Drag[en]gine Game Engine  1.21
decQuaternion Member List

This is the complete list of members for decQuaternion, including all inherited members.

Absolute() constdecQuaternion
Conjugate() constdecQuaternion
CreateFromAxis(const decVector &axis, float angle)decQuaternionstatic
CreateFromEuler(float rx, float ry, float rz)decQuaternionstatic
CreateFromEuler(const decVector &angles)decQuaternionstatic
CreateFromEulerX(float angle)decQuaternionstatic
CreateFromEulerY(float angle)decQuaternionstatic
CreateFromEulerZ(float angle)decQuaternionstatic
decQuaternion()decQuaternion
decQuaternion(float nx, float ny, float nz, float nw)decQuaternion
decQuaternion(const decQuaternion &q)decQuaternion
Dot(const decQuaternion &q) constdecQuaternion
GetEulerAngles() constdecQuaternion
IsEqualTo(const decQuaternion &q, float threshold=QUATERNION_THRESHOLD) constdecQuaternion
Length() constdecQuaternion
Normalize()decQuaternion
Normalized() constdecQuaternion
operator*(float k) constdecQuaternion
operator*(const decQuaternion &q) constdecQuaternion
operator*(const decVector &v) constdecQuaternion
operator*(const decDVector &v) constdecQuaternion
operator*=(float k)decQuaternion
operator*=(const decQuaternion &q)decQuaternion
operator+(const decQuaternion &q) constdecQuaternion
operator+=(const decQuaternion &q)decQuaternion
operator-() constdecQuaternion
operator-(const decQuaternion &q) constdecQuaternion
operator-=(const decQuaternion &q)decQuaternion
operator/(float k) constdecQuaternion
operator/=(float k)decQuaternion
operator<(const decQuaternion &q) constdecQuaternion
operator<=(const decQuaternion &q) constdecQuaternion
operator=(const decQuaternion &q)decQuaternion
operator>(const decQuaternion &q) constdecQuaternion
operator>=(const decQuaternion &q) constdecQuaternion
SameRotation(const decQuaternion &q, float threshold=QUATERNION_THRESHOLD) constdecQuaternion
Set(float nx, float ny, float nz, float nw)decQuaternion
Set(const decQuaternion &q)decQuaternion
SetFromAxis(const decVector &axis, float angle)decQuaternion
SetFromEuler(float rx, float ry, float rz)decQuaternion
SetFromEuler(const decVector &angles)decQuaternion
SetFromEulerX(float angle)decQuaternion
SetFromEulerY(float angle)decQuaternion
SetFromEulerZ(float angle)decQuaternion
SetZero()decQuaternion
Slerp(const decQuaternion &other, float factor) constdecQuaternion
wdecQuaternion
xdecQuaternion
ydecQuaternion
zdecQuaternion