Drag[en]gine Game Engine
1.21
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This is the complete list of members for decVector2, including all inherited members.
Absolute() const | decVector2 | |
Clamped(const decVector2 &minValue, const decVector2 &maxValue) const | decVector2 | |
decVector2() | decVector2 | |
decVector2(float nx, float ny) | decVector2 | |
decVector2(const decVector2 &v) | decVector2 | |
decVector2(const decPoint &p) | decVector2 | |
IsEqualTo(const decVector2 &v, float threshold=VECTOR_THRESHOLD) const | decVector2 | |
Largest(const decVector2 &v) const | decVector2 | |
Length() const | decVector2 | |
Mix(const decVector2 &vector, float blendFactor) const | decVector2 | |
Multiply(const decVector2 &vector) const | decVector2 | |
Negate() | decVector2 | |
Normalize() | decVector2 | |
Normalized() const | decVector2 | |
operator*(float k) const | decVector2 | |
operator*(const decVector2 &v) const | decVector2 | |
operator*=(float k) | decVector2 | |
operator+(const decVector2 &v) const | decVector2 | |
operator+=(const decVector2 &v) | decVector2 | |
operator-() const | decVector2 | |
operator-(const decVector2 &v) const | decVector2 | |
operator-=(const decVector2 &v) | decVector2 | |
operator/(float k) const | decVector2 | |
operator/=(float k) | decVector2 | |
operator<(const decVector2 &v) const | decVector2 | |
operator<=(const decVector2 &v) const | decVector2 | |
operator=(const decVector2 &v) | decVector2 | |
operator>(const decVector2 &v) const | decVector2 | |
operator>=(const decVector2 &v) const | decVector2 | |
RotateLeft() const | decVector2 | |
RotateRight() const | decVector2 | |
Round() const | decVector2 | |
Set(float nx, float ny) | decVector2 | |
Set(const decVector2 &v) | decVector2 | |
SetClamped(const decVector2 &minValue, const decVector2 &maxValue) | decVector2 | |
SetLargest(const decVector2 &v) | decVector2 | |
SetSmallest(const decVector2 &v) | decVector2 | |
SetZero() | decVector2 | |
Smallest(const decVector2 &v) const | decVector2 | |
Snap(float grid) | decVector2 | |
x | decVector2 | |
y | decVector2 |