addCoordSystem(ShapeList shapesX, ShapeList shapesY, ShapeList shapesZ, Matrix matrix) | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
addCoordSystem(ShapeList shapesX, ShapeList shapesY, ShapeList shapesZ, Matrix matrix, float scale) | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
addLineShape(ShapeList shapes, InputDevice device, int indexHead, int indexTail) | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
addLineShape(ShapeList shapes, InputDevice device, int indexHead) | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
addToGameWorld() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
getBehavior() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
getBoneCoordSystemsVisible() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
getInputDevice() | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
getPoseWithController() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
getSkeletonVisible() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
log(String message) | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
new(ECBehaviorVRHandPose.Instance behavior) | Dragengine.Debugging.DebugBehaviorVRHandPose | |
onAddToElement() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
onRemoveFromElement() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
pBehavior | Dragengine.Debugging.DebugBehaviorVRHandPose | |
pDDSkeleton | Dragengine.Debugging.DebugBehaviorVRHandPose | |
pLengthCoordAxis | Dragengine.Debugging.DebugBehaviorVRHandPose | |
pLengthFingerTip | Dragengine.Debugging.DebugBehaviorVRHandPose | |
postThink(float elapsed) | Dragengine.Debugging.DebugBehaviorVRHandPose | |
pPoseWithController | Dragengine.Debugging.DebugBehaviorVRHandPose | |
pThicknessCoordAxis | Dragengine.Debugging.DebugBehaviorVRHandPose | |
pThicknessSkeletonLine | Dragengine.Debugging.DebugBehaviorVRHandPose | |
removeFromGameWorld() | Dragengine.Debugging.DebugBehaviorVRHandPose | |
setBoneCoordSystemsVisible(bool visible) | Dragengine.Debugging.DebugBehaviorVRHandPose | |
setPoseWithController(bool withController) | Dragengine.Debugging.DebugBehaviorVRHandPose | |
setSkeletonVisible(bool visible) | Dragengine.Debugging.DebugBehaviorVRHandPose | |
update() | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
updateCoordSystems(InputDevice device, DMatrix matrix) | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |
updateSkeleton(InputDevice device, DMatrix matrix) | Dragengine.Debugging.DebugBehaviorVRHandPose | protected |