Drag[en]gine Script Module DragonScript  1.21
Dragengine.Scenery.Animator Member List

This is the complete list of members for Dragengine.Scenery.Animator, including all inherited members.

addBone(String bone)Dragengine.Scenery.Animator
addLink(int controller)Dragengine.Scenery.Animator
addRule(AnimatorRule rule)Dragengine.Scenery.Animator
addVertexPositionSet(String vertexPositionSet)Dragengine.Scenery.Animator
equals(Animator animator1, Animator animator2)Dragengine.Scenery.Animatorstatic
getAnimation()Dragengine.Scenery.Animator
getControllerAt(int index)Dragengine.Scenery.Animator
getControllerCount()Dragengine.Scenery.Animator
getControllerNamed(String name)Dragengine.Scenery.Animator
getLinkCount()Dragengine.Scenery.Animator
getRig()Dragengine.Scenery.Animator
getRuleAt(int index)Dragengine.Scenery.Animator
getRuleCount()Dragengine.Scenery.Animator
indexOfControllerNamed(String name)Dragengine.Scenery.Animator
new()Dragengine.Scenery.Animator
removeAllBones()Dragengine.Scenery.Animator
removeAllLinks()Dragengine.Scenery.Animator
removeAllRules()Dragengine.Scenery.Animator
removeAllVertexPositionSets()Dragengine.Scenery.Animator
setAnimation(Animation animation)Dragengine.Scenery.Animator
setControllerCount(int count)Dragengine.Scenery.Animator
setLinkBone(int link, String bone)Dragengine.Scenery.Animator
setLinkBoneParameter(int link, AnimatorLinkBoneParameter parameter)Dragengine.Scenery.Animator
setLinkBoneValueRange(int link, float minimum, float maximum)Dragengine.Scenery.Animator
setLinkBoneValueRangeRotation(int link, float minimum, float maximum)Dragengine.Scenery.Animator
setLinkController(int link, int controller)Dragengine.Scenery.Animator
setLinkCurve(int link, CurveBezier curve)Dragengine.Scenery.Animator
setLinkRepeat(int link, int repeat)Dragengine.Scenery.Animator
setLinkVertexPositionSet(int link, String vertexPositionSet)Dragengine.Scenery.Animator
setLinkVertexPositionSetValueRange(int link, float minimum, float maximum)Dragengine.Scenery.Animator
setLinkWrapY(int link, bool wrap)Dragengine.Scenery.Animator
setRig(Rig rig)Dragengine.Scenery.Animator