Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.TexMatrix Member List

This is the complete list of members for Dragengine.Scenery.TexMatrix, including all inherited members.

equals(Object other)Dragengine.Scenery.TexMatrix
get11()Dragengine.Scenery.TexMatrix
get12()Dragengine.Scenery.TexMatrix
get13()Dragengine.Scenery.TexMatrix
get21()Dragengine.Scenery.TexMatrix
get22()Dragengine.Scenery.TexMatrix
get23()Dragengine.Scenery.TexMatrix
get31()Dragengine.Scenery.TexMatrix
get32()Dragengine.Scenery.TexMatrix
get33()Dragengine.Scenery.TexMatrix
getAt(int row, int col)Dragengine.Scenery.TexMatrix
hashCode()Dragengine.Scenery.TexMatrix
new()Dragengine.Scenery.TexMatrix
new(TexMatrix matrix)Dragengine.Scenery.TexMatrix
newCenterSRT(Vector2 translation, Vector2 scaling, float rotation)Dragengine.Scenery.TexMatrixstatic
newCenterSRT(float translationU, float translationV, float scalingU, float scalingV, float rotation)Dragengine.Scenery.TexMatrixstatic
newRotation(float rotation)Dragengine.Scenery.TexMatrixstatic
newScaling(Vector2 scaling)Dragengine.Scenery.TexMatrixstatic
newScaling(float u, float v)Dragengine.Scenery.TexMatrixstatic
newSRT(Vector2 translation, Vector2 scaling, float rotation)Dragengine.Scenery.TexMatrixstatic
newSRT(float translationU, float translationV, float scalingU, float scalingV, float rotation)Dragengine.Scenery.TexMatrixstatic
newST(Vector2 translation, Vector2 scaling)Dragengine.Scenery.TexMatrixstatic
newST(float translationU, float translationV, float scalingU, float scalingV)Dragengine.Scenery.TexMatrixstatic
newTranslation(Vector2 translation)Dragengine.Scenery.TexMatrixstatic
newTranslation(float u, float v)Dragengine.Scenery.TexMatrixstatic
operator*(float k)Dragengine.Scenery.TexMatrix
operator*(TexMatrix matrix)Dragengine.Scenery.TexMatrix
operator*(Vector2 texcoord)Dragengine.Scenery.TexMatrix
operator*(float u, float v)Dragengine.Scenery.TexMatrix
operator+(TexMatrix matrix)Dragengine.Scenery.TexMatrix
operator-(TexMatrix matrix)Dragengine.Scenery.TexMatrix
operator/(float k)Dragengine.Scenery.TexMatrix
readFromFile(FileReader reader)Dragengine.Scenery.TexMatrixstatic
toString()Dragengine.Scenery.TexMatrix
toString(int precision)Dragengine.Scenery.TexMatrix
writeToFile(FileWriter writer)Dragengine.Scenery.TexMatrix