addIgnoreCollider(Collider collider) | Dragengine.Scenery.CollisionTester | |
colliderHits(DVector position) | Dragengine.Scenery.CollisionTester | |
colliderHits(DVector position, Quaternion orientation) | Dragengine.Scenery.CollisionTester | |
colliderMoveHits(DVector position, Vector direction) | Dragengine.Scenery.CollisionTester | |
colliderMoveHits(DVector position, Quaternion orientation, Vector direction) | Dragengine.Scenery.CollisionTester | |
colliderMoveRotateHits(DVector position, Vector direction, Vector rotation) | Dragengine.Scenery.CollisionTester | |
colliderMoveRotateHits(DVector position, Quaternion orientation, Vector direction, Vector rotation) | Dragengine.Scenery.CollisionTester | |
colliderRotateHits(DVector position, Vector rotation) | Dragengine.Scenery.CollisionTester | |
colliderRotateHits(DVector position, Quaternion orientation, Vector rotation) | Dragengine.Scenery.CollisionTester | |
getColliderListener() | Dragengine.Scenery.CollisionTester | |
getCollisionFilter() | Dragengine.Scenery.CollisionTester | |
getHitBone() | Dragengine.Scenery.CollisionTester | |
getHitCollider() | Dragengine.Scenery.CollisionTester | |
getHitDistance() | Dragengine.Scenery.CollisionTester | |
getTestDirection() | Dragengine.Scenery.CollisionTester | |
getTouchSensor() | Dragengine.Scenery.CollisionTester | |
getWorld() | Dragengine.Scenery.CollisionTester | |
hasCollision() | Dragengine.Scenery.CollisionTester | |
new() | Dragengine.Scenery.CollisionTester | |
new(CollisionTester collisionTester) | Dragengine.Scenery.CollisionTester | |
rayHits(DVector position, Vector direction) | Dragengine.Scenery.CollisionTester | |
removeAllIgnoreColliders() | Dragengine.Scenery.CollisionTester | |
removeIgnoreCollider(Collider collider) | Dragengine.Scenery.CollisionTester | |
reset() | Dragengine.Scenery.CollisionTester | |
setColliderListener(ColliderListener listener) | Dragengine.Scenery.CollisionTester | |
setCollisionFilter(CollisionFilter collisionFilter) | Dragengine.Scenery.CollisionTester | |
setCollisionRay() | Dragengine.Scenery.CollisionTester | |
setCollisionShape(ShapeList shape) | Dragengine.Scenery.CollisionTester | |
setTestDirection(Vector direction) | Dragengine.Scenery.CollisionTester | |
setTouchSensor(TouchSensor touchSensor) | Dragengine.Scenery.CollisionTester | |
setWorld(World world) | Dragengine.Scenery.CollisionTester | |