assignInstanceIndex(int instanceIndex) | Dragengine.Scenery.DefaultECBehavior | |
createInstance(BehaviorElement element) | Dragengine.Scenery.ECBehavior | |
dispose() | Dragengine.Scenery.ECBehaviorVRHandAction | |
getActionFactory() | Dragengine.Scenery.ECBehaviorVRHandAction | |
getBehaviorID() | Dragengine.Scenery.DefaultECBehavior | |
getBehaviorIn(BehaviorElementClass eclass) | Dragengine.Scenery.ECBehaviorVRHandAction | static |
getConversationActor() | Dragengine.Scenery.ECBehaviorVRHandAction | |
getID() | Dragengine.Scenery.DefaultECBehavior | |
getInstanceIndex() | Dragengine.Scenery.DefaultECBehavior | |
getVRHand() | Dragengine.Scenery.ECBehaviorVRHandAction | |
instance(BehaviorElement element) | Dragengine.Scenery.ECBehaviorVRHandAction | |
loadSupportedData(String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) | Dragengine.Scenery.DefaultECBehavior | |
new(BehaviorElementClass eclass, ECBehaviorVRHand vrHand, ECBehaviorConversationActor conversationActor, String id) | Dragengine.Scenery.ECBehaviorVRHandAction | |
new(BehaviorElementClass eclass, ECBehaviorVRHand vrHand, ECBehaviorConversationActor conversationActor, String id, String prefix) | Dragengine.Scenery.ECBehaviorVRHandAction | |
Dragengine::Scenery::DefaultECBehavior.new(BehaviorElementClass eclass) | Dragengine.Scenery.DefaultECBehavior | protected |
Dragengine::Scenery::DefaultECBehavior.new(BehaviorElementClass eclass, String id) | Dragengine.Scenery.DefaultECBehavior | protected |
pActionFactory | Dragengine.Scenery.ECBehaviorVRHandAction | |
pConversationActor | Dragengine.Scenery.ECBehaviorVRHandAction | |
pVRHand | Dragengine.Scenery.ECBehaviorVRHandAction | |
setActionFactory(ActionFactory factory) | Dragengine.Scenery.ECBehaviorVRHandAction | |
setBehaviorID(String identifier) | Dragengine.Scenery.DefaultECBehavior | protected |
setColliderAI(ECBehaviorVRHand vrHand) | Dragengine.Scenery.ECBehaviorVRHandAction | |
setConversationActor(ECBehaviorConversationActor conversationActor) | Dragengine.Scenery.ECBehaviorVRHandAction | |
supportsBehaviorID(String identifier) | Dragengine.Scenery.DefaultECBehavior | |
useClassNameAsBehaviorID() | Dragengine.Scenery.DefaultECBehavior | protected |
useFullyQualifiedClassNameAsBehaviorID() | Dragengine.Scenery.DefaultECBehavior | protected |