Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.Component Member List

This is the complete list of members for Dragengine.Scenery.Component, including all inherited members.

addDecal(Decal decal)Dragengine.Scenery.Component
boneGetInverseMatrix(int bone)Dragengine.Scenery.Component
boneGetMatrix(int bone)Dragengine.Scenery.Component
boneGetName(int index)Dragengine.Scenery.Component
boneGetPosition(int bone)Dragengine.Scenery.Component
boneGetRotation(int bone)Dragengine.Scenery.Component
boneSetPosition(int bone, Vector position)Dragengine.Scenery.Component
boneSetRotation(int bone, Quaternion rotation)Dragengine.Scenery.Component
copyBonesToComponent(Component component)Dragengine.Scenery.Component
forEachDecal(Block ablock)Dragengine.Scenery.Component
getAudioModel()Dragengine.Scenery.Component
getBoneCount()Dragengine.Scenery.Component
getBoneInverseMatrix(String bone)Dragengine.Scenery.Component
getBoneMatrix(String bone)Dragengine.Scenery.Component
getBoneOriginInverseMatrix(int bone)Dragengine.Scenery.Component
getBoneOriginMatrix(int bone)Dragengine.Scenery.Component
getBonePosition(String bone)Dragengine.Scenery.Component
getBoneRotation(String bone)Dragengine.Scenery.Component
getDecalCount()Dragengine.Scenery.Component
getDynamicSkin()Dragengine.Scenery.Component
getEnableGI()Dragengine.Scenery.Component
getHintGIImportance()Dragengine.Scenery.Component
getHintMovement()Dragengine.Scenery.Component
getInverseMatrix()Dragengine.Scenery.Component
getLayerMask()Dragengine.Scenery.Component
getMatrix()Dragengine.Scenery.Component
getModel()Dragengine.Scenery.Component
getOcclusionMesh()Dragengine.Scenery.Component
getOrientation()Dragengine.Scenery.Component
getPosition()Dragengine.Scenery.Component
getRig()Dragengine.Scenery.Component
getScaling()Dragengine.Scenery.Component
getSkin()Dragengine.Scenery.Component
getTextureCount()Dragengine.Scenery.Component
getTextureDynamicSkinAt(int texture)Dragengine.Scenery.Component
getTextureNameAt(int texture)Dragengine.Scenery.Component
getTextureSkinAt(int texture)Dragengine.Scenery.Component
getTextureTextureAt(int texture)Dragengine.Scenery.Component
getTextureTransformAt(int texture)Dragengine.Scenery.Component
getVertexPositionSetCount()Dragengine.Scenery.Component
getVisible()Dragengine.Scenery.Component
indexOfBoneNamed(String name)Dragengine.Scenery.Component
indexOfTextureNamed(String name)Dragengine.Scenery.Component
indexOfVertexPositionSetNamed(String name)Dragengine.Scenery.Component
new()Dragengine.Scenery.Component
new(Model model, Skin skin)Dragengine.Scenery.Component
removeAllDecals()Dragengine.Scenery.Component
removeDecal(Decal decal)Dragengine.Scenery.Component
setAudioModel(Model model)Dragengine.Scenery.Component
setBonePosition(String bone, Vector position)Dragengine.Scenery.Component
setBoneRotation(String bone, Quaternion rotation)Dragengine.Scenery.Component
setDynamicSkin(DynamicSkin dynamicSkin)Dragengine.Scenery.Component
setEnableGI(bool enable)Dragengine.Scenery.Component
setHintGIImportance(int importance)Dragengine.Scenery.Component
setHintMovement(ComponentHintMovement hint)Dragengine.Scenery.Component
setLayerMask(LayerMask layerMask)Dragengine.Scenery.Component
setModel(Model model)Dragengine.Scenery.Component
setModelAndSkin(Model model, Skin skin)Dragengine.Scenery.Component
setModelKeepTextures(Model model)Dragengine.Scenery.Component
setOcclusionMesh(OcclusionMesh occlusionMesh)Dragengine.Scenery.Component
setOrientation(Quaternion orientation)Dragengine.Scenery.Component
setPosition(DVector position)Dragengine.Scenery.Component
setRig(Rig rig)Dragengine.Scenery.Component
setScaling(Vector scaling)Dragengine.Scenery.Component
setSkin(Skin skin)Dragengine.Scenery.Component
setTextureDynamicSkinAt(int texture, DynamicSkin dynamicSkin)Dragengine.Scenery.Component
setTextureSkinAt(int texture, Skin skin, int skinTexture)Dragengine.Scenery.Component
setTextureTransformAt(int texture, TexMatrix2 transform)Dragengine.Scenery.Component
setVisible(bool visible)Dragengine.Scenery.Component
updateBones()Dragengine.Scenery.Component
vertexPositionSetGetNameAt(int index)Dragengine.Scenery.Component
vertexPositionSetGetWeightAt(int index)Dragengine.Scenery.Component
vertexPositionSetGetWeightNamed(String name)Dragengine.Scenery.Component
vertexPositionSetSetWeightAt(int index, float weight)Dragengine.Scenery.Component
vertexPositionSetSetWeightNamed(String name, float weight)Dragengine.Scenery.Component