Drag[en]gine Script Module DragonScript  1.23
Dragengine.Scenery.BaseActor Member List

This is the complete list of members for Dragengine.Scenery.BaseActor, including all inherited members.

addAttachableBehavior(ECAttachableBehavior behavior)Dragengine.Scenery.BehaviorElement
addToGameWorld()Dragengine.Scenery.BaseActor
collectAttachableBehaviors(Block ablock)Dragengine.Scenery.BehaviorElement
collectInstances(Block ablock)Dragengine.Scenery.BehaviorElement
debugInformation()Dragengine.Scenery.Element
dispose()Dragengine.Scenery.Element
enterFrame()Dragengine.Scenery.Element
findAttachableBehavior(Block ablock)Dragengine.Scenery.BehaviorElement
findInstance(Block ablock)Dragengine.Scenery.BehaviorElement
forEachAttachableBehavior(Block ablock)Dragengine.Scenery.BehaviorElement
forEachAttachableBehaviorReverse(Block ablock)Dragengine.Scenery.BehaviorElement
forEachInstance(Block ablock)Dragengine.Scenery.BehaviorElement
forEachInstanceReverse(Block ablock)Dragengine.Scenery.BehaviorElement
getActorAnimated()Dragengine.Scenery.BaseActor
getActorMover()Dragengine.Scenery.BaseActor
getAIAction()Dragengine.Scenery.BaseActor
getAlignActor()Dragengine.Scenery.BaseActor
getAttachableBehaviorAt(int index)Dragengine.Scenery.BehaviorElement
getAttachableBehaviorCount()Dragengine.Scenery.BehaviorElement
getAvoidCollision()Dragengine.Scenery.BaseActor
getAvoidedByActor()Dragengine.Scenery.BaseActor
getClass()Dragengine.Scenery.Element
getCollider()Dragengine.Scenery.BaseActor
getColliderAI()Dragengine.Scenery.BaseActor
getComponent()Dragengine.Scenery.BaseActor
getConversationActor()Dragengine.Scenery.BaseActor
getElementMatrix()Dragengine.Scenery.Element
getFootSteps()Dragengine.Scenery.BaseActor
getGameWorld()Dragengine.Scenery.Element
getID()Dragengine.Scenery.Element
getInverseElementMatrix()Dragengine.Scenery.Element
getIsScaled()Dragengine.Scenery.Element
getLocomotion()Dragengine.Scenery.BaseActor
getNavigator()Dragengine.Scenery.BaseActor
getOrientation()Dragengine.Scenery.Element
getParameterTable()Dragengine.Scenery.BaseActor
getParent()Dragengine.Scenery.Element
getPlayerControllable()Dragengine.Scenery.BaseActor
getPlayerInputCrouch()Dragengine.Scenery.BaseActor
getPlayerInputLook()Dragengine.Scenery.BaseActor
getPlayerInputMove()Dragengine.Scenery.BaseActor
getPlayerInputTurn()Dragengine.Scenery.BaseActor
getPosition()Dragengine.Scenery.Element
getProjectToGround()Dragengine.Scenery.BaseActor
getRequiresAttachToParent()Dragengine.Scenery.BehaviorElement
getRequiresEnterFrame()Dragengine.Scenery.BehaviorElement
getRequiresThink()Dragengine.Scenery.BehaviorElement
getRideOn()Dragengine.Scenery.BaseActor
getScaling()Dragengine.Scenery.Element
getStub()Dragengine.Scenery.Element
getTouchable()Dragengine.Scenery.Element
getVisible()Dragengine.Scenery.Element
init(StubElement stub)Dragengine.Scenery.BaseActor
initAvoidCollisionShape(StubElement stub)Dragengine.Scenery.BaseActorprotected
initColliderShape(StubElement stub)Dragengine.Scenery.BaseActorprotected
initNavigator(StubElement stub)Dragengine.Scenery.BaseActorprotected
initProjectToGroundShapes(StubElement stub)Dragengine.Scenery.BaseActorprotected
isChangingGameWorld()Dragengine.Scenery.BehaviorElement
isChildOf(Element parent)Dragengine.Scenery.Element
isDisposed()Dragengine.Scenery.Element
isMyselfOrChildOf(Element parent)Dragengine.Scenery.Element
isNotDisposed()Dragengine.Scenery.Element
isReallyInGameWorld()Dragengine.Scenery.BehaviorElement
log(String message)Dragengine.Scenery.Element
new(BaseActorClass eclass)Dragengine.Scenery.BaseActor
Dragengine::Scenery::BehaviorElement.new(BehaviorElementClass eclass)Dragengine.Scenery.BehaviorElement
Dragengine::Scenery::Element.new(ElementClass elementClass)Dragengine.Scenery.Element
onSetGameWorld()Dragengine.Scenery.Element
onSetGeometry()Dragengine.Scenery.Element
onSetOrientation()Dragengine.Scenery.Element
onSetParent()Dragengine.Scenery.Element
onSetPosition()Dragengine.Scenery.BehaviorElement
onSetScaling()Dragengine.Scenery.Element
onSetTouchable()Dragengine.Scenery.Element
onSetVisible()Dragengine.Scenery.Element
pActorAnimatedDragengine.Scenery.BaseActor
pActorMoverDragengine.Scenery.BaseActor
pAIActionDragengine.Scenery.BaseActor
pAlignActorDragengine.Scenery.BaseActor
pAttachableBehaviorsDragengine.Scenery.BehaviorElement
pAvoidCollisionDragengine.Scenery.BaseActor
pAvoidedByActorDragengine.Scenery.BaseActor
pClassDragengine.Scenery.Element
pColliderDragengine.Scenery.BaseActor
pColliderAIDragengine.Scenery.BaseActor
pComponentDragengine.Scenery.BaseActor
pConversationActorDragengine.Scenery.BaseActor
pFootStepsDragengine.Scenery.BaseActor
pGameWorldDragengine.Scenery.Element
pIDDragengine.Scenery.Element
pInstancesDragengine.Scenery.BehaviorElement
pIsChangingGameWorldDragengine.Scenery.BehaviorElement
pIsScaledDragengine.Scenery.Element
pIsThinkerDragengine.Scenery.BehaviorElement
pLocomotionDragengine.Scenery.BaseActor
pMatrixDragengine.Scenery.Element
pMatrixInverseDragengine.Scenery.Element
pNavigatorDragengine.Scenery.BaseActor
pOrientationDragengine.Scenery.Element
postThink(float elapsed)Dragengine.Scenery.Element
pParameterTableDragengine.Scenery.BaseActor
pParentDragengine.Scenery.Element
pPlayerControllableDragengine.Scenery.BaseActor
pPlayerInputCrouchDragengine.Scenery.BaseActor
pPlayerInputLookDragengine.Scenery.BaseActor
pPlayerInputMoveDragengine.Scenery.BaseActor
pPlayerInputTurnDragengine.Scenery.BaseActor
pPositionDragengine.Scenery.Element
pProjectToGroundDragengine.Scenery.BaseActor
pRequiresAttachToParentDragengine.Scenery.BehaviorElement
pRequiresEnterFrameDragengine.Scenery.BehaviorElement
pRequiresThinkDragengine.Scenery.BehaviorElement
pRideOnDragengine.Scenery.BaseActor
pScalingDragengine.Scenery.Element
pStubDragengine.Scenery.Element
pTouchableDragengine.Scenery.Element
pVisibleDragengine.Scenery.Element
readElementFromFileWithStub(PersistencyEnvironment env, FileReader reader, ElementClassList ElementClassList)Dragengine.Scenery.Elementstatic
readFromFile(PersistencyEnvironment env, FileReader reader)Dragengine.Scenery.BaseActor
removeAttachableBehavior(ECAttachableBehavior behavior)Dragengine.Scenery.BehaviorElement
removeFromGameWorld()Dragengine.Scenery.Element
removeFromGameWorldIfPresent()Dragengine.Scenery.Element
requiresThinkChanged()Dragengine.Scenery.BehaviorElement
safeDispose()Dragengine.Scenery.Element
setGameWorld(GameWorld gameWorld)Dragengine.Scenery.Element
setGeometry(DVector position, Quaternion orientation)Dragengine.Scenery.Element
setGeometry(DVector position, Quaternion orientation, Vector scaling)Dragengine.Scenery.Element
setID(UniqueID id)Dragengine.Scenery.Element
setOrientation(Quaternion orientation)Dragengine.Scenery.Element
setParent(Element parent)Dragengine.Scenery.Element
setPosition(DVector position)Dragengine.Scenery.Element
setRequiresAttachToParent(bool requiresAttachToParent)Dragengine.Scenery.BehaviorElement
setRequiresEnterFrame(bool requiresEnterFrame)Dragengine.Scenery.BehaviorElementprotected
setRequiresThink(bool requiresThink)Dragengine.Scenery.BehaviorElementprotected
setScaling(Vector scaling)Dragengine.Scenery.Element
setStub(StubElement stub)Dragengine.Scenery.Element
setTouchable(bool touchable)Dragengine.Scenery.Element
setVisible(bool visible)Dragengine.Scenery.Element
spawnAdjustActor()Dragengine.Scenery.BaseActorprotected
teleportAdjustActor()Dragengine.Scenery.BaseActor
think(float elapsed)Dragengine.Scenery.Element
toString()Dragengine.Scenery.Element
updateStubGeometryFromElement()Dragengine.Scenery.Element
visit(ElementVisitor visitor)Dragengine.Scenery.BaseActor
writeElementToFileWithStub(PersistencyEnvironment env, FileWriter writer, Element element)Dragengine.Scenery.Elementstatic
writeToFile(PersistencyEnvironment env, FileWriter writer)Dragengine.Scenery.BaseActor
writeToFileWithStub(PersistencyEnvironment env, FileWriter writer)Dragengine.Scenery.Element