Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.DMatrix Member List

This is the complete list of members for Dragengine.Scenery.DMatrix, including all inherited members.

equals(Object other)Dragengine.Scenery.DMatrix
get11()Dragengine.Scenery.DMatrix
get12()Dragengine.Scenery.DMatrix
get13()Dragengine.Scenery.DMatrix
get14()Dragengine.Scenery.DMatrix
get21()Dragengine.Scenery.DMatrix
get22()Dragengine.Scenery.DMatrix
get23()Dragengine.Scenery.DMatrix
get24()Dragengine.Scenery.DMatrix
get31()Dragengine.Scenery.DMatrix
get32()Dragengine.Scenery.DMatrix
get33()Dragengine.Scenery.DMatrix
get34()Dragengine.Scenery.DMatrix
getAt(int row, int col)Dragengine.Scenery.DMatrix
getEulerAngles()Dragengine.Scenery.DMatrix
getInverse()Dragengine.Scenery.DMatrix
getPosition()Dragengine.Scenery.DMatrix
getRightVector()Dragengine.Scenery.DMatrix
getRotation()Dragengine.Scenery.DMatrix
getUpVector()Dragengine.Scenery.DMatrix
getViewVector()Dragengine.Scenery.DMatrix
hashCode()Dragengine.Scenery.DMatrix
new()Dragengine.Scenery.DMatrix
new(float a11, float a12, float a13, float a14, float a21, float a22, float a23, float a24, float a31, float a32, float a33, float a34)Dragengine.Scenery.DMatrix
newCamera(DVector position, DVector view, DVector up)Dragengine.Scenery.DMatrixstatic
newFromQuaternion(Quaternion quaternion)Dragengine.Scenery.DMatrixstatic
newRotation(DVector rotation)Dragengine.Scenery.DMatrixstatic
newRotation(float rx, float ry, float rz)Dragengine.Scenery.DMatrixstatic
newRotationAxis(DVector axis, float rotation)Dragengine.Scenery.DMatrixstatic
newRotationX(float rotation)Dragengine.Scenery.DMatrixstatic
newRotationY(float rotation)Dragengine.Scenery.DMatrixstatic
newRotationZ(float rotation)Dragengine.Scenery.DMatrixstatic
newRT(DVector rotation, DVector translation)Dragengine.Scenery.DMatrixstatic
newScaling(DVector scaling)Dragengine.Scenery.DMatrixstatic
newScaling(float sx, float sy, float sz)Dragengine.Scenery.DMatrixstatic
newSRT(DVector scaling, DVector rotation, DVector translation)Dragengine.Scenery.DMatrixstatic
newSVUT(DVector scaling, DVector view, DVector up, DVector translation)Dragengine.Scenery.DMatrixstatic
newTranslation(DVector translation)Dragengine.Scenery.DMatrixstatic
newTranslation(float tx, float ty, float tz)Dragengine.Scenery.DMatrixstatic
newVU(DVector view, DVector up)Dragengine.Scenery.DMatrixstatic
newWorld(DVector position, DVector view, DVector up)Dragengine.Scenery.DMatrixstatic
newWorld(DVector position, Quaternion orientation)Dragengine.Scenery.DMatrixstatic
normalize()Dragengine.Scenery.DMatrix
operator*(float k)Dragengine.Scenery.DMatrix
operator*(DMatrix matrix)Dragengine.Scenery.DMatrix
operator*(DVector vector)Dragengine.Scenery.DMatrix
operator+(DMatrix matrix)Dragengine.Scenery.DMatrix
operator-(DMatrix matrix)Dragengine.Scenery.DMatrix
operator/(float k)Dragengine.Scenery.DMatrix
readFromFile(FileReader reader)Dragengine.Scenery.DMatrixstatic
toDMatrix4()Dragengine.Scenery.DMatrix
toMatrix()Dragengine.Scenery.DMatrix
toMatrix4()Dragengine.Scenery.DMatrix
toQuaternion()Dragengine.Scenery.DMatrix
toString()Dragengine.Scenery.DMatrix
toString(int precision)Dragengine.Scenery.DMatrix
transformNormal(DVector normal)Dragengine.Scenery.DMatrix
writeToFile(FileWriter writer)Dragengine.Scenery.DMatrix