Drag[en]gine Game Engine
1.21
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This is the complete list of members for decColor, including all inherited members.
a | decColor | |
b | decColor | |
CreateCMYK(float cyan, float magenta, float yellow, float black) | decColor | static |
CreateHSL(float hue, float saturation, float lightness) | decColor | static |
CreateHSV(float hue, float saturation, float value) | decColor | static |
decColor() | decColor | |
decColor(float red, float green, float blue) | decColor | |
decColor(float red, float green, float blue, float alpha) | decColor | |
decColor(const decColor ©) | decColor | |
decColor(const decColor ©, float alpha) | decColor | |
g | decColor | |
Invert() | decColor | |
Inverted() const | decColor | |
IsEqualTo(const decColor &color, float threshold=COLOR_THRESHOLD) const | decColor | |
Normalize() | decColor | |
Normalized() const | decColor | |
operator*(float scalar) const | decColor | |
operator*(const decColor &color) const | decColor | |
operator*=(float scalar) | decColor | |
operator*=(const decColor &color) | decColor | |
operator+(const decColor &color) const | decColor | |
operator+=(const decColor &color) | decColor | |
operator-(const decColor &color) const | decColor | |
operator-=(const decColor &color) | decColor | |
operator/(float scalar) const | decColor | |
operator/=(float scalar) | decColor | |
operator=(const decColor &color) | decColor | |
r | decColor | |
Set(float red, float green, float blue) | decColor | |
Set(float red, float green, float blue, float alpha) | decColor | |
SetZero() | decColor | |
ToCMYK(float &cyan, float &magenta, float &yellow, float &black) const | decColor | |
ToHSL(float &hue, float &saturation, float &lightness) const | decColor | |
ToHSV(float &hue, float &saturation, float &value) const | decColor |