copyValue(ElementClass elementClass, ElementClassProperty property) | Dragengine.Scenery.ECPInteger | |
dispose() | Dragengine.Scenery.ElementClassProperty | |
getEnableLimitLower() | Dragengine.Scenery.ECPInteger | |
getEnableLimitUpper() | Dragengine.Scenery.ECPInteger | |
getLimitLower() | Dragengine.Scenery.ECPInteger | |
getLimitUpper() | Dragengine.Scenery.ECPInteger | |
getName() | Dragengine.Scenery.ElementClassProperty | |
getValue() | Dragengine.Scenery.ECPInteger | |
getValue(StubWithProperties stub) | Dragengine.Scenery.ECPInteger | |
logPreloadProblems(ElementClass elementClass, Console console) | Dragengine.Scenery.ElementClassProperty | |
new(String name, int value) | Dragengine.Scenery.ECPInteger | |
new(String name, int value, int lowerLimit) | Dragengine.Scenery.ECPInteger | |
new(String name, int value, int lowerLimit, int upperLimit) | Dragengine.Scenery.ECPInteger | |
Dragengine::Scenery::ElementClassProperty.new(String name) | Dragengine.Scenery.ElementClassProperty | |
preloadResources(ElementClass elementClass, PreloadCounter counter) | Dragengine.Scenery.ElementClassProperty | |
setEnableLimitLower(bool enable) | Dragengine.Scenery.ECPInteger | |
setEnableLimitUpper(bool enable) | Dragengine.Scenery.ECPInteger | |
setLimitLower(int limit) | Dragengine.Scenery.ECPInteger | |
setLimits(bool enableLower, int limitLower, bool enableUpper, int limitUpper) | Dragengine.Scenery.ECPInteger | |
setLimitUpper(int limit) | Dragengine.Scenery.ECPInteger | |
setValue(Object value) | Dragengine.Scenery.ECPInteger | |