addBehavior(ECBehavior behavior) | Dragengine.Scenery.BehaviorElementClass | |
addPrepareStubBehavior(BehaviorPrepareStub behavior) | Dragengine.Scenery.BehaviorElementClass | |
addProperty(ElementClassProperty property) | Dragengine.Scenery.ElementClass | |
collectBehaviors(Block ablock) | Dragengine.Scenery.BehaviorElementClass | |
copyPropertyValues(ElementClass eclass) | Dragengine.Scenery.ElementClass | |
createAndAddElement(StubElement stub, GameWorld gameWorld) | Dragengine.Scenery.BehaviorElementClass | |
createElement() | Dragengine.Scenery.BaseVRActorClass | protected |
Dragengine::Scenery::BehaviorElementClass.createElement(StubElement stub) | Dragengine.Scenery.ElementClass | |
dispose() | Dragengine.Scenery.BehaviorElementClass | |
duplicateNamed(String classname) | Dragengine.Scenery.ElementClass | |
equals(Object obj) | Dragengine.Scenery.ElementClass | |
failedLoading(String path, ResourceLoaderType resourceType) | Dragengine.Scenery.ElementClass | |
findBehavior(Block ablock) | Dragengine.Scenery.BehaviorElementClass | |
finishedLoading(String path, ResourceLoaderType resourceType, Object resource) | Dragengine.Scenery.ElementClass | |
forEachBehavior(Block ablock) | Dragengine.Scenery.BehaviorElementClass | |
forEachBehaviorDirect(Block ablock) | Dragengine.Scenery.BehaviorElementClass | |
forEachPrepareStubBehavior(Block ablock) | Dragengine.Scenery.BehaviorElementClass | |
forEachPreventCreationBehavior(Block ablock) | Dragengine.Scenery.BehaviorElementClass | |
forEachProperty(Block ablock) | Dragengine.Scenery.ElementClass | |
getActorAnimated() | Dragengine.Scenery.BaseActorClass | |
getActorMover() | Dragengine.Scenery.BaseActorClass | |
getAIAction() | Dragengine.Scenery.BaseActorClass | |
getAlignActor() | Dragengine.Scenery.BaseActorClass | |
getAvoidCollision() | Dragengine.Scenery.BaseActorClass | |
getAvoidedByActor() | Dragengine.Scenery.BaseActorClass | |
getBasePath() | Dragengine.Scenery.ElementClass | |
getBehaviorAt(int index) | Dragengine.Scenery.BehaviorElementClass | |
getCodecPropertyString() | Dragengine.Scenery.ElementClass | |
getCollider() | Dragengine.Scenery.BaseActorClass | |
getColliderAI() | Dragengine.Scenery.BaseActorClass | |
getComponent() | Dragengine.Scenery.BaseActorClass | |
getConversationActor() | Dragengine.Scenery.BaseActorClass | |
getCTRRBindings() | Dragengine.Scenery.BaseActorClass | |
getFootSteps() | Dragengine.Scenery.BaseActorClass | |
getIsXmlElementClass() | Dragengine.Scenery.ElementClass | |
getLocomotion() | Dragengine.Scenery.BaseActorClass | |
getNavigator() | Dragengine.Scenery.BaseActorClass | |
getParameterTable() | Dragengine.Scenery.BaseActorClass | |
getPersistable() | Dragengine.Scenery.ElementClass | |
getPlayerControllable() | Dragengine.Scenery.BaseActorClass | |
getPlayerInputCrouch() | Dragengine.Scenery.BaseActorClass | |
getPlayerInputLook() | Dragengine.Scenery.BaseActorClass | |
getPlayerInputMove() | Dragengine.Scenery.BaseActorClass | |
getPlayerInputTurn() | Dragengine.Scenery.BaseActorClass | |
getProjectToGround() | Dragengine.Scenery.BaseActorClass | |
getPropertyCount() | Dragengine.Scenery.ElementClass | |
getPropertyNamed(String name) | Dragengine.Scenery.ElementClass | |
getPropertyNames() | Dragengine.Scenery.ElementClass | |
getRideOn() | Dragengine.Scenery.BaseActorClass | |
getSharedCodecPropertyString() | Dragengine.Scenery.ElementClass | static |
getSharedTriggerExpressionParser() | Dragengine.Scenery.ElementClass | static |
getTriggerExpressionParser() | Dragengine.Scenery.ElementClass | |
getVRHMD() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHand() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHandAction() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHandAnimated() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHandAttachSlot() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHandGrabber() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHandLaserPointer() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHandPointAt() | Dragengine.Scenery.BaseVRActorClass | |
getVRLeftHandPose() | Dragengine.Scenery.BaseVRActorClass | |
getVRPlayspace() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHand() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHandAction() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHandAnimated() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHandAttachSlot() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHandGrabber() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHandLaserPointer() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHandPointAt() | Dragengine.Scenery.BaseVRActorClass | |
getVRRightHandPose() | Dragengine.Scenery.BaseVRActorClass | |
hashCode() | Dragengine.Scenery.ElementClass | |
hasPropertyNamed(String name) | Dragengine.Scenery.ElementClass | |
idNonVRLeftHand | Dragengine.Scenery.BaseVRActorClass | static |
idNonVRRightHand | Dragengine.Scenery.BaseVRActorClass | static |
idVRLeftHand | Dragengine.Scenery.BaseVRActorClass | static |
idVRRightHand | Dragengine.Scenery.BaseVRActorClass | static |
injectProperty(Object injectValue, Block ablock) | Dragengine.Scenery.ElementClass | |
loadAndAddElement(PersistencyEnvironment env, StubElement stub, FileReader reader, GameWorld gameWorld) | Dragengine.Scenery.ElementClass | |
loadElement(PersistencyEnvironment env, StubElement stub, FileReader reader) | Dragengine.Scenery.ElementClass | |
new() | Dragengine.Scenery.BaseVRActorClass | |
new(Loaders loaders, ECBehaviorPlayerControllable.Tracker tracker) | Dragengine.Scenery.BaseVRActorClass | |
new(String className) | Dragengine.Scenery.BaseVRActorClass | |
new(String className, Loaders loaders, ECBehaviorPlayerControllable.Tracker tracker) | Dragengine.Scenery.BaseVRActorClass | |
Dragengine::Scenery::BehaviorElementClass.new(Loaders loaders) | Dragengine.Scenery.BehaviorElementClass | |
Dragengine::Scenery::BehaviorElementClass.new(String className, Loaders loaders) | Dragengine.Scenery.BehaviorElementClass | |
pActorAnimated | Dragengine.Scenery.BaseActorClass | |
pActorMover | Dragengine.Scenery.BaseActorClass | |
pAIAction | Dragengine.Scenery.BaseActorClass | |
pAlignActor | Dragengine.Scenery.BaseActorClass | |
pAvoidCollision | Dragengine.Scenery.BaseActorClass | |
pAvoidedByActor | Dragengine.Scenery.BaseActorClass | |
pBehaviors | Dragengine.Scenery.BehaviorElementClass | |
pCollider | Dragengine.Scenery.BaseActorClass | |
pColliderAI | Dragengine.Scenery.BaseActorClass | |
pComponent | Dragengine.Scenery.BaseActorClass | |
pConversationActor | Dragengine.Scenery.BaseActorClass | |
pCTRRBindings | Dragengine.Scenery.BaseActorClass | |
pFootSteps | Dragengine.Scenery.BaseActorClass | |
pLocomotion | Dragengine.Scenery.BaseActorClass | |
pNavigator | Dragengine.Scenery.BaseActorClass | |
pParameterTable | Dragengine.Scenery.BaseActorClass | |
pPlayerControllable | Dragengine.Scenery.BaseActorClass | |
pPlayerInputCrouch | Dragengine.Scenery.BaseActorClass | |
pPlayerInputLook | Dragengine.Scenery.BaseActorClass | |
pPlayerInputMove | Dragengine.Scenery.BaseActorClass | |
pPlayerInputTurn | Dragengine.Scenery.BaseActorClass | |
pPrepareStubBehaviors | Dragengine.Scenery.BehaviorElementClass | |
pPreventCreationBehaviors | Dragengine.Scenery.BehaviorElementClass | |
pProjectToGround | Dragengine.Scenery.BaseActorClass | |
prepareStubs(StubElement stub, GameWorld gameWorld, bool loading) | Dragengine.Scenery.BehaviorElementClass | |
preventCreation(StubElement stub, GameWorld gameWorld) | Dragengine.Scenery.BehaviorElementClass | |
pRideOn | Dragengine.Scenery.BaseActorClass | |
removeAllProperties() | Dragengine.Scenery.ElementClass | |
removeProperty(ElementClassProperty property) | Dragengine.Scenery.ElementClass | |
setBasePath(String path) | Dragengine.Scenery.ElementClass | |
setIsXmlElementClass(bool isXmlElementClass) | Dragengine.Scenery.ElementClass | |
setPersistable(bool persistable) | Dragengine.Scenery.ElementClass | |
setPropertyValue(String name, Object value) | Dragengine.Scenery.ElementClass | |
setSharedCodecPropertyString(CodecPropertyString codec) | Dragengine.Scenery.ElementClass | static |
setSharedTriggerExpressionParser(TSTriggerExpressionParser parser) | Dragengine.Scenery.ElementClass | static |