equals(Object other) | Dragengine.Scenery.Matrix4 | |
get11() | Dragengine.Scenery.Matrix4 | |
get12() | Dragengine.Scenery.Matrix4 | |
get13() | Dragengine.Scenery.Matrix4 | |
get14() | Dragengine.Scenery.Matrix4 | |
get21() | Dragengine.Scenery.Matrix4 | |
get22() | Dragengine.Scenery.Matrix4 | |
get23() | Dragengine.Scenery.Matrix4 | |
get24() | Dragengine.Scenery.Matrix4 | |
get31() | Dragengine.Scenery.Matrix4 | |
get32() | Dragengine.Scenery.Matrix4 | |
get33() | Dragengine.Scenery.Matrix4 | |
get34() | Dragengine.Scenery.Matrix4 | |
get41() | Dragengine.Scenery.Matrix4 | |
get42() | Dragengine.Scenery.Matrix4 | |
get43() | Dragengine.Scenery.Matrix4 | |
get44() | Dragengine.Scenery.Matrix4 | |
getAt(int row, int col) | Dragengine.Scenery.Matrix4 | |
getEulerAngles() | Dragengine.Scenery.Matrix4 | |
getInverse() | Dragengine.Scenery.Matrix4 | |
getPosition() | Dragengine.Scenery.Matrix4 | |
getRightVector() | Dragengine.Scenery.Matrix4 | |
getUpVector() | Dragengine.Scenery.Matrix4 | |
getViewVector() | Dragengine.Scenery.Matrix4 | |
hashCode() | Dragengine.Scenery.Matrix4 | |
new() | Dragengine.Scenery.Matrix4 | |
new(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34, float a41, float a42, float a43, float a44) | Dragengine.Scenery.Matrix4 | |
newCamera(Vector position, Vector view, Vector up) | Dragengine.Scenery.Matrix4 | static |
newFromQuaternion(Quaternion quaternion) | Dragengine.Scenery.Matrix4 | static |
newOrtho(int left, int right, int top, int bottom, int znear, int zfar) | Dragengine.Scenery.Matrix4 | static |
newProjection(int width, int height, float fov, float fovRatio, float znear, float zfar) | Dragengine.Scenery.Matrix4 | static |
newRotation(Vector rotation) | Dragengine.Scenery.Matrix4 | static |
newRotation(float rx, float ry, float rz) | Dragengine.Scenery.Matrix4 | static |
newRotationX(float rotation) | Dragengine.Scenery.Matrix4 | static |
newRotationY(float rotation) | Dragengine.Scenery.Matrix4 | static |
newRotationZ(float rotation) | Dragengine.Scenery.Matrix4 | static |
newRT(Vector rotation, Vector translation) | Dragengine.Scenery.Matrix4 | static |
newScaling(Vector scaling) | Dragengine.Scenery.Matrix4 | static |
newScaling(float sx, float sy, float sz) | Dragengine.Scenery.Matrix4 | static |
newSRT(Vector scaling, Vector rotation, Vector translation) | Dragengine.Scenery.Matrix4 | static |
newSVUT(Vector scaling, Vector view, Vector up, Vector translation) | Dragengine.Scenery.Matrix4 | static |
newTranslation(Vector translation) | Dragengine.Scenery.Matrix4 | static |
newTranslation(float tx, float ty, float tz) | Dragengine.Scenery.Matrix4 | static |
newVU(Vector view, Vector up) | Dragengine.Scenery.Matrix4 | static |
newWorld(Vector position, Vector view, Vector up) | Dragengine.Scenery.Matrix4 | static |
newWorld(Vector position, Quaternion orientation) | Dragengine.Scenery.Matrix4 | static |
normalize() | Dragengine.Scenery.Matrix4 | |
operator*(float k) | Dragengine.Scenery.Matrix4 | |
operator*(Matrix4 matrix) | Dragengine.Scenery.Matrix4 | |
operator*(Vector vector) | Dragengine.Scenery.Matrix4 | |
operator+(Matrix4 matrix) | Dragengine.Scenery.Matrix4 | |
operator-(Matrix4 matrix) | Dragengine.Scenery.Matrix4 | |
operator/(float k) | Dragengine.Scenery.Matrix4 | |
readFromFile(FileReader reader) | Dragengine.Scenery.Matrix4 | static |
toDMatrix() | Dragengine.Scenery.Matrix4 | |
toDMatrix4() | Dragengine.Scenery.Matrix4 | |
toMatrix() | Dragengine.Scenery.Matrix4 | |
toQuaternion() | Dragengine.Scenery.Matrix4 | |
toString() | Dragengine.Scenery.Matrix4 | |
toString(int precision) | Dragengine.Scenery.Matrix4 | |
transformNormal(Vector normal) | Dragengine.Scenery.Matrix4 | |
writeToFile(FileWriter writer) | Dragengine.Scenery.Matrix4 | |