Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.Matrix Member List

This is the complete list of members for Dragengine.Scenery.Matrix, including all inherited members.

equals(Object other)Dragengine.Scenery.Matrix
get11()Dragengine.Scenery.Matrix
get12()Dragengine.Scenery.Matrix
get13()Dragengine.Scenery.Matrix
get14()Dragengine.Scenery.Matrix
get21()Dragengine.Scenery.Matrix
get22()Dragengine.Scenery.Matrix
get23()Dragengine.Scenery.Matrix
get24()Dragengine.Scenery.Matrix
get31()Dragengine.Scenery.Matrix
get32()Dragengine.Scenery.Matrix
get33()Dragengine.Scenery.Matrix
get34()Dragengine.Scenery.Matrix
getAt(int row, int col)Dragengine.Scenery.Matrix
getEulerAngles()Dragengine.Scenery.Matrix
getInverse()Dragengine.Scenery.Matrix
getPosition()Dragengine.Scenery.Matrix
getRightVector()Dragengine.Scenery.Matrix
getRotation()Dragengine.Scenery.Matrix
getUpVector()Dragengine.Scenery.Matrix
getViewVector()Dragengine.Scenery.Matrix
hashCode()Dragengine.Scenery.Matrix
new()Dragengine.Scenery.Matrix
new(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34)Dragengine.Scenery.Matrix
newCamera(Vector position, Vector view, Vector up)Dragengine.Scenery.Matrixstatic
newFromQuaternion(Quaternion quaternion)Dragengine.Scenery.Matrixstatic
newRotation(Vector rotation)Dragengine.Scenery.Matrixstatic
newRotation(float rx, float ry, float rz)Dragengine.Scenery.Matrixstatic
newRotationAxis(Vector axis, float rotation)Dragengine.Scenery.Matrixstatic
newRotationX(float rotation)Dragengine.Scenery.Matrixstatic
newRotationY(float rotation)Dragengine.Scenery.Matrixstatic
newRotationZ(float rotation)Dragengine.Scenery.Matrixstatic
newRT(Vector rotation, Vector translation)Dragengine.Scenery.Matrixstatic
newScaling(Vector scaling)Dragengine.Scenery.Matrixstatic
newScaling(float sx, float sy, float sz)Dragengine.Scenery.Matrixstatic
newSRT(Vector scaling, Vector rotation, Vector translation)Dragengine.Scenery.Matrixstatic
newSVUT(Vector scaling, Vector view, Vector up, Vector translation)Dragengine.Scenery.Matrixstatic
newTranslation(Vector translation)Dragengine.Scenery.Matrixstatic
newTranslation(float tx, float ty, float tz)Dragengine.Scenery.Matrixstatic
newVU(Vector view, Vector up)Dragengine.Scenery.Matrixstatic
newWorld(Vector position, Vector view, Vector up)Dragengine.Scenery.Matrixstatic
newWorld(Vector position, Quaternion orientation)Dragengine.Scenery.Matrixstatic
normalize()Dragengine.Scenery.Matrix
operator*(float k)Dragengine.Scenery.Matrix
operator*(Matrix matrix)Dragengine.Scenery.Matrix
operator*(Vector vector)Dragengine.Scenery.Matrix
operator+(Matrix matrix)Dragengine.Scenery.Matrix
operator-(Matrix matrix)Dragengine.Scenery.Matrix
operator/(float k)Dragengine.Scenery.Matrix
readFromFile(FileReader reader)Dragengine.Scenery.Matrixstatic
toDMatrix()Dragengine.Scenery.Matrix
toDMatrix4()Dragengine.Scenery.Matrix
toMatrix4()Dragengine.Scenery.Matrix
toQuaternion()Dragengine.Scenery.Matrix
toString()Dragengine.Scenery.Matrix
toString(int precision)Dragengine.Scenery.Matrix
transformNormal(Vector normal)Dragengine.Scenery.Matrix
writeToFile(FileWriter writer)Dragengine.Scenery.Matrix