equals(Object other) | Dragengine.Scenery.Matrix | |
get11() | Dragengine.Scenery.Matrix | |
get12() | Dragengine.Scenery.Matrix | |
get13() | Dragengine.Scenery.Matrix | |
get14() | Dragengine.Scenery.Matrix | |
get21() | Dragengine.Scenery.Matrix | |
get22() | Dragengine.Scenery.Matrix | |
get23() | Dragengine.Scenery.Matrix | |
get24() | Dragengine.Scenery.Matrix | |
get31() | Dragengine.Scenery.Matrix | |
get32() | Dragengine.Scenery.Matrix | |
get33() | Dragengine.Scenery.Matrix | |
get34() | Dragengine.Scenery.Matrix | |
getAt(int row, int col) | Dragengine.Scenery.Matrix | |
getEulerAngles() | Dragengine.Scenery.Matrix | |
getInverse() | Dragengine.Scenery.Matrix | |
getPosition() | Dragengine.Scenery.Matrix | |
getRightVector() | Dragengine.Scenery.Matrix | |
getRotation() | Dragengine.Scenery.Matrix | |
getUpVector() | Dragengine.Scenery.Matrix | |
getViewVector() | Dragengine.Scenery.Matrix | |
hashCode() | Dragengine.Scenery.Matrix | |
new() | Dragengine.Scenery.Matrix | |
new(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34) | Dragengine.Scenery.Matrix | |
newCamera(Vector position, Vector view, Vector up) | Dragengine.Scenery.Matrix | static |
newFromQuaternion(Quaternion quaternion) | Dragengine.Scenery.Matrix | static |
newRotation(Vector rotation) | Dragengine.Scenery.Matrix | static |
newRotation(float rx, float ry, float rz) | Dragengine.Scenery.Matrix | static |
newRotationAxis(Vector axis, float rotation) | Dragengine.Scenery.Matrix | static |
newRotationX(float rotation) | Dragengine.Scenery.Matrix | static |
newRotationY(float rotation) | Dragengine.Scenery.Matrix | static |
newRotationZ(float rotation) | Dragengine.Scenery.Matrix | static |
newRT(Vector rotation, Vector translation) | Dragengine.Scenery.Matrix | static |
newScaling(Vector scaling) | Dragengine.Scenery.Matrix | static |
newScaling(float sx, float sy, float sz) | Dragengine.Scenery.Matrix | static |
newSRT(Vector scaling, Vector rotation, Vector translation) | Dragengine.Scenery.Matrix | static |
newSVUT(Vector scaling, Vector view, Vector up, Vector translation) | Dragengine.Scenery.Matrix | static |
newTranslation(Vector translation) | Dragengine.Scenery.Matrix | static |
newTranslation(float tx, float ty, float tz) | Dragengine.Scenery.Matrix | static |
newVU(Vector view, Vector up) | Dragengine.Scenery.Matrix | static |
newWorld(Vector position, Vector view, Vector up) | Dragengine.Scenery.Matrix | static |
newWorld(Vector position, Quaternion orientation) | Dragengine.Scenery.Matrix | static |
normalize() | Dragengine.Scenery.Matrix | |
operator*(float k) | Dragengine.Scenery.Matrix | |
operator*(Matrix matrix) | Dragengine.Scenery.Matrix | |
operator*(Vector vector) | Dragengine.Scenery.Matrix | |
operator+(Matrix matrix) | Dragengine.Scenery.Matrix | |
operator-(Matrix matrix) | Dragengine.Scenery.Matrix | |
operator/(float k) | Dragengine.Scenery.Matrix | |
readFromFile(FileReader reader) | Dragengine.Scenery.Matrix | static |
toDMatrix() | Dragengine.Scenery.Matrix | |
toDMatrix4() | Dragengine.Scenery.Matrix | |
toMatrix4() | Dragengine.Scenery.Matrix | |
toQuaternion() | Dragengine.Scenery.Matrix | |
toString() | Dragengine.Scenery.Matrix | |
toString(int precision) | Dragengine.Scenery.Matrix | |
transformNormal(Vector normal) | Dragengine.Scenery.Matrix | |
writeToFile(FileWriter writer) | Dragengine.Scenery.Matrix | |