equals(Object other) | Dragengine.Scenery.DMatrix4 | |
get11() | Dragengine.Scenery.DMatrix4 | |
get12() | Dragengine.Scenery.DMatrix4 | |
get13() | Dragengine.Scenery.DMatrix4 | |
get14() | Dragengine.Scenery.DMatrix4 | |
get21() | Dragengine.Scenery.DMatrix4 | |
get22() | Dragengine.Scenery.DMatrix4 | |
get23() | Dragengine.Scenery.DMatrix4 | |
get24() | Dragengine.Scenery.DMatrix4 | |
get31() | Dragengine.Scenery.DMatrix4 | |
get32() | Dragengine.Scenery.DMatrix4 | |
get33() | Dragengine.Scenery.DMatrix4 | |
get34() | Dragengine.Scenery.DMatrix4 | |
get41() | Dragengine.Scenery.DMatrix4 | |
get42() | Dragengine.Scenery.DMatrix4 | |
get43() | Dragengine.Scenery.DMatrix4 | |
get44() | Dragengine.Scenery.DMatrix4 | |
getAt(int row, int col) | Dragengine.Scenery.DMatrix4 | |
getEulerAngles() | Dragengine.Scenery.DMatrix4 | |
getInverse() | Dragengine.Scenery.DMatrix4 | |
getPosition() | Dragengine.Scenery.DMatrix4 | |
getRightVector() | Dragengine.Scenery.DMatrix4 | |
getUpVector() | Dragengine.Scenery.DMatrix4 | |
getViewVector() | Dragengine.Scenery.DMatrix4 | |
hashCode() | Dragengine.Scenery.DMatrix4 | |
new() | Dragengine.Scenery.DMatrix4 | |
new(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34, float a41, float a42, float a43, float a44) | Dragengine.Scenery.DMatrix4 | |
newCamera(DVector position, DVector view, DVector up) | Dragengine.Scenery.DMatrix4 | static |
newFromQuaternion(Quaternion quaternion) | Dragengine.Scenery.DMatrix4 | static |
newOrtho(int left, int right, int top, int bottom, int znear, int zfar) | Dragengine.Scenery.DMatrix4 | static |
newProjection(int width, int height, float fov, float fovRatio, float znear, float zfar) | Dragengine.Scenery.DMatrix4 | static |
newRotation(DVector rotation) | Dragengine.Scenery.DMatrix4 | static |
newRotation(float rx, float ry, float rz) | Dragengine.Scenery.DMatrix4 | static |
newRotationX(float rotation) | Dragengine.Scenery.DMatrix4 | static |
newRotationY(float rotation) | Dragengine.Scenery.DMatrix4 | static |
newRotationZ(float rotation) | Dragengine.Scenery.DMatrix4 | static |
newRT(DVector rotation, DVector translation) | Dragengine.Scenery.DMatrix4 | static |
newScaling(DVector scaling) | Dragengine.Scenery.DMatrix4 | static |
newScaling(float sx, float sy, float sz) | Dragengine.Scenery.DMatrix4 | static |
newSRT(DVector scaling, DVector rotation, DVector translation) | Dragengine.Scenery.DMatrix4 | static |
newSVUT(DVector scaling, DVector view, DVector up, DVector translation) | Dragengine.Scenery.DMatrix4 | static |
newTranslation(DVector translation) | Dragengine.Scenery.DMatrix4 | static |
newTranslation(float tx, float ty, float tz) | Dragengine.Scenery.DMatrix4 | static |
newVU(DVector view, DVector up) | Dragengine.Scenery.DMatrix4 | static |
newWorld(DVector position, DVector view, DVector up) | Dragengine.Scenery.DMatrix4 | static |
newWorld(DVector position, Quaternion orientation) | Dragengine.Scenery.DMatrix4 | static |
normalize() | Dragengine.Scenery.DMatrix4 | |
operator*(float k) | Dragengine.Scenery.DMatrix4 | |
operator*(DMatrix4 matrix) | Dragengine.Scenery.DMatrix4 | |
operator*(DVector vector) | Dragengine.Scenery.DMatrix4 | |
operator+(DMatrix4 matrix) | Dragengine.Scenery.DMatrix4 | |
operator-(DMatrix4 matrix) | Dragengine.Scenery.DMatrix4 | |
operator/(float k) | Dragengine.Scenery.DMatrix4 | |
readFromFile(FileReader reader) | Dragengine.Scenery.DMatrix4 | static |
toDMatrix() | Dragengine.Scenery.DMatrix4 | |
toMatrix() | Dragengine.Scenery.DMatrix4 | |
toMatrix4() | Dragengine.Scenery.DMatrix4 | |
toQuaternion() | Dragengine.Scenery.DMatrix4 | |
toString() | Dragengine.Scenery.DMatrix4 | |
toString(int precision) | Dragengine.Scenery.DMatrix4 | |
transformNormal(DVector normal) | Dragengine.Scenery.DMatrix4 | |
writeToFile(FileWriter writer) | Dragengine.Scenery.DMatrix4 | |