Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.ColliderRig Member List

This is the complete list of members for Dragengine.Scenery.ColliderRig, including all inherited members.

addCollisionTest(ColliderCollisionTest collisionTest)Dragengine.Scenery.Collider
addConstraint(ColliderConstraint constraint)Dragengine.Scenery.Collider
addIgnoreCollider(Collider collider)Dragengine.Scenery.Collider
applyForce(Vector force)Dragengine.Scenery.Collider
applyForceAt(Vector force, Vector position)Dragengine.Scenery.Collider
applyImpuls(Vector impuls)Dragengine.Scenery.Collider
applyImpulsAt(Vector impuls, Vector position)Dragengine.Scenery.Collider
applyTorque(Vector torque)Dragengine.Scenery.Collider
applyTorqueImpuls(Vector torqueImpuls)Dragengine.Scenery.Collider
attachBone(Object resource, String targetBone)Dragengine.Scenery.ColliderRig
attachBone(Object resource, String targetBone, Vector position, Quaternion orientation)Dragengine.Scenery.ColliderRig
attachmentsForceUpdate()Dragengine.Scenery.Collider
attachRelativeMovement(Object resource)Dragengine.Scenery.Collider
attachRig(Object resource)Dragengine.Scenery.ColliderRig
attachStatic(Object resource)Dragengine.Scenery.Collider
attachStatic(Object resource, Vector position, Quaternion orientation)Dragengine.Scenery.Collider
attachWeight(Object resource, CollisionInfo colInfo)Dragengine.Scenery.ColliderRig
boneApplyForce(int bone, Vector force)Dragengine.Scenery.ColliderRig
boneApplyForceAt(int bone, Vector force, Vector position)Dragengine.Scenery.ColliderRig
boneApplyImpuls(int bone, Vector impuls)Dragengine.Scenery.ColliderRig
boneApplyImpulsAt(int bone, Vector impuls, Vector position)Dragengine.Scenery.ColliderRig
boneApplyTorque(int bone, Vector torque)Dragengine.Scenery.ColliderRig
boneApplyTorqueImpuls(int bone, Vector torqueImpuls)Dragengine.Scenery.ColliderRig
boneGetAngularVelocity(int bone)Dragengine.Scenery.ColliderRig
boneGetInverseMatrix(int bone)Dragengine.Scenery.ColliderRig
boneGetLinearVelocity(int bone)Dragengine.Scenery.ColliderRig
boneGetMatrix(int bone)Dragengine.Scenery.ColliderRig
boneGetOrientation(int bone)Dragengine.Scenery.ColliderRig
boneGetPosition(int bone)Dragengine.Scenery.ColliderRig
boneSetAngularVelocity(int bone, Vector velocity)Dragengine.Scenery.ColliderRig
boneSetLinearVelocity(int bone, Vector velocity)Dragengine.Scenery.ColliderRig
boneSetOrientation(int bone, Quaternion orientation)Dragengine.Scenery.ColliderRig
boneSetPosition(int bone, DVector position)Dragengine.Scenery.ColliderRig
colliderHits(Collider collider, ColliderListener listener)Dragengine.Scenery.Collider
colliderListenerGetCustomCanHit()Dragengine.Scenery.Collider
colliderListenerSetCustomCanHit(bool customCanHit)Dragengine.Scenery.Collider
colliderMoveHits(Collider collider, Vector displacement, ColliderListener listener)Dragengine.Scenery.Collider
colliderMoveHitsCLosest(Collider collider, Vector displacement, ColliderListener listener)Dragengine.Scenery.Collider
colliderMoveRotateHits(Collider collider, Vector displacement, ColliderListener listener)Dragengine.Scenery.Collider
colliderMoveRotateHitsClosest(Collider collider, Vector displacement, ColliderListener listener)Dragengine.Scenery.Collider
colliderRotateHits(Collider collider, ColliderListener listener)Dragengine.Scenery.Collider
colliderRotateHitsClosest(Collider collider, ColliderListener listener)Dragengine.Scenery.Collider
copyStateFromCollider(int bone, ColliderRig collider)Dragengine.Scenery.ColliderRig
copyStateFromCollider(int boneFrom, int boneTo, ColliderRig collider)Dragengine.Scenery.ColliderRig
copyStatesFromCollider(ColliderRig collider)Dragengine.Scenery.ColliderRig
detach(Object resource)Dragengine.Scenery.Collider
detachAll()Dragengine.Scenery.Collider
enableRigBoneConstraints(int bone, bool enable)Dragengine.Scenery.ColliderRig
equals(Object other)Dragengine.Scenery.ColliderRig
equals(Collider collider1, Collider collider2)Dragengine.Scenery.ColliderRigstatic
getAngularVelocity()Dragengine.Scenery.Collider
getAttachedResource(int index)Dragengine.Scenery.Collider
getAttachmentCount()Dragengine.Scenery.Collider
getBreakingListener()Dragengine.Scenery.Collider
getColliderListener()Dragengine.Scenery.Collider
getCollisionFilter()Dragengine.Scenery.Collider
getCollisionTestAt(int index)Dragengine.Scenery.Collider
getCollisionTestCount()Dragengine.Scenery.Collider
getConstraintAt(int index)Dragengine.Scenery.Collider
getConstraintCount()Dragengine.Scenery.Collider
getEnabled()Dragengine.Scenery.Collider
getForceFieldDirect()Dragengine.Scenery.Collider
getForceFieldMass()Dragengine.Scenery.Collider
getForceFieldSpeed()Dragengine.Scenery.Collider
getForceFieldSurface()Dragengine.Scenery.Collider
getGravity()Dragengine.Scenery.Collider
getIgnoreColliderAt(int index)Dragengine.Scenery.Collider
getIgnoreColliderCount()Dragengine.Scenery.Collider
getInverseMatrix()Dragengine.Scenery.Collider
getLinearVelocity()Dragengine.Scenery.Collider
getMass()Dragengine.Scenery.Collider
getMatrix()Dragengine.Scenery.Collider
getOrientation()Dragengine.Scenery.Collider
getOwner()Dragengine.Scenery.Collider
getPosition()Dragengine.Scenery.Collider
getResponseType()Dragengine.Scenery.Collider
getRig()Dragengine.Scenery.ColliderRig
getRight()Dragengine.Scenery.Collider
getScale()Dragengine.Scenery.Collider
getUp()Dragengine.Scenery.Collider
getUseLocalGravity()Dragengine.Scenery.Collider
getView()Dragengine.Scenery.Collider
hasConstraint(ColliderConstraint constraint)Dragengine.Scenery.Collider
hashCode()Dragengine.Scenery.ColliderRig
hasIgnoreCollider(Collider collider)Dragengine.Scenery.Collider
indexOfConstraint(ColliderConstraint constraint)Dragengine.Scenery.Collider
new()Dragengine.Scenery.ColliderRig
pointInside(DVector point)Dragengine.Scenery.Collider
rayHits(DVector rayOrigin, Vector rayDirection, ColliderListener listener)Dragengine.Scenery.Collider
rayHitsClosest(DVector rayOrigin, Vector rayDirection, ColliderListener listener)Dragengine.Scenery.Collider
removeAllCollisionTests()Dragengine.Scenery.Collider
removeAllConstraints()Dragengine.Scenery.Collider
removeAllIgnoreColliders()Dragengine.Scenery.Collider
removeCollisionTest(ColliderCollisionTest collisionTest)Dragengine.Scenery.Collider
removeConstraint(ColliderConstraint constraint)Dragengine.Scenery.Collider
removeConstraintFrom(int index)Dragengine.Scenery.Collider
removeIgnoreCollider(Collider collider)Dragengine.Scenery.Collider
setAngularVelocity(Vector angVelo)Dragengine.Scenery.Collider
setBreakingListener(ColliderBreakingListener listener)Dragengine.Scenery.Collider
setColliderListener(ColliderListener listener)Dragengine.Scenery.Collider
setCollisionFilter(CollisionFilter collisionFilter)Dragengine.Scenery.Collider
setConstraintAt(int index, ColliderConstraint constraint)Dragengine.Scenery.Collider
setEnabled(bool enabled)Dragengine.Scenery.Collider
setForceFieldDirect(float factor)Dragengine.Scenery.Collider
setForceFieldMass(float factor)Dragengine.Scenery.Collider
setForceFieldSpeed(float factor)Dragengine.Scenery.Collider
setForceFieldSurface(float factor)Dragengine.Scenery.Collider
setGeometry(DVector position, Quaternion orientation)Dragengine.Scenery.Collider
setGeometry(DVector position, Quaternion orientation, Vector scale)Dragengine.Scenery.Collider
setGravity(Vector force)Dragengine.Scenery.Collider
setLinearVelocity(Vector linVelo)Dragengine.Scenery.Collider
setMass(float mass)Dragengine.Scenery.Collider
setOrientation(Quaternion orientation)Dragengine.Scenery.Collider
setOwner(Object owner)Dragengine.Scenery.Collider
setPosition(DVector position)Dragengine.Scenery.Collider
setResponseType(CollisionResponse responseType)Dragengine.Scenery.Collider
setRig(Rig rig)Dragengine.Scenery.ColliderRig
setScale(Vector scale)Dragengine.Scenery.Collider
setUseLocalGravity(bool useLocalGravity)Dragengine.Scenery.Collider