activate(BehaviorElement actor) | Dragengine.Scenery.BAAAlignActor | |
activateWhileLoading(BehaviorElement actor) | Dragengine.Scenery.BaseActorAction | |
actor | Dragengine.Scenery.BaseActorAction | protected |
actorAnimated | Dragengine.Scenery.BaseActorAction | protected |
actorMover | Dragengine.Scenery.BAAAlignActor | protected |
aiAction | Dragengine.Scenery.BaseActorAction | protected |
aiFailed() | Dragengine.Scenery.BaseActorAction | |
aiFinished() | Dragengine.Scenery.BaseActorAction | |
alignActor | Dragengine.Scenery.BAAAlignActor | protected |
applyAnimations() | Dragengine.Scenery.BaseActorAction | protected |
cancel() | Dragengine.Scenery.BAAAlignActor | |
canHitCollider(Collider owner, Collider collider) | Dragengine.Scenery.BAAAlignActor | |
colliderChanged(Collider owner) | Dragengine.Scenery.BAAAlignActor | |
collisionResponse(Collider owner, CollisionInfo info) | Dragengine.Scenery.BaseActorAction | |
conversationActor | Dragengine.Scenery.BaseActorAction | protected |
conversationWait() | Dragengine.Scenery.BaseActorAction | |
deactivate() | Dragengine.Scenery.BAAAlignActor | |
dispose() | Dragengine.Scenery.BaseActorAction | |
enteredGameWorld() | Dragengine.Scenery.BaseActorAction | |
enterFrame() | Dragengine.Scenery.BAAAlignActor | |
getActionFailed() | Dragengine.Scenery.BAAAlignActor | |
getActionSucceeded() | Dragengine.Scenery.BAAAlignActor | |
getActor() | Dragengine.Scenery.BaseActorAction | |
getActorAnimated() | Dragengine.Scenery.BaseActorAction | |
getAIAction() | Dragengine.Scenery.BaseActorAction | |
getCallAIFinished() | Dragengine.Scenery.BAAAlignActor | |
getConversationActor() | Dragengine.Scenery.BaseActorAction | |
getLocomotion() | Dragengine.Scenery.BaseActorAction | |
getLookAt() | Dragengine.Scenery.BAAAlignActor | |
getPlayerControllable() | Dragengine.Scenery.BaseActorAction | |
getRelativeTargetElement() | Dragengine.Scenery.BAAAlignActor | |
getTargetLookVertical() | Dragengine.Scenery.BAAAlignActor | |
getTargetOrientation() | Dragengine.Scenery.BAAAlignActor | |
getTargetPosition() | Dragengine.Scenery.BAAAlignActor | |
initAnimator() | Dragengine.Scenery.BaseActorAction | protected |
initBehaviors() | Dragengine.Scenery.BAAAlignActor | protected |
isActive() | Dragengine.Scenery.BaseActorAction | |
isControlledByPlayer() | Dragengine.Scenery.BaseActorAction | |
isNotActive() | Dragengine.Scenery.BaseActorAction | |
leftGameWorld() | Dragengine.Scenery.BaseActorAction | |
locomotion | Dragengine.Scenery.BaseActorAction | protected |
log(String text) | Dragengine.Scenery.BaseActorAction | |
log(Console console, String text) | Dragengine.Scenery.BaseActorAction | |
log(Element element, String text) | Dragengine.Scenery.BaseActorAction | |
log(Console console, Element element, String text) | Dragengine.Scenery.BaseActorAction | |
log(Exception exception) | Dragengine.Scenery.BaseActorAction | |
log(Console console, Exception exception) | Dragengine.Scenery.BaseActorAction | |
loggingPrefix() | Dragengine.Scenery.BaseActorAction | |
new(BaseActorAction succeeded) | Dragengine.Scenery.BAAAlignActor | |
new(BaseActorAction succeeded, BaseActorAction failed) | Dragengine.Scenery.BAAAlignActor | |
new(PersistencyEnvironment env, FileReader reader) | Dragengine.Scenery.BAAAlignActor | |
Dragengine::Scenery::BaseActorAction.new() | Dragengine.Scenery.BaseActorAction | |
persistencyFactoryName() | Dragengine.Scenery.BAAAlignActor | |
playerControllable | Dragengine.Scenery.BaseActorAction | protected |
playerInputCrouch | Dragengine.Scenery.BAAAlignActor | protected |
playerInputLook | Dragengine.Scenery.BAAAlignActor | protected |
playerInputMove | Dragengine.Scenery.BAAAlignActor | protected |
playerPostThink(float elapsed) | Dragengine.Scenery.BaseActorAction | |
playerReleasesControl() | Dragengine.Scenery.BaseActorAction | |
playerTakesControl() | Dragengine.Scenery.BaseActorAction | |
playerThink(float elapsed) | Dragengine.Scenery.BaseActorAction | |
postThink(float elapsed) | Dragengine.Scenery.BaseActorAction | |
resetPlayerInput() | Dragengine.Scenery.BAAAlignActor | protected |
setActionFailed(BaseActorAction action) | Dragengine.Scenery.BAAAlignActor | |
setActionSucceeded(BaseActorAction action) | Dragengine.Scenery.BAAAlignActor | |
setCallAIFinished(bool sendActionFinished) | Dragengine.Scenery.BAAAlignActor | |
setLookAt(ConversationPlaybackLookAt lookAt) | Dragengine.Scenery.BAAAlignActor | |
setRelativeTargetElement(Element element) | Dragengine.Scenery.BAAAlignActor | |
setTarget(Element element, DVector position, float orientation) | Dragengine.Scenery.BAAAlignActor | |
setTargetFromLocomotion() | Dragengine.Scenery.BAAAlignActor | |
setTargetLookVertical(float lookVertical) | Dragengine.Scenery.BAAAlignActor | |
setTargetOrientation(float orientation) | Dragengine.Scenery.BAAAlignActor | |
setTargetOrientation(DVector targetPosition) | Dragengine.Scenery.BAAAlignActor | |
setTargetPosition(DVector position) | Dragengine.Scenery.BAAAlignActor | |
startAligningActor() | Dragengine.Scenery.BAAAlignActor | protected |
think(float elapsed) | Dragengine.Scenery.BAAAlignActor | |
updateAICollider(float elapsed) | Dragengine.Scenery.BaseActorAction | protected |
updateAnimator(float elapsed) | Dragengine.Scenery.BaseActorAction | protected |
updateLocomotion(float elapsed) | Dragengine.Scenery.BaseActorAction | protected |
writeObjectToFile(PersistencyEnvironment env, FileWriter writer) | Dragengine.Scenery.BAAAlignActor | |