getOrientation() | Dragengine.Scenery.DebugDrawer | |
getPosition() | Dragengine.Scenery.DebugDrawer | |
getScale() | Dragengine.Scenery.DebugDrawer | |
getShapeCount() | Dragengine.Scenery.DebugDrawer | |
getVisible() | Dragengine.Scenery.DebugDrawer | |
getXRay() | Dragengine.Scenery.DebugDrawer | |
new() | Dragengine.Scenery.DebugDrawer | |
setOrientation(Quaternion orientation) | Dragengine.Scenery.DebugDrawer | |
setPosition(DVector position) | Dragengine.Scenery.DebugDrawer | |
setScale(Vector scale) | Dragengine.Scenery.DebugDrawer | |
setShapeCount(int count) | Dragengine.Scenery.DebugDrawer | |
setVisible(bool visible) | Dragengine.Scenery.DebugDrawer | |
setXRay(bool xray) | Dragengine.Scenery.DebugDrawer | |
shapeAddFace(int shape) | Dragengine.Scenery.DebugDrawer | |
shapeFaceAddVertex(int shape, int face, Vector vertex) | Dragengine.Scenery.DebugDrawer | |
shapeFaceCalculateNormal(int shape, int face) | Dragengine.Scenery.DebugDrawer | |
shapeFinishedFaces(int shape) | Dragengine.Scenery.DebugDrawer | |
shapeRemoveAllFaces(int shape) | Dragengine.Scenery.DebugDrawer | |
shapeRemoveAllShapes(int shape) | Dragengine.Scenery.DebugDrawer | |
shapeSetEdgeColor(int shape, Color color) | Dragengine.Scenery.DebugDrawer | |
shapeSetFacesFromModel(int shape, Model model, Matrix matrix) | Dragengine.Scenery.DebugDrawer | |
shapeSetFacesFromModel(int shape, Model model, String texture, Matrix matrix) | Dragengine.Scenery.DebugDrawer | |
shapeSetFillColor(int shape, Color color) | Dragengine.Scenery.DebugDrawer | |
shapeSetOrientation(int shape, Quaternion orientation) | Dragengine.Scenery.DebugDrawer | |
shapeSetPosition(int shape, Vector position) | Dragengine.Scenery.DebugDrawer | |
shapeSetScale(int shape, Vector scale) | Dragengine.Scenery.DebugDrawer | |
shapeSetShapes(int shape, ShapeList shapes) | Dragengine.Scenery.DebugDrawer | |