Drag[en]gine Game Engine  1.21
decVector2 Member List

This is the complete list of members for decVector2, including all inherited members.

Absolute() constdecVector2
Clamped(const decVector2 &minValue, const decVector2 &maxValue) constdecVector2
decVector2()decVector2
decVector2(float nx, float ny)decVector2
decVector2(const decVector2 &v)decVector2
decVector2(const decPoint &p)decVector2
IsEqualTo(const decVector2 &v, float threshold=VECTOR_THRESHOLD) constdecVector2
Largest(const decVector2 &v) constdecVector2
Length() constdecVector2
Mix(const decVector2 &vector, float blendFactor) constdecVector2
Multiply(const decVector2 &vector) constdecVector2
Negate()decVector2
Normalize()decVector2
Normalized() constdecVector2
operator*(float k) constdecVector2
operator*(const decVector2 &v) constdecVector2
operator*=(float k)decVector2
operator+(const decVector2 &v) constdecVector2
operator+=(const decVector2 &v)decVector2
operator-() constdecVector2
operator-(const decVector2 &v) constdecVector2
operator-=(const decVector2 &v)decVector2
operator/(float k) constdecVector2
operator/=(float k)decVector2
operator<(const decVector2 &v) constdecVector2
operator<=(const decVector2 &v) constdecVector2
operator=(const decVector2 &v)decVector2
operator>(const decVector2 &v) constdecVector2
operator>=(const decVector2 &v) constdecVector2
RotateLeft() constdecVector2
RotateRight() constdecVector2
Round() constdecVector2
Set(float nx, float ny)decVector2
Set(const decVector2 &v)decVector2
SetClamped(const decVector2 &minValue, const decVector2 &maxValue)decVector2
SetLargest(const decVector2 &v)decVector2
SetSmallest(const decVector2 &v)decVector2
SetZero()decVector2
Smallest(const decVector2 &v) constdecVector2
Snap(float grid)decVector2
xdecVector2
ydecVector2