Drag[en]gine Game Engine  1.21
deSound Member List

This is the complete list of members for deSound, including all inherited members.

AddReference()deObject
deFileResource(deFileResourceManager *resourceManager, deVirtualFileSystem *vfs, const char *filename, TIME_SYSTEM modificationTime)deFileResource
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
deSound(deSoundManager *manager, deVirtualFileSystem *vfs, const char *filename, TIME_SYSTEM modificationTime, int bytesPerSample, int sampleRate, int sampleCount, int channelCount)deSound
deSound(deSoundManager *manager, deVirtualFileSystem *vfs, const char *filename, TIME_SYSTEM modificationTime)deSound
FinalizeConstruction(int bytesPerSample, int sampleRate, int sampleCount, int channelCount)deSound
FreeReference()deObject
GetAsynchron() constdeFileResourceinline
GetBytesPerSample() constdeSoundinline
GetChannelCount() constdeSoundinline
GetEngine() constdeResource
GetFilename() constdeFileResourceinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetModificationTime() constdeFileResourceinline
GetOutdated() constdeFileResourceinline
GetPeerAudio() constdeSoundinline
GetPeerSynthesizer() constdeSoundinline
GetPlayTime() constdeSoundinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetSampleCount() constdeSoundinline
GetSampleRate() constdeSoundinline
GetVirtualFileSystem() constdeFileResourceinline
MarkLeaking()deResource
MarkOutdated()deFileResource
Ref typedefdeSound
SetAsynchron(bool asynchron)deFileResource
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetModificationTime(TIME_SYSTEM modificationTime)deFileResource
SetPeerAudio(deBaseAudioSound *peer)deSound
SetPeerSynthesizer(deBaseSynthesizerSound *peer)deSound
~deFileResource()deFileResourceprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual
~deSound()deSoundprotectedvirtual