addListener(Listener listener) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
addLookingActor(BehaviorElement actor) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
addToGameWorld() | Dragengine.Scenery.DefaultECBehaviorInstance | |
attachToParent(Element parent) | Dragengine.Scenery.DefaultECBehaviorInstance | |
dispose() | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
enterFrame() | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
forEachLookingActor(Block ablock) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
geometryChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
getECBehavior() | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
getElement() | Dragengine.Scenery.DefaultECBehaviorInstance | |
getInstanceIndex() | Dragengine.Scenery.DefaultECBehaviorInstance | |
getLookingActorAt(int index) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
getLookingActorCount() | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
hasLookingActor(BehaviorElement element) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
init(StubElement stub) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
new(ECBehaviorLookedAt ecbehavior, BehaviorElement element) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
Dragengine::Scenery::DefaultECBehaviorInstance.new(BehaviorElement element) | Dragengine.Scenery.DefaultECBehaviorInstance | |
postThink(float elapsed) | Dragengine.Scenery.DefaultECBehaviorInstance | |
readFromFile(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
removeFromGameWorld() | Dragengine.Scenery.DefaultECBehaviorInstance | |
removeListener(Listener listener) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
removeLookingActor(BehaviorElement actor) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |
requiresEnterFrame() | Dragengine.Scenery.DefaultECBehaviorInstance | |
requiresThink() | Dragengine.Scenery.DefaultECBehaviorInstance | |
setRequiresEnterFrame(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
setRequiresThink(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
stateChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
think(float elapsed) | Dragengine.Scenery.DefaultECBehaviorInstance | |
writeToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.ECBehaviorLookedAt.Instance | |