assignInstanceIndex(int instanceIndex) | Dragengine.Scenery.DefaultECBehavior | |
createInstance(BehaviorElement element) | Dragengine.Scenery.ECBehaviorActorAIAction | |
dispose() | Dragengine.Scenery.ECBehaviorActorAIAction | |
getActionFactory() | Dragengine.Scenery.ECBehaviorActorAIAction | |
getAIFactory() | Dragengine.Scenery.ECBehaviorActorAIAction | |
getBehaviorID() | Dragengine.Scenery.DefaultECBehavior | |
getBehaviorIn(BehaviorElementClass eclass) | Dragengine.Scenery.ECBehaviorActorAIAction | static |
getColliderAI() | Dragengine.Scenery.ECBehaviorActorAIAction | |
getConversationActor() | Dragengine.Scenery.ECBehaviorActorAIAction | |
getID() | Dragengine.Scenery.DefaultECBehavior | |
getInstanceIn(BehaviorElement element) | Dragengine.Scenery.ECBehaviorActorAIAction | static |
getInstanceIndex() | Dragengine.Scenery.DefaultECBehavior | |
getPlayerControllable() | Dragengine.Scenery.ECBehaviorActorAIAction | |
instance(BehaviorElement element) | Dragengine.Scenery.ECBehaviorActorAIAction | |
loadSupportedData(String identifier, PersistencyEnvironment env, FileReader reader, ECBehaviorInstance instance) | Dragengine.Scenery.DefaultECBehavior | |
new(BehaviorElementClass eclass, ECBehaviorColliderAI colliderAI, ECBehaviorConversationActor conversationActor, ECBehaviorPlayerControllable playerControllable) | Dragengine.Scenery.ECBehaviorActorAIAction | |
new(BehaviorElementClass eclass, ECBehaviorColliderAI colliderAI, ECBehaviorConversationActor conversationActor, ECBehaviorPlayerControllable playerControllable, String prefix) | Dragengine.Scenery.ECBehaviorActorAIAction | |
Dragengine::Scenery::DefaultECBehavior.new(BehaviorElementClass eclass) | Dragengine.Scenery.DefaultECBehavior | protected |
Dragengine::Scenery::DefaultECBehavior.new(BehaviorElementClass eclass, String id) | Dragengine.Scenery.DefaultECBehavior | protected |
setActionFactory(ActionFactory factory) | Dragengine.Scenery.ECBehaviorActorAIAction | |
setAIFactory(AIFactory factory) | Dragengine.Scenery.ECBehaviorActorAIAction | |
setBehaviorID(String identifier) | Dragengine.Scenery.DefaultECBehavior | protected |
setColliderAI(ECBehaviorColliderAI colliderAI) | Dragengine.Scenery.ECBehaviorActorAIAction | |
setConversationActor(ECBehaviorConversationActor conversationActor) | Dragengine.Scenery.ECBehaviorActorAIAction | |
setPlayerControllable(ECBehaviorPlayerControllable playerControllable) | Dragengine.Scenery.ECBehaviorActorAIAction | |
supportsBehaviorID(String identifier) | Dragengine.Scenery.DefaultECBehavior | |
useClassNameAsBehaviorID() | Dragengine.Scenery.DefaultECBehavior | protected |
useFullyQualifiedClassNameAsBehaviorID() | Dragengine.Scenery.DefaultECBehavior | protected |