Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.SkinBuilder Member List

This is the complete list of members for Dragengine.Scenery.SkinBuilder, including all inherited members.

addNodeGroup(Point3 position, Point3 size, float rotation, float shear, float brightness, float contrast, float gamma, Color colorize, float transparency, SkinPropertyNodeCombineMode combineMode)Dragengine.Scenery.SkinBuilderprotected
addNodeImage(Point3 position, Point3 size, float rotation, float shear, float brightness, float contrast, float gamma, Color colorize, float transparency, SkinPropertyNodeCombineMode combineMode, String path, Image image, Point repeat)Dragengine.Scenery.SkinBuilderprotected
addNodeShape(Point3 position, Point3 size, float rotation, float shear, float brightness, float contrast, float gamma, Color colorize, float transparency, SkinPropertyNodeCombineMode combineMode, int shapeType, Color fillColor, Color lineColor, float thickness)Dragengine.Scenery.SkinBuilderprotected
addNodeText(Point3 position, Point3 size, float rotation, float shear, float brightness, float contrast, float gamma, Color colorize, float transparency, SkinPropertyNodeCombineMode combineMode, String path, Font font, float fontSize, String text, Color color)Dragengine.Scenery.SkinBuilderprotected
addPropertyColor(int texture, String type, String texCoordSet, String renderable, Color color)Dragengine.Scenery.SkinBuilderprotected
addPropertyConstructed(int texture, String type, String texCoordSet, String renderable, Color color, bool tileX, bool tileY, Point3 size)Dragengine.Scenery.SkinBuilderprotected
addPropertyImage(int texture, String type, String texCoordSet, String renderable, String pathImage, Image image)Dragengine.Scenery.SkinBuilderprotected
addPropertyMapped(int texture, String type, String texCoordSet, String renderable, CurveBezier redCurve, SkinPropertyMappedInputType redInputType, Vector2 redInputRange, bool redInputClamped, String redBone, CurveBezier greenCurve, SkinPropertyMappedInputType greenInputType, Vector2 greenInputRange, bool greenInputClamped, String greenBone, CurveBezier blueCurve, SkinPropertyMappedInputType blueInputType, Vector2 blueInputRange, bool blueInputClamped, String blueBone, CurveBezier alphaCurve, SkinPropertyMappedInputType alphaInputType, Vector2 alphaInputRange, bool alphaInputClamped, String alphaBone)Dragengine.Scenery.SkinBuilderprotected
addPropertyMapped(int texture, String type, String texCoordSet, String renderable, int red, int green, int blue, int alpha)Dragengine.Scenery.SkinBuilderprotected
addPropertyValue(int texture, String type, String texCoordSet, String renderable, float value)Dragengine.Scenery.SkinBuilderprotected
addPropertyVideo(int texture, String type, String texCoordSet, String renderable, String pathVideo, Video video, bool sharedTime)Dragengine.Scenery.SkinBuilderprotected
addTexture(String name)Dragengine.Scenery.SkinBuilderprotected
build(String filename)Dragengine.Scenery.SkinBuilder
buildSkin()Dragengine.Scenery.SkinBuilderprotected
closeNode()Dragengine.Scenery.SkinBuilderprotected
constructedOpenContent(int texture, int property)Dragengine.Scenery.SkinBuilderprotected
new()Dragengine.Scenery.SkinBuilder
nextNodeAsMask()Dragengine.Scenery.SkinBuilderprotected
setPropertyBone(int texture, int property, String bone)Dragengine.Scenery.SkinBuilderprotected