Drag[en]gine Game Engine  1.21
decColor Member List

This is the complete list of members for decColor, including all inherited members.

adecColor
bdecColor
CreateCMYK(float cyan, float magenta, float yellow, float black)decColorstatic
CreateHSL(float hue, float saturation, float lightness)decColorstatic
CreateHSV(float hue, float saturation, float value)decColorstatic
decColor()decColor
decColor(float red, float green, float blue)decColor
decColor(float red, float green, float blue, float alpha)decColor
decColor(const decColor &copy)decColor
decColor(const decColor &copy, float alpha)decColor
gdecColor
Invert()decColor
Inverted() constdecColor
IsEqualTo(const decColor &color, float threshold=COLOR_THRESHOLD) constdecColor
Normalize()decColor
Normalized() constdecColor
operator*(float scalar) constdecColor
operator*(const decColor &color) constdecColor
operator*=(float scalar)decColor
operator*=(const decColor &color)decColor
operator+(const decColor &color) constdecColor
operator+=(const decColor &color)decColor
operator-(const decColor &color) constdecColor
operator-=(const decColor &color)decColor
operator/(float scalar) constdecColor
operator/=(float scalar)decColor
operator=(const decColor &color)decColor
rdecColor
Set(float red, float green, float blue)decColor
Set(float red, float green, float blue, float alpha)decColor
SetZero()decColor
ToCMYK(float &cyan, float &magenta, float &yellow, float &black) constdecColor
ToHSL(float &hue, float &saturation, float &lightness) constdecColor
ToHSV(float &hue, float &saturation, float &value) constdecColor