equals(Object other) | Dragengine.Scenery.DMatrix | |
get11() | Dragengine.Scenery.DMatrix | |
get12() | Dragengine.Scenery.DMatrix | |
get13() | Dragengine.Scenery.DMatrix | |
get14() | Dragengine.Scenery.DMatrix | |
get21() | Dragengine.Scenery.DMatrix | |
get22() | Dragengine.Scenery.DMatrix | |
get23() | Dragengine.Scenery.DMatrix | |
get24() | Dragengine.Scenery.DMatrix | |
get31() | Dragengine.Scenery.DMatrix | |
get32() | Dragengine.Scenery.DMatrix | |
get33() | Dragengine.Scenery.DMatrix | |
get34() | Dragengine.Scenery.DMatrix | |
getAt(int row, int col) | Dragengine.Scenery.DMatrix | |
getEulerAngles() | Dragengine.Scenery.DMatrix | |
getInverse() | Dragengine.Scenery.DMatrix | |
getPosition() | Dragengine.Scenery.DMatrix | |
getRightVector() | Dragengine.Scenery.DMatrix | |
getRotation() | Dragengine.Scenery.DMatrix | |
getUpVector() | Dragengine.Scenery.DMatrix | |
getViewVector() | Dragengine.Scenery.DMatrix | |
hashCode() | Dragengine.Scenery.DMatrix | |
new() | Dragengine.Scenery.DMatrix | |
new(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34) | Dragengine.Scenery.DMatrix | |
newCamera(DVector position, DVector view, DVector up) | Dragengine.Scenery.DMatrix | static |
newFromQuaternion(Quaternion quaternion) | Dragengine.Scenery.DMatrix | static |
newRotation(DVector rotation) | Dragengine.Scenery.DMatrix | static |
newRotation(float rx, float ry, float rz) | Dragengine.Scenery.DMatrix | static |
newRotationAxis(DVector axis, float rotation) | Dragengine.Scenery.DMatrix | static |
newRotationX(float rotation) | Dragengine.Scenery.DMatrix | static |
newRotationY(float rotation) | Dragengine.Scenery.DMatrix | static |
newRotationZ(float rotation) | Dragengine.Scenery.DMatrix | static |
newRT(DVector rotation, DVector translation) | Dragengine.Scenery.DMatrix | static |
newScaling(DVector scaling) | Dragengine.Scenery.DMatrix | static |
newScaling(float sx, float sy, float sz) | Dragengine.Scenery.DMatrix | static |
newSRT(DVector scaling, DVector rotation, DVector translation) | Dragengine.Scenery.DMatrix | static |
newSVUT(DVector scaling, DVector view, DVector up, DVector translation) | Dragengine.Scenery.DMatrix | static |
newTranslation(DVector translation) | Dragengine.Scenery.DMatrix | static |
newTranslation(float tx, float ty, float tz) | Dragengine.Scenery.DMatrix | static |
newVU(DVector view, DVector up) | Dragengine.Scenery.DMatrix | static |
newWorld(DVector position, DVector view, DVector up) | Dragengine.Scenery.DMatrix | static |
newWorld(DVector position, Quaternion orientation) | Dragengine.Scenery.DMatrix | static |
normalize() | Dragengine.Scenery.DMatrix | |
operator*(float k) | Dragengine.Scenery.DMatrix | |
operator*(DMatrix matrix) | Dragengine.Scenery.DMatrix | |
operator*(DVector vector) | Dragengine.Scenery.DMatrix | |
operator+(DMatrix matrix) | Dragengine.Scenery.DMatrix | |
operator-(DMatrix matrix) | Dragengine.Scenery.DMatrix | |
operator/(float k) | Dragengine.Scenery.DMatrix | |
readFromFile(FileReader reader) | Dragengine.Scenery.DMatrix | static |
toDMatrix4() | Dragengine.Scenery.DMatrix | |
toMatrix() | Dragengine.Scenery.DMatrix | |
toMatrix4() | Dragengine.Scenery.DMatrix | |
toQuaternion() | Dragengine.Scenery.DMatrix | |
toString() | Dragengine.Scenery.DMatrix | |
toString(int precision) | Dragengine.Scenery.DMatrix | |
transformNormal(DVector normal) | Dragengine.Scenery.DMatrix | |
writeToFile(FileWriter writer) | Dragengine.Scenery.DMatrix | |