addDecal(int sector, Decal decal) | Dragengine.Scenery.HeightTerrain | |
addNavSpace(int sector) | Dragengine.Scenery.HeightTerrain | |
addSector(Point coordinates) | Dragengine.Scenery.HeightTerrain | |
addTexture(int sector) | Dragengine.Scenery.HeightTerrain | |
getBaseHeight() | Dragengine.Scenery.HeightTerrain | |
getCollisionFilter() | Dragengine.Scenery.HeightTerrain | |
getDecalCount(int sector) | Dragengine.Scenery.HeightTerrain | |
getHeightImage(int sector) | Dragengine.Scenery.HeightTerrain | |
getHeightScaling() | Dragengine.Scenery.HeightTerrain | |
getImageDimension() | Dragengine.Scenery.HeightTerrain | |
getNavSpaceCount(int sector) | Dragengine.Scenery.HeightTerrain | |
getSectorCount() | Dragengine.Scenery.HeightTerrain | |
getSectorSize() | Dragengine.Scenery.HeightTerrain | |
getTextureCount(int sector) | Dragengine.Scenery.HeightTerrain | |
hasSector(Point coordinates) | Dragengine.Scenery.HeightTerrain | |
indexOfSector(Point coordinates) | Dragengine.Scenery.HeightTerrain | |
navspaceEdgeGetPoint1(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
navspaceEdgeGetPoint2(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
navspaceEdgeGetType1(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
navspaceEdgeGetType2(int sector, int navspace, int edge) | Dragengine.Scenery.HeightTerrain | |
navspaceFaceGetCornerCount(int sector, int navspace, int face) | Dragengine.Scenery.HeightTerrain | |
navspaceFaceGetType(int sector, int navspace, int face) | Dragengine.Scenery.HeightTerrain | |
navspaceGetCornerAt(int sector, int navspace, int corner) | Dragengine.Scenery.HeightTerrain | |
navspaceGetCornerCount(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceGetEdgeCount(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceGetFaceCount(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceGetLayer(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceGetSnapAngle(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceGetSnapDistance(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceGetType(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceLayoutChanged(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
navspaceSetCornerAt(int sector, int navspace, int corner, int navpoint) | Dragengine.Scenery.HeightTerrain | |
navspaceSetCornerCount(int sector, int navspace, int count) | Dragengine.Scenery.HeightTerrain | |
navspaceSetEdgeAt(int sector, int navspace, int edge, int point1, int point2, int type1, int type2) | Dragengine.Scenery.HeightTerrain | |
navspaceSetEdgeCount(int sector, int navspace, int count) | Dragengine.Scenery.HeightTerrain | |
navspaceSetFaceAt(int sector, int navspace, int face, int cornerCount, int type) | Dragengine.Scenery.HeightTerrain | |
navspaceSetFaceCount(int sector, int navspace, int count) | Dragengine.Scenery.HeightTerrain | |
navspaceSetLayer(int sector, int navspace, int layer) | Dragengine.Scenery.HeightTerrain | |
navspaceSetSnapAngle(int sector, int navspace, float angle) | Dragengine.Scenery.HeightTerrain | |
navspaceSetSnapDistance(int sector, int navspace, float distance) | Dragengine.Scenery.HeightTerrain | |
navspaceSetType(int sector, int navspace, NavigationSpaceType type) | Dragengine.Scenery.HeightTerrain | |
new(float sectorSize, int sectorResolution) | Dragengine.Scenery.HeightTerrain | |
removeAllDecals(int sector) | Dragengine.Scenery.HeightTerrain | |
removeAllNavSpaces(int sector) | Dragengine.Scenery.HeightTerrain | |
removeAllSectors() | Dragengine.Scenery.HeightTerrain | |
removeDecal(int sector, Decal decal) | Dragengine.Scenery.HeightTerrain | |
removeNavSpaceAt(int sector, int navspace) | Dragengine.Scenery.HeightTerrain | |
removeSector(int sector) | Dragengine.Scenery.HeightTerrain | |
setBaseHeight(float height) | Dragengine.Scenery.HeightTerrain | |
setCollisionFilter(CollisionFilter collisionFilter) | Dragengine.Scenery.HeightTerrain | |
setHeightImage(int sector, Image image) | Dragengine.Scenery.HeightTerrain | |
setHeightScaling(float height) | Dragengine.Scenery.HeightTerrain | |
setVisibilityFromImage(int sector, Image image) | Dragengine.Scenery.HeightTerrain | |
textureGetMask(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
textureGetSkin(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
textureGetUVOffset(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
textureGetUVRotation(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
textureGetUVScaling(int sector, int texture) | Dragengine.Scenery.HeightTerrain | |
textureSetMask(int sector, int texture, Image mask) | Dragengine.Scenery.HeightTerrain | |
textureSetSkin(int sector, int texture, Skin skin) | Dragengine.Scenery.HeightTerrain | |
textureSetUVOffset(int sector, int texture, Vector2 offset) | Dragengine.Scenery.HeightTerrain | |
textureSetUVRotation(int sector, int texture, float rotation) | Dragengine.Scenery.HeightTerrain | |
textureSetUVScaling(int sector, int texture, Vector2 scaling) | Dragengine.Scenery.HeightTerrain | |