addToGameWorld() | Dragengine.Scenery.DefaultECBehaviorInstance | |
attachToParent(Element parent) | Dragengine.Scenery.DefaultECBehaviorInstance | |
calculateInverseReferenceMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
calculateTargetMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
calculateTargetMatrixLocal() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
clearLimitIKRotation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
clearReference() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
clearTarget() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
disable() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
dispose() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
enterFrame() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
findControllers() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
geometryChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
getActorAnimated() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getControllerIKAzimuth() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getControllerIKDistance() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getControllerIKElevation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getControllerIKHeight() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getControllerIKPan() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getControllerIKPosition() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getControllerIKRotation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getECBehavior() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getElement() | Dragengine.Scenery.DefaultECBehaviorInstance | |
getElementResolver() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getEnabled() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getInstanceIndex() | Dragengine.Scenery.DefaultECBehaviorInstance | |
getLimitIKRotationMaximum() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getLimitIKRotationMinimum() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getNameControllerIKAzimuth() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getNameControllerIKDistance() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getNameControllerIKElevation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getNameControllerIKHeight() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getNameControllerIKPan() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getNameControllerIKPosition() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getNameControllerIKRotation() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getReferenceBone() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getReferenceMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getTargetBone() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getTargetComponent() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getTargetElement() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
getTargetMatrix() | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
init(StubElement stub) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
new(ECBehaviorActorIK ecbehavior, BehaviorElement element) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
Dragengine::Scenery::DefaultECBehaviorInstance.new(BehaviorElement element) | Dragengine.Scenery.DefaultECBehaviorInstance | |
pActorAnimated | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pComponent | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pControllerIKAzimuth | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pControllerIKDistance | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pControllerIKElevation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pControllerIKHeight | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pControllerIKPan | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pControllerIKPosition | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pControllerIKRotation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pECBehavior | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pElementResolver | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pEnabled | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pIndexReferenceBone | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pLimitIKRotationMin | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pLimRotCenter | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pLimRotMin | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pNameControllerIKAzimuth | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pNameControllerIKDistance | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pNameControllerIKElevation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pNameControllerIKHeight | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pNameControllerIKPan | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pNameControllerIKPosition | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pNameControllerIKRotation | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
postThink(float elapsed) | Dragengine.Scenery.DefaultECBehaviorInstance | |
pReferenceBone | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pReferenceMatrix | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pTargetBone | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pTargetComponent | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pTargetElement | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pTargetMatrix | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
pUseAngles | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
readFromFile(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
removeFromGameWorld() | Dragengine.Scenery.DefaultECBehaviorInstance | |
requiresEnterFrame() | Dragengine.Scenery.DefaultECBehaviorInstance | |
requiresThink() | Dragengine.Scenery.DefaultECBehaviorInstance | |
setEnabled(bool enabled) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setLimitIKRotation(Vector minimum, Vector maximum) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setNameControllerIKAzimuth(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setNameControllerIKDistance(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setNameControllerIKElevation(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setNameControllerIKHeight(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setNameControllerIKPan(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setNameControllerIKPosition(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setNameControllerIKRotation(String name) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setReferenceBone(String bone) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setReferenceMatrix(Matrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setReferenceMatrix(Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setRequiresEnterFrame(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
setRequiresThink(bool required) | Dragengine.Scenery.DefaultECBehaviorInstance | protected |
setTarget(DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTarget(Element element) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTarget(Element element, Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTarget(Element element, DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTarget(Element element, String bone) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTarget(Element element, String bone, Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTarget(Element element, String bone, DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTargetBone(String bone) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTargetMatrix(DMatrix matrix) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
setTargetMatrix(Vector position) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
stateChanged() | Dragengine.Scenery.DefaultECBehaviorInstance | |
think(float elapsed) | Dragengine.Scenery.DefaultECBehaviorInstance | |
updateControllers(float elapsed) | Dragengine.Scenery.ECBehaviorActorIK.Instance | |
writeToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.DefaultECBehaviorInstance | |