copyValue(ElementClass elementClass, ElementClassProperty property) | Dragengine.Scenery.ECPFloat | |
dispose() | Dragengine.Scenery.ElementClassProperty | |
getEnableLimitLower() | Dragengine.Scenery.ECPFloat | |
getEnableLimitUpper() | Dragengine.Scenery.ECPFloat | |
getLimitLower() | Dragengine.Scenery.ECPFloat | |
getLimitUpper() | Dragengine.Scenery.ECPFloat | |
getName() | Dragengine.Scenery.ElementClassProperty | |
getValue() | Dragengine.Scenery.ECPFloat | |
getValue(StubWithProperties stub) | Dragengine.Scenery.ECPFloat | |
logPreloadProblems(ElementClass elementClass, Console console) | Dragengine.Scenery.ElementClassProperty | |
new(String name, float value) | Dragengine.Scenery.ECPFloat | |
new(String name, float value, float lowerLimit) | Dragengine.Scenery.ECPFloat | |
new(String name, float value, float lowerLimit, float upperLimit) | Dragengine.Scenery.ECPFloat | |
Dragengine::Scenery::ElementClassProperty.new(String name) | Dragengine.Scenery.ElementClassProperty | |
preloadResources(ElementClass elementClass, PreloadCounter counter) | Dragengine.Scenery.ElementClassProperty | |
setEnableLimitLower(bool enable) | Dragengine.Scenery.ECPFloat | |
setEnableLimitUpper(bool enable) | Dragengine.Scenery.ECPFloat | |
setLimitLower(float limit) | Dragengine.Scenery.ECPFloat | |
setLimits(bool enableLower, float limitLower, bool enableUpper, float limitUpper) | Dragengine.Scenery.ECPFloat | |
setLimitUpper(float limit) | Dragengine.Scenery.ECPFloat | |
setValue(Object value) | Dragengine.Scenery.ECPFloat | |