimitCFrame coordinateFrame) | Dragengine.Scenery.ARLimit | |
| setEnabled(bool enabled) | Dragengine.Scenery.AnimatorRule | |
| setEnablePosMax(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
| setEnablePosMin(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
| setEnableRotMax(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
| setEnableRotMin(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
| setEnableScaleMax(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
| setEnableScaleMin(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
| setEnableVertexPositionSetMax(bool enabled) | Dragengine.Scenery.ARLimit | |
| setEnableVertexPositionSetMin(bool enabled) | Dragengine.Scenery.ARLimit | |
| setInvertBlendFactor(bool invertBlendFactor) | Dragengine.Scenery.AnimatorRule | |
| setMaximumPosition(Vector position) | Dragengine.Scenery.ARLimit | |
| setMaximumRotation(Vector rotation) | Dragengine.Scenery.ARLimit | |
| setMaximumScaling(Vector scaling) | Dragengine.Scenery.ARLimit | |
| setMaximumVertexPositionSet(float weight) | Dragengine.Scenery.ARLimit | |
| setMinimumPosition(Vector position) | Dragengine.Scenery.ARLimit | |
| setMinimumRotation(Vector rotation) | Dragengine.Scenery.ARLimit | |
| setMinimumScaling(Vector scaling) | Dragengine.Scenery.ARLimit | |
| setMinimumVertexPositionSet(float weight) | Dragengine.Scenery.ARLimit | |
| setTargetBone(String boneName) | Dragengine.Scenery.ARLimit | |
| targetAddLink(ARLimitTarget target, int link) | Dragengine.Scenery.ARLimit | |
| targetRemoveAllLinks(ARLimitTarget target) | Dragengine.Scenery.ARLimit | |