addLOD() | Dragengine.Scenery.ModelBuilder | protected |
addTexture(String name, Point size, bool doubleSided, bool decal, int decalOffset) | Dragengine.Scenery.ModelBuilder | protected |
addTextureCoordinatesSet(String name) | Dragengine.Scenery.ModelBuilder | protected |
build(String filename) | Dragengine.Scenery.ModelBuilder | |
buildModel() | Dragengine.Scenery.ModelBuilder | protected |
new() | Dragengine.Scenery.ModelBuilder | |
setFaceAt(int lod, int index, int texture, int vertex1, int vertex2, int vertex3, int normal1, int normal2, int normal3, int tangent1, int tangent2, int tangent3, int texCoord1, int texCoord2, int texCoord3, Vector faceNormal, Vector faceTangent) | Dragengine.Scenery.ModelBuilder | protected |
setFaceCount(int lod, int count) | Dragengine.Scenery.ModelBuilder | protected |
setLodError(int lod, float error) | Dragengine.Scenery.ModelBuilder | protected |
setNormalCount(int lod, int count) | Dragengine.Scenery.ModelBuilder | protected |
setTangentCount(int lod, int count) | Dragengine.Scenery.ModelBuilder | protected |
setTextureCoordinateSetAtSetAt(int lod, int index, int index2, Vector2 tc) | Dragengine.Scenery.ModelBuilder | protected |
setTextureCoordinateSetAtSetCount(int lod, int index, int count) | Dragengine.Scenery.ModelBuilder | protected |
setTextureCoordinateSetCount(int lod, int count) | Dragengine.Scenery.ModelBuilder | protected |
setVertexAt(int lod, int index, Vector position, int weightSet) | Dragengine.Scenery.ModelBuilder | protected |
setVertexCount(int lod, int count) | Dragengine.Scenery.ModelBuilder | protected |
setWeightAt(int lod, int index, int bone, float weight) | Dragengine.Scenery.ModelBuilder | protected |
setWeightCount(int lod, int count) | Dragengine.Scenery.ModelBuilder | protected |
setWeightGroupAt(int lod, int index, int count) | Dragengine.Scenery.ModelBuilder | protected |
setWeightGroupCount(int lod, int count) | Dragengine.Scenery.ModelBuilder | protected |