addToGameWorld() | Dragengine.Scenery.Element | |
debugInformation() | Dragengine.Scenery.Element | |
dispose() | Dragengine.Scenery.Element | |
enterFrame() | Dragengine.Scenery.Element | |
getClass() | Dragengine.Scenery.Element | |
getElementMatrix() | Dragengine.Scenery.Element | |
getGameWorld() | Dragengine.Scenery.Element | |
getID() | Dragengine.Scenery.Element | |
getInverseElementMatrix() | Dragengine.Scenery.Element | |
getIsScaled() | Dragengine.Scenery.Element | |
getOrientation() | Dragengine.Scenery.Element | |
getParent() | Dragengine.Scenery.Element | |
getPosition() | Dragengine.Scenery.Element | |
getScaling() | Dragengine.Scenery.Element | |
getStub() | Dragengine.Scenery.Element | |
getTouchable() | Dragengine.Scenery.Element | |
getVisible() | Dragengine.Scenery.Element | |
init(StubElement stub) | Dragengine.Scenery.Element | |
isChildOf(Element parent) | Dragengine.Scenery.Element | |
isDisposed() | Dragengine.Scenery.Element | |
isMyselfOrChildOf(Element parent) | Dragengine.Scenery.Element | |
isNotDisposed() | Dragengine.Scenery.Element | |
log(String message) | Dragengine.Scenery.Element | |
new(ElementClass elementClass) | Dragengine.Scenery.Element | |
onSetGameWorld() | Dragengine.Scenery.Element | |
onSetGeometry() | Dragengine.Scenery.Element | |
onSetOrientation() | Dragengine.Scenery.Element | |
onSetParent() | Dragengine.Scenery.Element | |
onSetPosition() | Dragengine.Scenery.Element | |
onSetScaling() | Dragengine.Scenery.Element | |
onSetTouchable() | Dragengine.Scenery.Element | |
onSetVisible() | Dragengine.Scenery.Element | |
pClass | Dragengine.Scenery.Element | |
pGameWorld | Dragengine.Scenery.Element | |
pID | Dragengine.Scenery.Element | |
pIsScaled | Dragengine.Scenery.Element | |
pMatrix | Dragengine.Scenery.Element | |
pMatrixInverse | Dragengine.Scenery.Element | |
pOrientation | Dragengine.Scenery.Element | |
postThink(float elapsed) | Dragengine.Scenery.Element | |
pParent | Dragengine.Scenery.Element | |
pPosition | Dragengine.Scenery.Element | |
pScaling | Dragengine.Scenery.Element | |
pStub | Dragengine.Scenery.Element | |
pTouchable | Dragengine.Scenery.Element | |
pVisible | Dragengine.Scenery.Element | |
readElementFromFileWithStub(PersistencyEnvironment env, FileReader reader, ElementClassList ElementClassList) | Dragengine.Scenery.Element | static |
readFromFile(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.Element | |
removeFromGameWorld() | Dragengine.Scenery.Element | |
removeFromGameWorldIfPresent() | Dragengine.Scenery.Element | |
safeDispose() | Dragengine.Scenery.Element | |
setGameWorld(GameWorld gameWorld) | Dragengine.Scenery.Element | |
setGeometry(DVector position, Quaternion orientation) | Dragengine.Scenery.Element | |
setGeometry(DVector position, Quaternion orientation, Vector scaling) | Dragengine.Scenery.Element | |
setID(UniqueID id) | Dragengine.Scenery.Element | |
setOrientation(Quaternion orientation) | Dragengine.Scenery.Element | |
setParent(Element parent) | Dragengine.Scenery.Element | |
setPosition(DVector position) | Dragengine.Scenery.Element | |
setScaling(Vector scaling) | Dragengine.Scenery.Element | |
setStub(StubElement stub) | Dragengine.Scenery.Element | |
setTouchable(bool touchable) | Dragengine.Scenery.Element | |
setVisible(bool visible) | Dragengine.Scenery.Element | |
think(float elapsed) | Dragengine.Scenery.Element | |
toString() | Dragengine.Scenery.Element | |
updateStubGeometryFromElement() | Dragengine.Scenery.Element | |
visit(ElementVisitor visitor) | Dragengine.Scenery.Element | |
writeElementToFileWithStub(PersistencyEnvironment env, FileWriter writer, Element element) | Dragengine.Scenery.Element | static |
writeToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.Element | |
writeToFileWithStub(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.Element | |