addBone(String bone) | Dragengine.Scenery.Animator | |
addLink(int controller) | Dragengine.Scenery.Animator | |
addRule(AnimatorRule rule) | Dragengine.Scenery.Animator | |
addVertexPositionSet(String vertexPositionSet) | Dragengine.Scenery.Animator | |
equals(Animator animator1, Animator animator2) | Dragengine.Scenery.Animator | static |
getAnimation() | Dragengine.Scenery.Animator | |
getControllerAt(int index) | Dragengine.Scenery.Animator | |
getControllerCount() | Dragengine.Scenery.Animator | |
getControllerNamed(String name) | Dragengine.Scenery.Animator | |
getLinkCount() | Dragengine.Scenery.Animator | |
getRig() | Dragengine.Scenery.Animator | |
getRuleAt(int index) | Dragengine.Scenery.Animator | |
getRuleCount() | Dragengine.Scenery.Animator | |
indexOfControllerNamed(String name) | Dragengine.Scenery.Animator | |
new() | Dragengine.Scenery.Animator | |
removeAllBones() | Dragengine.Scenery.Animator | |
removeAllLinks() | Dragengine.Scenery.Animator | |
removeAllRules() | Dragengine.Scenery.Animator | |
removeAllVertexPositionSets() | Dragengine.Scenery.Animator | |
setAnimation(Animation animation) | Dragengine.Scenery.Animator | |
setControllerCount(int count) | Dragengine.Scenery.Animator | |
setLinkBone(int link, String bone) | Dragengine.Scenery.Animator | |
setLinkBoneParameter(int link, AnimatorLinkBoneParameter parameter) | Dragengine.Scenery.Animator | |
setLinkBoneValueRange(int link, float minimum, float maximum) | Dragengine.Scenery.Animator | |
setLinkBoneValueRangeRotation(int link, float minimum, float maximum) | Dragengine.Scenery.Animator | |
setLinkController(int link, int controller) | Dragengine.Scenery.Animator | |
setLinkCurve(int link, CurveBezier curve) | Dragengine.Scenery.Animator | |
setLinkRepeat(int link, int repeat) | Dragengine.Scenery.Animator | |
setLinkVertexPositionSet(int link, String vertexPositionSet) | Dragengine.Scenery.Animator | |
setLinkVertexPositionSetValueRange(int link, float minimum, float maximum) | Dragengine.Scenery.Animator | |
setLinkWrapY(int link, bool wrap) | Dragengine.Scenery.Animator | |
setRig(Rig rig) | Dragengine.Scenery.Animator | |