equals(Object other) | Dragengine.Scenery.TexMatrix | |
get11() | Dragengine.Scenery.TexMatrix | |
get12() | Dragengine.Scenery.TexMatrix | |
get13() | Dragengine.Scenery.TexMatrix | |
get21() | Dragengine.Scenery.TexMatrix | |
get22() | Dragengine.Scenery.TexMatrix | |
get23() | Dragengine.Scenery.TexMatrix | |
get31() | Dragengine.Scenery.TexMatrix | |
get32() | Dragengine.Scenery.TexMatrix | |
get33() | Dragengine.Scenery.TexMatrix | |
getAt(int row, int col) | Dragengine.Scenery.TexMatrix | |
hashCode() | Dragengine.Scenery.TexMatrix | |
new() | Dragengine.Scenery.TexMatrix | |
new(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
newCenterSRT(Vector2 translation, Vector2 scaling, float rotation) | Dragengine.Scenery.TexMatrix | static |
newCenterSRT(float translationU, float translationV, float scalingU, float scalingV, float rotation) | Dragengine.Scenery.TexMatrix | static |
newRotation(float rotation) | Dragengine.Scenery.TexMatrix | static |
newScaling(Vector2 scaling) | Dragengine.Scenery.TexMatrix | static |
newScaling(float u, float v) | Dragengine.Scenery.TexMatrix | static |
newSRT(Vector2 translation, Vector2 scaling, float rotation) | Dragengine.Scenery.TexMatrix | static |
newSRT(float translationU, float translationV, float scalingU, float scalingV, float rotation) | Dragengine.Scenery.TexMatrix | static |
newST(Vector2 translation, Vector2 scaling) | Dragengine.Scenery.TexMatrix | static |
newST(float translationU, float translationV, float scalingU, float scalingV) | Dragengine.Scenery.TexMatrix | static |
newTranslation(Vector2 translation) | Dragengine.Scenery.TexMatrix | static |
newTranslation(float u, float v) | Dragengine.Scenery.TexMatrix | static |
operator*(float k) | Dragengine.Scenery.TexMatrix | |
operator*(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
operator*(Vector2 texcoord) | Dragengine.Scenery.TexMatrix | |
operator*(float u, float v) | Dragengine.Scenery.TexMatrix | |
operator+(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
operator-(TexMatrix matrix) | Dragengine.Scenery.TexMatrix | |
operator/(float k) | Dragengine.Scenery.TexMatrix | |
readFromFile(FileReader reader) | Dragengine.Scenery.TexMatrix | static |
toString() | Dragengine.Scenery.TexMatrix | |
toString(int precision) | Dragengine.Scenery.TexMatrix | |
writeToFile(FileWriter writer) | Dragengine.Scenery.TexMatrix | |