addCollisionTest(ColliderCollisionTest collisionTest) | Dragengine.Scenery.Collider | |
addConstraint(ColliderConstraint constraint) | Dragengine.Scenery.Collider | |
addIgnoreCollider(Collider collider) | Dragengine.Scenery.Collider | |
applyForce(Vector force) | Dragengine.Scenery.Collider | |
applyForceAt(Vector force, Vector position) | Dragengine.Scenery.Collider | |
applyImpuls(Vector impuls) | Dragengine.Scenery.Collider | |
applyImpulsAt(Vector impuls, Vector position) | Dragengine.Scenery.Collider | |
applyTorque(Vector torque) | Dragengine.Scenery.Collider | |
applyTorqueImpuls(Vector torqueImpuls) | Dragengine.Scenery.Collider | |
attachBone(Object resource, String targetBone) | Dragengine.Scenery.ColliderRig | |
attachBone(Object resource, String targetBone, Vector position, Quaternion orientation) | Dragengine.Scenery.ColliderRig | |
attachmentsForceUpdate() | Dragengine.Scenery.Collider | |
attachRelativeMovement(Object resource) | Dragengine.Scenery.Collider | |
attachRig(Object resource) | Dragengine.Scenery.ColliderRig | |
attachStatic(Object resource) | Dragengine.Scenery.Collider | |
attachStatic(Object resource, Vector position, Quaternion orientation) | Dragengine.Scenery.Collider | |
attachWeight(Object resource, CollisionInfo colInfo) | Dragengine.Scenery.ColliderRig | |
boneApplyForce(int bone, Vector force) | Dragengine.Scenery.ColliderRig | |
boneApplyForceAt(int bone, Vector force, Vector position) | Dragengine.Scenery.ColliderRig | |
boneApplyImpuls(int bone, Vector impuls) | Dragengine.Scenery.ColliderRig | |
boneApplyImpulsAt(int bone, Vector impuls, Vector position) | Dragengine.Scenery.ColliderRig | |
boneApplyTorque(int bone, Vector torque) | Dragengine.Scenery.ColliderRig | |
boneApplyTorqueImpuls(int bone, Vector torqueImpuls) | Dragengine.Scenery.ColliderRig | |
boneGetAngularVelocity(int bone) | Dragengine.Scenery.ColliderRig | |
boneGetInverseMatrix(int bone) | Dragengine.Scenery.ColliderRig | |
boneGetLinearVelocity(int bone) | Dragengine.Scenery.ColliderRig | |
boneGetMatrix(int bone) | Dragengine.Scenery.ColliderRig | |
boneGetOrientation(int bone) | Dragengine.Scenery.ColliderRig | |
boneGetPosition(int bone) | Dragengine.Scenery.ColliderRig | |
boneSetAngularVelocity(int bone, Vector velocity) | Dragengine.Scenery.ColliderRig | |
boneSetLinearVelocity(int bone, Vector velocity) | Dragengine.Scenery.ColliderRig | |
boneSetOrientation(int bone, Quaternion orientation) | Dragengine.Scenery.ColliderRig | |
boneSetPosition(int bone, DVector position) | Dragengine.Scenery.ColliderRig | |
colliderHits(Collider collider, ColliderListener listener) | Dragengine.Scenery.Collider | |
colliderListenerGetCustomCanHit() | Dragengine.Scenery.Collider | |
colliderListenerSetCustomCanHit(bool customCanHit) | Dragengine.Scenery.Collider | |
colliderMoveHits(Collider collider, Vector displacement, ColliderListener listener) | Dragengine.Scenery.Collider | |
colliderMoveHitsCLosest(Collider collider, Vector displacement, ColliderListener listener) | Dragengine.Scenery.Collider | |
colliderMoveRotateHits(Collider collider, Vector displacement, ColliderListener listener) | Dragengine.Scenery.Collider | |
colliderMoveRotateHitsClosest(Collider collider, Vector displacement, ColliderListener listener) | Dragengine.Scenery.Collider | |
colliderRotateHits(Collider collider, ColliderListener listener) | Dragengine.Scenery.Collider | |
colliderRotateHitsClosest(Collider collider, ColliderListener listener) | Dragengine.Scenery.Collider | |
copyStateFromCollider(int bone, ColliderRig collider) | Dragengine.Scenery.ColliderRig | |
copyStateFromCollider(int boneFrom, int boneTo, ColliderRig collider) | Dragengine.Scenery.ColliderRig | |
copyStatesFromCollider(ColliderRig collider) | Dragengine.Scenery.ColliderRig | |
detach(Object resource) | Dragengine.Scenery.Collider | |
detachAll() | Dragengine.Scenery.Collider | |
enableRigBoneConstraints(int bone, bool enable) | Dragengine.Scenery.ColliderRig | |
equals(Object other) | Dragengine.Scenery.ColliderRig | |
equals(Collider collider1, Collider collider2) | Dragengine.Scenery.ColliderRig | static |
getAngularVelocity() | Dragengine.Scenery.Collider | |
getAttachedResource(int index) | Dragengine.Scenery.Collider | |
getAttachmentCount() | Dragengine.Scenery.Collider | |
getBreakingListener() | Dragengine.Scenery.Collider | |
getColliderListener() | Dragengine.Scenery.Collider | |
getCollisionFilter() | Dragengine.Scenery.Collider | |
getCollisionTestAt(int index) | Dragengine.Scenery.Collider | |
getCollisionTestCount() | Dragengine.Scenery.Collider | |
getConstraintAt(int index) | Dragengine.Scenery.Collider | |
getConstraintCount() | Dragengine.Scenery.Collider | |
getEnabled() | Dragengine.Scenery.Collider | |
getForceFieldDirect() | Dragengine.Scenery.Collider | |
getForceFieldMass() | Dragengine.Scenery.Collider | |
getForceFieldSpeed() | Dragengine.Scenery.Collider | |
getForceFieldSurface() | Dragengine.Scenery.Collider | |
getGravity() | Dragengine.Scenery.Collider | |
getIgnoreColliderAt(int index) | Dragengine.Scenery.Collider | |
getIgnoreColliderCount() | Dragengine.Scenery.Collider | |
getInverseMatrix() | Dragengine.Scenery.Collider | |
getLinearVelocity() | Dragengine.Scenery.Collider | |
getMass() | Dragengine.Scenery.Collider | |
getMatrix() | Dragengine.Scenery.Collider | |
getOrientation() | Dragengine.Scenery.Collider | |
getOwner() | Dragengine.Scenery.Collider | |
getPosition() | Dragengine.Scenery.Collider | |
getResponseType() | Dragengine.Scenery.Collider | |
getRig() | Dragengine.Scenery.ColliderRig | |
getRight() | Dragengine.Scenery.Collider | |
getScale() | Dragengine.Scenery.Collider | |
getUp() | Dragengine.Scenery.Collider | |
getUseLocalGravity() | Dragengine.Scenery.Collider | |
getView() | Dragengine.Scenery.Collider | |
hasConstraint(ColliderConstraint constraint) | Dragengine.Scenery.Collider | |
hashCode() | Dragengine.Scenery.ColliderRig | |
hasIgnoreCollider(Collider collider) | Dragengine.Scenery.Collider | |
indexOfConstraint(ColliderConstraint constraint) | Dragengine.Scenery.Collider | |
new() | Dragengine.Scenery.ColliderRig | |
pointInside(DVector point) | Dragengine.Scenery.Collider | |
rayHits(DVector rayOrigin, Vector rayDirection, ColliderListener listener) | Dragengine.Scenery.Collider | |
rayHitsClosest(DVector rayOrigin, Vector rayDirection, ColliderListener listener) | Dragengine.Scenery.Collider | |
removeAllCollisionTests() | Dragengine.Scenery.Collider | |
removeAllConstraints() | Dragengine.Scenery.Collider | |
removeAllIgnoreColliders() | Dragengine.Scenery.Collider | |
removeCollisionTest(ColliderCollisionTest collisionTest) | Dragengine.Scenery.Collider | |
removeConstraint(ColliderConstraint constraint) | Dragengine.Scenery.Collider | |
removeConstraintFrom(int index) | Dragengine.Scenery.Collider | |
removeIgnoreCollider(Collider collider) | Dragengine.Scenery.Collider | |
setAngularVelocity(Vector angVelo) | Dragengine.Scenery.Collider | |
setBreakingListener(ColliderBreakingListener listener) | Dragengine.Scenery.Collider | |
setColliderListener(ColliderListener listener) | Dragengine.Scenery.Collider | |
setCollisionFilter(CollisionFilter collisionFilter) | Dragengine.Scenery.Collider | |
setConstraintAt(int index, ColliderConstraint constraint) | Dragengine.Scenery.Collider | |
setEnabled(bool enabled) | Dragengine.Scenery.Collider | |
setForceFieldDirect(float factor) | Dragengine.Scenery.Collider | |
setForceFieldMass(float factor) | Dragengine.Scenery.Collider | |
setForceFieldSpeed(float factor) | Dragengine.Scenery.Collider | |
setForceFieldSurface(float factor) | Dragengine.Scenery.Collider | |
setGeometry(DVector position, Quaternion orientation) | Dragengine.Scenery.Collider | |
setGeometry(DVector position, Quaternion orientation, Vector scale) | Dragengine.Scenery.Collider | |
setGravity(Vector force) | Dragengine.Scenery.Collider | |
setLinearVelocity(Vector linVelo) | Dragengine.Scenery.Collider | |
setMass(float mass) | Dragengine.Scenery.Collider | |
setOrientation(Quaternion orientation) | Dragengine.Scenery.Collider | |
setOwner(Object owner) | Dragengine.Scenery.Collider | |
setPosition(DVector position) | Dragengine.Scenery.Collider | |
setResponseType(CollisionResponse responseType) | Dragengine.Scenery.Collider | |
setRig(Rig rig) | Dragengine.Scenery.ColliderRig | |
setScale(Vector scale) | Dragengine.Scenery.Collider | |
setUseLocalGravity(bool useLocalGravity) | Dragengine.Scenery.Collider | |