Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.PhysicsElement Member List

This is the complete list of members for Dragengine.Scenery.PhysicsElement, including all inherited members.

addToGameWorld()Dragengine.Scenery.Element
collectInstances(Block ablock)Dragengine.Scenery.BehaviorElement
debugInformation()Dragengine.Scenery.Element
dispose()Dragengine.Scenery.Element
enterFrame()Dragengine.Scenery.Element
findInstance(Block ablock)Dragengine.Scenery.BehaviorElement
forEachInstance(Block ablock)Dragengine.Scenery.BehaviorElement
forEachInstanceReverse(Block ablock)Dragengine.Scenery.BehaviorElement
getAttachToParent()Dragengine.Scenery.PhysicsElement
getClass()Dragengine.Scenery.Element
getCollider()Dragengine.Scenery.PhysicsElement
getComponent()Dragengine.Scenery.PhysicsElement
getElementMatrix()Dragengine.Scenery.Element
getGameWorld()Dragengine.Scenery.Element
getID()Dragengine.Scenery.Element
getInstanceAt(int index)Dragengine.Scenery.BehaviorElement
getInverseElementMatrix()Dragengine.Scenery.Element
getIsScaled()Dragengine.Scenery.Element
getOrientation()Dragengine.Scenery.Element
getParent()Dragengine.Scenery.Element
getPosition()Dragengine.Scenery.Element
getRequiresAttachToParent()Dragengine.Scenery.BehaviorElement
getRequiresEnterFrame()Dragengine.Scenery.BehaviorElement
getRequiresThink()Dragengine.Scenery.BehaviorElement
getScaling()Dragengine.Scenery.Element
getStub()Dragengine.Scenery.Element
getTouchable()Dragengine.Scenery.Element
getVisible()Dragengine.Scenery.Element
init(StubElement stub)Dragengine.Scenery.Element
isChangingGameWorld()Dragengine.Scenery.BehaviorElement
isChildOf(Element parent)Dragengine.Scenery.Element
isDisposed()Dragengine.Scenery.Element
isMyselfOrChildOf(Element parent)Dragengine.Scenery.Element
isNotDisposed()Dragengine.Scenery.Element
isReallyInGameWorld()Dragengine.Scenery.BehaviorElement
log(String message)Dragengine.Scenery.Element
new(PhysicsElementClass eclass)Dragengine.Scenery.PhysicsElement
Dragengine::Scenery::BehaviorElement.new(BehaviorElementClass eclass)Dragengine.Scenery.BehaviorElement
Dragengine::Scenery::Element.new(ElementClass elementClass)Dragengine.Scenery.Element
onSetGameWorld()Dragengine.Scenery.Element
onSetGeometry()Dragengine.Scenery.Element
onSetOrientation()Dragengine.Scenery.Element
onSetParent()Dragengine.Scenery.Element
onSetPosition()Dragengine.Scenery.BehaviorElement
onSetScaling()Dragengine.Scenery.Element
onSetTouchable()Dragengine.Scenery.Element
onSetVisible()Dragengine.Scenery.Element
pInstancesDragengine.Scenery.BehaviorElement
pIsChangingGameWorldDragengine.Scenery.BehaviorElement
pIsThinkerDragengine.Scenery.BehaviorElement
postThink(float elapsed)Dragengine.Scenery.Element
pRequiresAttachToParentDragengine.Scenery.BehaviorElement
pRequiresEnterFrameDragengine.Scenery.BehaviorElement
pRequiresThinkDragengine.Scenery.BehaviorElement
pThinkingInstancesDragengine.Scenery.BehaviorElement
readElementFromFileWithStub(PersistencyEnvironment env, FileReader reader, ElementClassList ElementClassList)Dragengine.Scenery.Elementstatic
readFromFile(PersistencyEnvironment env, FileReader reader)Dragengine.Scenery.Element
removeFromGameWorld()Dragengine.Scenery.Element
removeFromGameWorldIfPresent()Dragengine.Scenery.Element
requiresThinkChanged()Dragengine.Scenery.BehaviorElement
safeDispose()Dragengine.Scenery.Element
setGameWorld(GameWorld gameWorld)Dragengine.Scenery.Element
setGeometry(DVector position, Quaternion orientation)Dragengine.Scenery.Element
setGeometry(DVector position, Quaternion orientation, Vector scaling)Dragengine.Scenery.Element
setID(UniqueID id)Dragengine.Scenery.Element
setOrientation(Quaternion orientation)Dragengine.Scenery.Element
setParent(Element parent)Dragengine.Scenery.Element
setPosition(DVector position)Dragengine.Scenery.Element
setRequiresAttachToParent(bool requiresAttachToParent)Dragengine.Scenery.BehaviorElement
setRequiresEnterFrame(bool requiresEnterFrame)Dragengine.Scenery.BehaviorElementprotected
setRequiresThink(bool requiresThink)Dragengine.Scenery.BehaviorElementprotected
setScaling(Vector scaling)Dragengine.Scenery.Element
setStub(StubElement stub)Dragengine.Scenery.Element
setTouchable(bool touchable)Dragengine.Scenery.Element
setVisible(bool visible)Dragengine.Scenery.Element
think(float elapsed)Dragengine.Scenery.Element
toString()Dragengine.Scenery.Element
visit(ElementVisitor visitor)Dragengine.Scenery.PhysicsElement
writeElementToFileWithStub(PersistencyEnvironment env, FileWriter writer, Element element)Dragengine.Scenery.Elementstatic
writeToFile(PersistencyEnvironment env, FileWriter writer)Dragengine.Scenery.Element
writeToFileWithStub(PersistencyEnvironment env, FileWriter writer)Dragengine.Scenery.Element