Drag[en]gine Game Engine
1.21
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This is the complete list of members for decQuaternion, including all inherited members.
Absolute() const | decQuaternion | |
Conjugate() const | decQuaternion | |
CreateFromAxis(const decVector &axis, float angle) | decQuaternion | static |
CreateFromEuler(float rx, float ry, float rz) | decQuaternion | static |
CreateFromEuler(const decVector &angles) | decQuaternion | static |
CreateFromEulerX(float angle) | decQuaternion | static |
CreateFromEulerY(float angle) | decQuaternion | static |
CreateFromEulerZ(float angle) | decQuaternion | static |
decQuaternion() | decQuaternion | |
decQuaternion(float nx, float ny, float nz, float nw) | decQuaternion | |
decQuaternion(const decQuaternion &q) | decQuaternion | |
Dot(const decQuaternion &q) const | decQuaternion | |
GetEulerAngles() const | decQuaternion | |
IsEqualTo(const decQuaternion &q, float threshold=QUATERNION_THRESHOLD) const | decQuaternion | |
Length() const | decQuaternion | |
Normalize() | decQuaternion | |
Normalized() const | decQuaternion | |
operator*(float k) const | decQuaternion | |
operator*(const decQuaternion &q) const | decQuaternion | |
operator*(const decVector &v) const | decQuaternion | |
operator*(const decDVector &v) const | decQuaternion | |
operator*=(float k) | decQuaternion | |
operator*=(const decQuaternion &q) | decQuaternion | |
operator+(const decQuaternion &q) const | decQuaternion | |
operator+=(const decQuaternion &q) | decQuaternion | |
operator-() const | decQuaternion | |
operator-(const decQuaternion &q) const | decQuaternion | |
operator-=(const decQuaternion &q) | decQuaternion | |
operator/(float k) const | decQuaternion | |
operator/=(float k) | decQuaternion | |
operator<(const decQuaternion &q) const | decQuaternion | |
operator<=(const decQuaternion &q) const | decQuaternion | |
operator=(const decQuaternion &q) | decQuaternion | |
operator>(const decQuaternion &q) const | decQuaternion | |
operator>=(const decQuaternion &q) const | decQuaternion | |
SameRotation(const decQuaternion &q, float threshold=QUATERNION_THRESHOLD) const | decQuaternion | |
Set(float nx, float ny, float nz, float nw) | decQuaternion | |
Set(const decQuaternion &q) | decQuaternion | |
SetFromAxis(const decVector &axis, float angle) | decQuaternion | |
SetFromEuler(float rx, float ry, float rz) | decQuaternion | |
SetFromEuler(const decVector &angles) | decQuaternion | |
SetFromEulerX(float angle) | decQuaternion | |
SetFromEulerY(float angle) | decQuaternion | |
SetFromEulerZ(float angle) | decQuaternion | |
SetZero() | decQuaternion | |
Slerp(const decQuaternion &other, float factor) const | decQuaternion | |
w | decQuaternion | |
x | decQuaternion | |
y | decQuaternion | |
z | decQuaternion |