Drag[en]gine Script Module DragonScript
1.21
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This is the complete list of members for Dragengine.Scenery.RigBuilder, including all inherited members.
addBone(String name, int parent, Vector position, Vector rotation, Vector centralMassPoint, bool dynamic, float mass, Vector ikLimitsLower, Vector ikLimitsUpper, Vector ikResistance, bool ikLockedX, bool ikLockedY, bool ikLockedZ, ShapeList shapes) | Dragengine.Scenery.RigBuilder | protected |
addBoneConstraint(int bone, Vector referencePosition, Quaternion referenceOrientation, Vector boneOffset, float linearDamping, float angularDamping, float springDamping, bool isRope, float breakingThreshold, int parentBone) | Dragengine.Scenery.RigBuilder | protected |
build(String filename) | Dragengine.Scenery.RigBuilder | |
buildRig() | Dragengine.Scenery.RigBuilder | protected |
new() | Dragengine.Scenery.RigBuilder | |
setBoneConstraintDof(int bone, int constraint, ColliderConstraintDof dof, float lowerLimit, float upperLimit, float staticFriction, float kinematicFriction, float springStiffness) | Dragengine.Scenery.RigBuilder | protected |
setBoneShapeProperties(int index, Array properties) | Dragengine.Scenery.RigBuilder | protected |
setModelCollision(bool modelCollision) | Dragengine.Scenery.RigBuilder | protected |
setRootBone(int bone) | Dragengine.Scenery.RigBuilder | protected |
setShapeProperties(Array properties) | Dragengine.Scenery.RigBuilder | protected |
setShapes(ShapeList shapes) | Dragengine.Scenery.RigBuilder | protected |