Drag[en]gine Script Module DragonScript
1.21
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This is the complete list of members for Dragengine.Scenery.ShapeList, including all inherited members.
addBox(Vector center, Vector halfExtents) | Dragengine.Scenery.ShapeList | |
addBox(Vector center, Vector halfExtents, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float radius) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float radius, Vector position) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float radius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float topRadius, float bottomRadius) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector position) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position) | Dragengine.Scenery.ShapeList | |
addCapsule(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float radius) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float radius, Vector position) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float radius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float topRadius, float bottomRadius) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector position) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position) | Dragengine.Scenery.ShapeList | |
addCylinder(float halfHeight, float topRadius, float bottomRadius, Vector2 topAxisScaling, Vector2 bottomAxisScaling, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addHull(Array points) | Dragengine.Scenery.ShapeList | |
addHull(Array points, Vector position) | Dragengine.Scenery.ShapeList | |
addHull(Array points, Vector position, Quaternion orientation) | Dragengine.Scenery.ShapeList | |
addSphere(Vector position, float radius) | Dragengine.Scenery.ShapeList | |
empty() | Dragengine.Scenery.ShapeList | |
getBottomAxisScalingAt(int index) | Dragengine.Scenery.ShapeList | |
getBottomRadiusAt(int index) | Dragengine.Scenery.ShapeList | |
getCount() | Dragengine.Scenery.ShapeList | |
getHalfExtendsAt(int index) | Dragengine.Scenery.ShapeList | |
getHalfHeightAt(int index) | Dragengine.Scenery.ShapeList | |
getOrientationAt(int index) | Dragengine.Scenery.ShapeList | |
getPointAt(int shape, int point) | Dragengine.Scenery.ShapeList | |
getPointCountAt(int index) | Dragengine.Scenery.ShapeList | |
getPositionAt(int index) | Dragengine.Scenery.ShapeList | |
getRadiusAt(int index) | Dragengine.Scenery.ShapeList | |
getTopAxisScalingAt(int index) | Dragengine.Scenery.ShapeList | |
getTopRadiusAt(int index) | Dragengine.Scenery.ShapeList | |
getTypeAt(int index) | Dragengine.Scenery.ShapeList | |
new() | Dragengine.Scenery.ShapeList | |
new(ShapeList copy) | Dragengine.Scenery.ShapeList | |
notEmpty() | Dragengine.Scenery.ShapeList | |
readFromFile(FileReader reader) | Dragengine.Scenery.ShapeList | static |
removeAllShapes() | Dragengine.Scenery.ShapeList | |
writeToFile(FileWriter writer) | Dragengine.Scenery.ShapeList |