Drag[en]gine Game Engine  1.21
deTouchSensor Member List

This is the complete list of members for deTouchSensor, including all inherited members.

AddIgnoreCollider(deCollider *collider)deTouchSensor
AddReference()deObject
AllHits(deBaseScriptingCollider *listener)deTouchSensor
ColliderHits(deCollider *collider, deBaseScriptingCollider *listener)deTouchSensor
ColliderMoveHits(deCollider *collider, const decVector &displacement, deBaseScriptingCollider *listener)deTouchSensor
ColliderMoveRotateHits(deCollider *collider, const decVector &displacement, const decVector &rotation, deBaseScriptingCollider *listener)deTouchSensor
ColliderRotateHits(deCollider *collider, const decVector &rotation, deBaseScriptingCollider *listener)deTouchSensor
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deTouchSensor(deTouchSensorManager *manager)deTouchSensor
FreeReference()deObject
GetColliderAt(int collider) constdeTouchSensor
GetColliderCount() constdeTouchSensor
GetCollisionFilter() constdeTouchSensorinline
GetEnabled() constdeTouchSensorinline
GetEngine() constdeResource
GetIgnoreColliderAt(int index) constdeTouchSensor
GetIgnoreColliderCount() constdeTouchSensor
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeTouchSensorinline
GetLLWorldPrev() constdeTouchSensorinline
GetOrientation() constdeTouchSensorinline
GetParentWorld() constdeTouchSensorinline
GetPeerPhysics() constdeTouchSensorinline
GetPeerScripting() constdeTouchSensorinline
GetPosition() constdeTouchSensorinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetShape() constdeTouchSensorinline
GetTrackEnterLeave() constdeTouchSensorinline
HasIgnoreCollider(deCollider *collider) constdeTouchSensor
IsEmpty() constdeTouchSensor
MarkLeaking()deResource
NotifyColliderEntered(deCollider *collider)deTouchSensor
NotifyColliderLeft(deCollider *collider)deTouchSensor
PointInside(const decDVector &point)deTouchSensor
RayHits(const decDVector &rayOrigin, const decVector &rayDirection, deBaseScriptingCollider *listener)deTouchSensor
Ref typedefdeTouchSensor
RemoveAllIgnoreColliders()deTouchSensor
RemoveIgnoreCollider(deCollider *collider)deTouchSensor
SetCollisionFilter(const decCollisionFilter &collisionFilter)deTouchSensor
SetEnabled(bool enabled)deTouchSensor
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deTouchSensor *touchSensor)deTouchSensor
SetLLWorldPrev(deTouchSensor *touchSensor)deTouchSensor
SetOrientation(const decQuaternion &orientation)deTouchSensor
SetParentWorld(deWorld *world)deTouchSensor
SetPeerPhysics(deBasePhysicsTouchSensor *peer)deTouchSensor
SetPeerScripting(deBaseScriptingTouchSensor *peer)deTouchSensor
SetPosition(const decDVector &position)deTouchSensor
SetShape(const decShapeList &shape)deTouchSensor
SetTrackEnterLeave(bool trackEnterLeave)deTouchSensor
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deTouchSensor()deTouchSensorprotectedvirtual