Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.SkyLayer Member List

This is the complete list of members for Dragengine.Scenery.SkyLayer, including all inherited members.

getAmbientIntensity()Dragengine.Scenery.SkyLayer
getBodyAt(int index)Dragengine.Scenery.SkyLayer
getBodyCount()Dragengine.Scenery.SkyLayer
getColor()Dragengine.Scenery.SkyLayer
getIntensity()Dragengine.Scenery.SkyLayer
getLayerIndex()Dragengine.Scenery.SkyLayer
getLightColor()Dragengine.Scenery.SkyLayer
getLightIntensity()Dragengine.Scenery.SkyLayer
getLightOrientation()Dragengine.Scenery.SkyLayer
getMuliplyBySkyColor()Dragengine.Scenery.SkyLayer
getMuliplyBySkyLight()Dragengine.Scenery.SkyLayer
getOffset()Dragengine.Scenery.SkyLayer
getOrientation()Dragengine.Scenery.SkyLayer
getSkin()Dragengine.Scenery.SkyLayer
getSky()Dragengine.Scenery.SkyLayer
getTarget(SkyLayerTargetType target)Dragengine.Scenery.SkyLayer
getTransparency()Dragengine.Scenery.SkyLayer
setAmbientIntensity(float intensity)Dragengine.Scenery.SkyLayer
setBodyCount(int count)Dragengine.Scenery.SkyLayer
setColor(Color color)Dragengine.Scenery.SkyLayer
setIntensity(float intensity)Dragengine.Scenery.SkyLayer
setLightColor(Color color)Dragengine.Scenery.SkyLayer
setLightIntensity(float intensity)Dragengine.Scenery.SkyLayer
setLightOrientation(Quaternion orientation)Dragengine.Scenery.SkyLayer
setMultiplyBySkyColor(bool multiply)Dragengine.Scenery.SkyLayer
setMultiplyBySkyLight(bool multiply)Dragengine.Scenery.SkyLayer
setOffset(Vector offset)Dragengine.Scenery.SkyLayer
setOrientation(Vector orientation)Dragengine.Scenery.SkyLayer
setSkin(Skin skin)Dragengine.Scenery.SkyLayer
setTransparency(float transparency)Dragengine.Scenery.SkyLayer