Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.RigBuilder Member List

This is the complete list of members for Dragengine.Scenery.RigBuilder, including all inherited members.

addBone(String name, int parent, Vector position, Vector rotation, Vector centralMassPoint, bool dynamic, float mass, Vector ikLimitsLower, Vector ikLimitsUpper, Vector ikResistance, bool ikLockedX, bool ikLockedY, bool ikLockedZ, ShapeList shapes)Dragengine.Scenery.RigBuilderprotected
addBoneConstraint(int bone, Vector referencePosition, Quaternion referenceOrientation, Vector boneOffset, float linearDamping, float angularDamping, float springDamping, bool isRope, float breakingThreshold, int parentBone)Dragengine.Scenery.RigBuilderprotected
build(String filename)Dragengine.Scenery.RigBuilder
buildRig()Dragengine.Scenery.RigBuilderprotected
new()Dragengine.Scenery.RigBuilder
setBoneConstraintDof(int bone, int constraint, ColliderConstraintDof dof, float lowerLimit, float upperLimit, float staticFriction, float kinematicFriction, float springStiffness)Dragengine.Scenery.RigBuilderprotected
setBoneShapeProperties(int index, Array properties)Dragengine.Scenery.RigBuilderprotected
setModelCollision(bool modelCollision)Dragengine.Scenery.RigBuilderprotected
setRootBone(int bone)Dragengine.Scenery.RigBuilderprotected
setShapeProperties(Array properties)Dragengine.Scenery.RigBuilderprotected
setShapes(ShapeList shapes)Dragengine.Scenery.RigBuilderprotected