addBone(String bone) | Dragengine.Scenery.AnimatorRule | |
addVertexPositionSet(String vertexPositionSet) | Dragengine.Scenery.AnimatorRule | |
copyBonesFrom(AnimatorRule rule) | Dragengine.Scenery.AnimatorRule | |
copyVertexPositionSetsFrom(AnimatorRule rule) | Dragengine.Scenery.AnimatorRule | |
new() | Dragengine.Scenery.ARLimit | |
removeAllBones() | Dragengine.Scenery.AnimatorRule | |
removeAllVertexPositionSets() | Dragengine.Scenery.AnimatorRule | |
setBlendFactor(float blendFactor) | Dragengine.Scenery.AnimatorRule | |
setBlendMode(AnimatorRuleBlendMode blendMode) | Dragengine.Scenery.AnimatorRule | |
setCoordinateFrame(ARLimitCFrame coordinateFrame) | Dragengine.Scenery.ARLimit | |
setEnabled(bool enabled) | Dragengine.Scenery.AnimatorRule | |
setEnablePosMax(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
setEnablePosMin(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
setEnableRotMax(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
setEnableRotMin(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
setEnableScaleMax(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
setEnableScaleMin(bool enabledX, bool enabledY, bool enabledY) | Dragengine.Scenery.ARLimit | |
setEnableVertexPositionSetMax(bool enabled) | Dragengine.Scenery.ARLimit | |
setEnableVertexPositionSetMin(bool enabled) | Dragengine.Scenery.ARLimit | |
setInvertBlendFactor(bool invertBlendFactor) | Dragengine.Scenery.AnimatorRule | |
setMaximumPosition(Vector position) | Dragengine.Scenery.ARLimit | |
setMaximumRotation(Vector rotation) | Dragengine.Scenery.ARLimit | |
setMaximumScaling(Vector scaling) | Dragengine.Scenery.ARLimit | |
setMaximumVertexPositionSet(float weight) | Dragengine.Scenery.ARLimit | |
setMinimumPosition(Vector position) | Dragengine.Scenery.ARLimit | |
setMinimumRotation(Vector rotation) | Dragengine.Scenery.ARLimit | |
setMinimumScaling(Vector scaling) | Dragengine.Scenery.ARLimit | |
setMinimumVertexPositionSet(float weight) | Dragengine.Scenery.ARLimit | |
setTargetBone(String boneName) | Dragengine.Scenery.ARLimit | |
targetAddLink(ARLimitTarget target, int link) | Dragengine.Scenery.ARLimit | |
targetRemoveAllLinks(ARLimitTarget target) | Dragengine.Scenery.ARLimit | |