Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.Light Member List

This is the complete list of members for Dragengine.Scenery.Light, including all inherited members.

addShadowIgnoreComponent(Component component)Dragengine.Scenery.Light
getActivated()Dragengine.Scenery.Light
getAmbientRatio()Dragengine.Scenery.Light
getCage()Dragengine.Scenery.Light
getCastShadows()Dragengine.Scenery.Light
getColor()Dragengine.Scenery.Light
getDynamicSkin()Dragengine.Scenery.Light
getHalfIntensityDistance()Dragengine.Scenery.Light
getHintLightImportance()Dragengine.Scenery.Light
getHintMovement()Dragengine.Scenery.Light
getHintParameters()Dragengine.Scenery.Light
getHintShadowImportance()Dragengine.Scenery.Light
getIntensity()Dragengine.Scenery.Light
getLayerMask()Dragengine.Scenery.Light
getLayerMaskShadow()Dragengine.Scenery.Light
getLightCanvas()Dragengine.Scenery.Light
getLightSkin()Dragengine.Scenery.Light
getOrientation()Dragengine.Scenery.Light
getPosition()Dragengine.Scenery.Light
getRange()Dragengine.Scenery.Light
getShadowIgnoreComponentAt(int index)Dragengine.Scenery.Light
getShadowIgnoreComponentCount()Dragengine.Scenery.Light
getShape()Dragengine.Scenery.Light
getSpotAngle()Dragengine.Scenery.Light
getSpotExponent()Dragengine.Scenery.Light
getSpotRatio()Dragengine.Scenery.Light
getSpotSmoothness()Dragengine.Scenery.Light
getTransform()Dragengine.Scenery.Light
getType()Dragengine.Scenery.Light
hasShadowIgnoreComponent(Component component)Dragengine.Scenery.Light
new()Dragengine.Scenery.Light
removeAllShadowIgnoreComponents()Dragengine.Scenery.Light
removeShadowIgnoreComponent(Component component)Dragengine.Scenery.Light
setActivated(bool activated)Dragengine.Scenery.Light
setAmbientRatio(float ratio)Dragengine.Scenery.Light
setCage(ShapeList cage)Dragengine.Scenery.Light
setCastShadows(bool castShadows)Dragengine.Scenery.Light
setColor(Color color)Dragengine.Scenery.Light
setDynamicSkin(DynamicSkin dynamicSkin)Dragengine.Scenery.Light
setHalfIntensityDistance(float halfIntDist)Dragengine.Scenery.Light
setHintLightImportance(int type)Dragengine.Scenery.Light
setHintMovement(LightHintMovement hint)Dragengine.Scenery.Light
setHintParameter(LightHintParameter hint)Dragengine.Scenery.Light
setHintShadowImportance(int type)Dragengine.Scenery.Light
setIntensity(float intensity)Dragengine.Scenery.Light
setLayerMask(LayerMask layerMask)Dragengine.Scenery.Light
setLayerMaskShadow(LayerMask layerMask)Dragengine.Scenery.Light
setLightCanvas(CanvasView canvas)Dragengine.Scenery.Light
setLightSkin(Skin skin)Dragengine.Scenery.Light
setOrientation(Quaternion orientation)Dragengine.Scenery.Light
setPosition(DVector position)Dragengine.Scenery.Light
setRange(float range)Dragengine.Scenery.Light
setShape(ShapeList shape)Dragengine.Scenery.Light
setSpotAngle(float angle)Dragengine.Scenery.Light
setSpotExponent(float exponent)Dragengine.Scenery.Light
setSpotRatio(float ratio)Dragengine.Scenery.Light
setSpotSmoothness(float smoothness)Dragengine.Scenery.Light
setTransform(TexMatrix2 matrix)Dragengine.Scenery.Light
setType(LightType type)Dragengine.Scenery.Light