Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.ShapeList Member List

This is the complete list of members for Dragengine.Scenery.ShapeList, including all inherited members.

addBox(Vector center, Vector halfExtents)Dragengine.Scenery.ShapeList
addBox(Vector center, Vector halfExtents, Quaternion orientation)Dragengine.Scenery.ShapeList
addBox(Vector center, Vector halfExtents, Vector2 tapering)Dragengine.Scenery.ShapeList
addBox(Vector center, Vector halfExtents, Vector2 tapering, Quaternion orientation)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float radius)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float radius, Vector position)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float radius, Vector position, Quaternion orientation)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float topRadius, float bottomRadius)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector position)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector position, Quaternion orientation)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position)Dragengine.Scenery.ShapeList
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position, Quaternion orientation)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float radius)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float radius, Vector position)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float radius, Vector position, Quaternion orientation)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float topRadius, float bottomRadius)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector position)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector position, Quaternion orientation)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position)Dragengine.Scenery.ShapeList
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position, Quaternion orientation)Dragengine.Scenery.ShapeList
addHull(Array points)Dragengine.Scenery.ShapeList
addHull(Array points, Vector position)Dragengine.Scenery.ShapeList
addHull(Array points, Vector position, Quaternion orientation)Dragengine.Scenery.ShapeList
addSphere(Vector position, float radius)Dragengine.Scenery.ShapeList
empty()Dragengine.Scenery.ShapeList
getBottomAxisScalingAt(int index)Dragengine.Scenery.ShapeList
getBottomRadiusAt(int index)Dragengine.Scenery.ShapeList
getCount()Dragengine.Scenery.ShapeList
getHalfExtendsAt(int index)Dragengine.Scenery.ShapeList
getHalfHeightAt(int index)Dragengine.Scenery.ShapeList
getOrientationAt(int index)Dragengine.Scenery.ShapeList
getPointAt(int shape, int point)Dragengine.Scenery.ShapeList
getPointCountAt(int index)Dragengine.Scenery.ShapeList
getPositionAt(int index)Dragengine.Scenery.ShapeList
getRadiusAt(int index)Dragengine.Scenery.ShapeList
getTopAxisScalingAt(int index)Dragengine.Scenery.ShapeList
getTopRadiusAt(int index)Dragengine.Scenery.ShapeList
getTypeAt(int index)Dragengine.Scenery.ShapeList
new()Dragengine.Scenery.ShapeList
new(ShapeList copy)Dragengine.Scenery.ShapeList
notEmpty()Dragengine.Scenery.ShapeList
readFromFile(FileReader reader)Dragengine.Scenery.ShapeListstatic
removeAllShapes()Dragengine.Scenery.ShapeList
writeToFile(FileWriter writer)Dragengine.Scenery.ShapeList