addDecal(Decal decal) | Dragengine.Scenery.Component | |
boneGetInverseMatrix(int bone) | Dragengine.Scenery.Component | |
boneGetMatrix(int bone) | Dragengine.Scenery.Component | |
boneGetName(int index) | Dragengine.Scenery.Component | |
boneGetPosition(int bone) | Dragengine.Scenery.Component | |
boneGetRotation(int bone) | Dragengine.Scenery.Component | |
boneSetPosition(int bone, Vector position) | Dragengine.Scenery.Component | |
boneSetRotation(int bone, Quaternion rotation) | Dragengine.Scenery.Component | |
copyBonesToComponent(Component component) | Dragengine.Scenery.Component | |
forEachDecal(Block ablock) | Dragengine.Scenery.Component | |
getAudioModel() | Dragengine.Scenery.Component | |
getBoneCount() | Dragengine.Scenery.Component | |
getBoneInverseMatrix(String bone) | Dragengine.Scenery.Component | |
getBoneMatrix(String bone) | Dragengine.Scenery.Component | |
getBoneOriginInverseMatrix(int bone) | Dragengine.Scenery.Component | |
getBoneOriginMatrix(int bone) | Dragengine.Scenery.Component | |
getBonePosition(String bone) | Dragengine.Scenery.Component | |
getBoneRotation(String bone) | Dragengine.Scenery.Component | |
getDecalCount() | Dragengine.Scenery.Component | |
getDynamicSkin() | Dragengine.Scenery.Component | |
getEnableGI() | Dragengine.Scenery.Component | |
getHintGIImportance() | Dragengine.Scenery.Component | |
getHintMovement() | Dragengine.Scenery.Component | |
getInverseMatrix() | Dragengine.Scenery.Component | |
getLayerMask() | Dragengine.Scenery.Component | |
getMatrix() | Dragengine.Scenery.Component | |
getModel() | Dragengine.Scenery.Component | |
getOcclusionMesh() | Dragengine.Scenery.Component | |
getOrientation() | Dragengine.Scenery.Component | |
getPosition() | Dragengine.Scenery.Component | |
getRig() | Dragengine.Scenery.Component | |
getScaling() | Dragengine.Scenery.Component | |
getSkin() | Dragengine.Scenery.Component | |
getTextureCount() | Dragengine.Scenery.Component | |
getTextureDynamicSkinAt(int texture) | Dragengine.Scenery.Component | |
getTextureNameAt(int texture) | Dragengine.Scenery.Component | |
getTextureSkinAt(int texture) | Dragengine.Scenery.Component | |
getTextureTextureAt(int texture) | Dragengine.Scenery.Component | |
getTextureTransformAt(int texture) | Dragengine.Scenery.Component | |
getVertexPositionSetCount() | Dragengine.Scenery.Component | |
getVisible() | Dragengine.Scenery.Component | |
indexOfBoneNamed(String name) | Dragengine.Scenery.Component | |
indexOfTextureNamed(String name) | Dragengine.Scenery.Component | |
indexOfVertexPositionSetNamed(String name) | Dragengine.Scenery.Component | |
new() | Dragengine.Scenery.Component | |
new(Model model, Skin skin) | Dragengine.Scenery.Component | |
removeAllDecals() | Dragengine.Scenery.Component | |
removeDecal(Decal decal) | Dragengine.Scenery.Component | |
setAudioModel(Model model) | Dragengine.Scenery.Component | |
setBonePosition(String bone, Vector position) | Dragengine.Scenery.Component | |
setBoneRotation(String bone, Quaternion rotation) | Dragengine.Scenery.Component | |
setDynamicSkin(DynamicSkin dynamicSkin) | Dragengine.Scenery.Component | |
setEnableGI(bool enable) | Dragengine.Scenery.Component | |
setHintGIImportance(int importance) | Dragengine.Scenery.Component | |
setHintMovement(ComponentHintMovement hint) | Dragengine.Scenery.Component | |
setLayerMask(LayerMask layerMask) | Dragengine.Scenery.Component | |
setModel(Model model) | Dragengine.Scenery.Component | |
setModelAndSkin(Model model, Skin skin) | Dragengine.Scenery.Component | |
setModelKeepTextures(Model model) | Dragengine.Scenery.Component | |
setOcclusionMesh(OcclusionMesh occlusionMesh) | Dragengine.Scenery.Component | |
setOrientation(Quaternion orientation) | Dragengine.Scenery.Component | |
setPosition(DVector position) | Dragengine.Scenery.Component | |
setRig(Rig rig) | Dragengine.Scenery.Component | |
setScaling(Vector scaling) | Dragengine.Scenery.Component | |
setSkin(Skin skin) | Dragengine.Scenery.Component | |
setTextureDynamicSkinAt(int texture, DynamicSkin dynamicSkin) | Dragengine.Scenery.Component | |
setTextureSkinAt(int texture, Skin skin, int skinTexture) | Dragengine.Scenery.Component | |
setTextureTransformAt(int texture, TexMatrix2 transform) | Dragengine.Scenery.Component | |
setVisible(bool visible) | Dragengine.Scenery.Component | |
updateBones() | Dragengine.Scenery.Component | |
vertexPositionSetGetNameAt(int index) | Dragengine.Scenery.Component | |
vertexPositionSetGetWeightAt(int index) | Dragengine.Scenery.Component | |
vertexPositionSetGetWeightNamed(String name) | Dragengine.Scenery.Component | |
vertexPositionSetSetWeightAt(int index, float weight) | Dragengine.Scenery.Component | |
vertexPositionSetSetWeightNamed(String name, float weight) | Dragengine.Scenery.Component | |