addAttachableBehavior(ECAttachableBehavior behavior) | Dragengine.Scenery.BehaviorElement | |
addToGameWorld() | Dragengine.Scenery.BaseActor | |
collectAttachableBehaviors(Block ablock) | Dragengine.Scenery.BehaviorElement | |
collectInstances(Block ablock) | Dragengine.Scenery.BehaviorElement | |
debugInformation() | Dragengine.Scenery.Element | |
dispose() | Dragengine.Scenery.Element | |
enterFrame() | Dragengine.Scenery.Element | |
findAttachableBehavior(Block ablock) | Dragengine.Scenery.BehaviorElement | |
findInstance(Block ablock) | Dragengine.Scenery.BehaviorElement | |
forEachAttachableBehavior(Block ablock) | Dragengine.Scenery.BehaviorElement | |
forEachAttachableBehaviorReverse(Block ablock) | Dragengine.Scenery.BehaviorElement | |
forEachInstance(Block ablock) | Dragengine.Scenery.BehaviorElement | |
forEachInstanceReverse(Block ablock) | Dragengine.Scenery.BehaviorElement | |
getActorAnimated() | Dragengine.Scenery.BaseActor | |
getActorMover() | Dragengine.Scenery.BaseActor | |
getAIAction() | Dragengine.Scenery.BaseActor | |
getAlignActor() | Dragengine.Scenery.BaseActor | |
getAttachableBehaviorAt(int index) | Dragengine.Scenery.BehaviorElement | |
getAttachableBehaviorCount() | Dragengine.Scenery.BehaviorElement | |
getAvoidCollision() | Dragengine.Scenery.BaseActor | |
getAvoidedByActor() | Dragengine.Scenery.BaseActor | |
getClass() | Dragengine.Scenery.Element | |
getCollider() | Dragengine.Scenery.BaseActor | |
getColliderAI() | Dragengine.Scenery.BaseActor | |
getComponent() | Dragengine.Scenery.BaseActor | |
getConversationActor() | Dragengine.Scenery.BaseActor | |
getElementMatrix() | Dragengine.Scenery.Element | |
getFootSteps() | Dragengine.Scenery.BaseActor | |
getGameWorld() | Dragengine.Scenery.Element | |
getID() | Dragengine.Scenery.Element | |
getInverseElementMatrix() | Dragengine.Scenery.Element | |
getIsScaled() | Dragengine.Scenery.Element | |
getLocomotion() | Dragengine.Scenery.BaseActor | |
getNavigator() | Dragengine.Scenery.BaseActor | |
getOrientation() | Dragengine.Scenery.Element | |
getParameterTable() | Dragengine.Scenery.BaseActor | |
getParent() | Dragengine.Scenery.Element | |
getPlayerControllable() | Dragengine.Scenery.BaseActor | |
getPlayerInputCrouch() | Dragengine.Scenery.BaseActor | |
getPlayerInputLook() | Dragengine.Scenery.BaseActor | |
getPlayerInputMove() | Dragengine.Scenery.BaseActor | |
getPlayerInputTurn() | Dragengine.Scenery.BaseActor | |
getPosition() | Dragengine.Scenery.Element | |
getProjectToGround() | Dragengine.Scenery.BaseActor | |
getRequiresAttachToParent() | Dragengine.Scenery.BehaviorElement | |
getRequiresEnterFrame() | Dragengine.Scenery.BehaviorElement | |
getRequiresThink() | Dragengine.Scenery.BehaviorElement | |
getRideOn() | Dragengine.Scenery.BaseActor | |
getScaling() | Dragengine.Scenery.Element | |
getStub() | Dragengine.Scenery.Element | |
getTouchable() | Dragengine.Scenery.Element | |
getVisible() | Dragengine.Scenery.Element | |
getVRHMD() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHand() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHandAction() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHandAnimated() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHandAttachSlot() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHandGrabber() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHandLaserPointer() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHandPointAt() | Dragengine.Scenery.BaseVRActor | |
getVRLeftHandPose() | Dragengine.Scenery.BaseVRActor | |
getVRPlayspace() | Dragengine.Scenery.BaseVRActor | |
getVRRightHand() | Dragengine.Scenery.BaseVRActor | |
getVRRightHandAction() | Dragengine.Scenery.BaseVRActor | |
getVRRightHandAnimated() | Dragengine.Scenery.BaseVRActor | |
getVRRightHandAttachSlot() | Dragengine.Scenery.BaseVRActor | |
getVRRightHandGrabber() | Dragengine.Scenery.BaseVRActor | |
getVRRightHandLaserPointer() | Dragengine.Scenery.BaseVRActor | |
getVRRightHandPointAt() | Dragengine.Scenery.BaseVRActor | |
getVRRightHandPose() | Dragengine.Scenery.BaseVRActor | |
init(StubElement stub) | Dragengine.Scenery.BaseActor | |
initAvoidCollisionShape(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
initColliderShape(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
initNavigator(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
initProjectToGroundShapes(StubElement stub) | Dragengine.Scenery.BaseActor | protected |
isChangingGameWorld() | Dragengine.Scenery.BehaviorElement | |
isChildOf(Element parent) | Dragengine.Scenery.Element | |
isDisposed() | Dragengine.Scenery.Element | |
isMyselfOrChildOf(Element parent) | Dragengine.Scenery.Element | |
isNotDisposed() | Dragengine.Scenery.Element | |
isReallyInGameWorld() | Dragengine.Scenery.BehaviorElement | |
log(String message) | Dragengine.Scenery.Element | |
new(BaseVRActorClass eclass) | Dragengine.Scenery.BaseVRActor | |
Dragengine::Scenery::BaseActor.new(BaseActorClass eclass) | Dragengine.Scenery.BaseActor | |
Dragengine::Scenery::BehaviorElement.new(BehaviorElementClass eclass) | Dragengine.Scenery.BehaviorElement | |
Dragengine::Scenery::Element.new(ElementClass elementClass) | Dragengine.Scenery.Element | |
onSetGameWorld() | Dragengine.Scenery.Element | |
onSetGeometry() | Dragengine.Scenery.Element | |
onSetOrientation() | Dragengine.Scenery.Element | |
onSetParent() | Dragengine.Scenery.Element | |
onSetPosition() | Dragengine.Scenery.BehaviorElement | |
onSetScaling() | Dragengine.Scenery.Element | |
onSetTouchable() | Dragengine.Scenery.Element | |
onSetVisible() | Dragengine.Scenery.Element | |
pActorAnimated | Dragengine.Scenery.BaseActor | |
pActorMover | Dragengine.Scenery.BaseActor | |
pAIAction | Dragengine.Scenery.BaseActor | |
pAlignActor | Dragengine.Scenery.BaseActor | |
pAttachableBehaviors | Dragengine.Scenery.BehaviorElement | |
pAvoidCollision | Dragengine.Scenery.BaseActor | |
pAvoidedByActor | Dragengine.Scenery.BaseActor | |
pClass | Dragengine.Scenery.Element | |
pCollider | Dragengine.Scenery.BaseActor | |
pColliderAI | Dragengine.Scenery.BaseActor | |
pComponent | Dragengine.Scenery.BaseActor | |
pConversationActor | Dragengine.Scenery.BaseActor | |
pFootSteps | Dragengine.Scenery.BaseActor | |
pGameWorld | Dragengine.Scenery.Element | |
pID | Dragengine.Scenery.Element | |
pInstances | Dragengine.Scenery.BehaviorElement | |
pIsChangingGameWorld | Dragengine.Scenery.BehaviorElement | |
pIsScaled | Dragengine.Scenery.Element | |
pIsThinker | Dragengine.Scenery.BehaviorElement | |
pLocomotion | Dragengine.Scenery.BaseActor | |
pMatrix | Dragengine.Scenery.Element | |
pMatrixInverse | Dragengine.Scenery.Element | |
pNavigator | Dragengine.Scenery.BaseActor | |
pOrientation | Dragengine.Scenery.Element | |
postThink(float elapsed) | Dragengine.Scenery.Element | |
pParameterTable | Dragengine.Scenery.BaseActor | |
pParent | Dragengine.Scenery.Element | |
pPlayerControllable | Dragengine.Scenery.BaseActor | |
pPlayerInputCrouch | Dragengine.Scenery.BaseActor | |
pPlayerInputLook | Dragengine.Scenery.BaseActor | |
pPlayerInputMove | Dragengine.Scenery.BaseActor | |
pPlayerInputTurn | Dragengine.Scenery.BaseActor | |
pPosition | Dragengine.Scenery.Element | |
pProjectToGround | Dragengine.Scenery.BaseActor | |
pRequiresAttachToParent | Dragengine.Scenery.BehaviorElement | |
pRequiresEnterFrame | Dragengine.Scenery.BehaviorElement | |
pRequiresThink | Dragengine.Scenery.BehaviorElement | |
pRideOn | Dragengine.Scenery.BaseActor | |
pScaling | Dragengine.Scenery.Element | |
pStub | Dragengine.Scenery.Element | |
pTouchable | Dragengine.Scenery.Element | |
pVisible | Dragengine.Scenery.Element | |
readElementFromFileWithStub(PersistencyEnvironment env, FileReader reader, ElementClassList ElementClassList) | Dragengine.Scenery.Element | static |
readFromFile(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.BaseActor | |
removeAttachableBehavior(ECAttachableBehavior behavior) | Dragengine.Scenery.BehaviorElement | |
removeFromGameWorld() | Dragengine.Scenery.Element | |
removeFromGameWorldIfPresent() | Dragengine.Scenery.Element | |
requiresThinkChanged() | Dragengine.Scenery.BehaviorElement | |
safeDispose() | Dragengine.Scenery.Element | |
setGameWorld(GameWorld gameWorld) | Dragengine.Scenery.Element | |
setGeometry(DVector position, Quaternion orientation) | Dragengine.Scenery.Element | |
setGeometry(DVector position, Quaternion orientation, Vector scaling) | Dragengine.Scenery.Element | |
setID(UniqueID id) | Dragengine.Scenery.Element | |
setOrientation(Quaternion orientation) | Dragengine.Scenery.Element | |
setParent(Element parent) | Dragengine.Scenery.Element | |
setPosition(DVector position) | Dragengine.Scenery.Element | |
setRequiresAttachToParent(bool requiresAttachToParent) | Dragengine.Scenery.BehaviorElement | |
setRequiresEnterFrame(bool requiresEnterFrame) | Dragengine.Scenery.BehaviorElement | protected |
setRequiresThink(bool requiresThink) | Dragengine.Scenery.BehaviorElement | protected |
setScaling(Vector scaling) | Dragengine.Scenery.Element | |
setStub(StubElement stub) | Dragengine.Scenery.Element | |
setTouchable(bool touchable) | Dragengine.Scenery.Element | |
setVisible(bool visible) | Dragengine.Scenery.Element | |
spawnAdjustActor() | Dragengine.Scenery.BaseActor | protected |
teleportAdjustActor() | Dragengine.Scenery.BaseActor | |
think(float elapsed) | Dragengine.Scenery.Element | |
toString() | Dragengine.Scenery.Element | |
updateStubGeometryFromElement() | Dragengine.Scenery.Element | |
visit(ElementVisitor visitor) | Dragengine.Scenery.BaseVRActor | |
writeElementToFileWithStub(PersistencyEnvironment env, FileWriter writer, Element element) | Dragengine.Scenery.Element | static |
writeToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.BaseActor | |
writeToFileWithStub(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.Element | |