Drag[en]gine Game Engine  1.21
deParallelTask Member List

This is the complete list of members for deParallelTask, including all inherited members.

AddDependsOn(deParallelTask *task)deParallelTask
AddReference()deThreadSafeObject
Cancel()deParallelTask
Cancelled()deParallelTaskvirtual
CanRun() constdeParallelTask
deParallelTask(deBaseModule *owner)deParallelTask
deThreadSafeObject()deThreadSafeObject
DoesDependOn(deParallelTask *task) constdeParallelTask
Finished()=0deParallelTaskpure virtual
FreeReference()deThreadSafeObject
GetDebugDetails() constdeParallelTaskvirtual
GetDebugName() constdeParallelTaskvirtual
GetDependedOnBy()deParallelTaskinline
GetDependedOnBy() constdeParallelTaskinline
GetDependsOnAt(int index) constdeParallelTask
GetDependsOnCount() constdeParallelTask
GetEmptyRun() constdeParallelTaskinline
GetFinished() constdeParallelTaskinline
GetLowPriority() constdeParallelTaskinline
GetMarkFinishedAfterRun() constdeParallelTaskinline
GetOwner() constdeParallelTaskinline
GetRefCount()deThreadSafeObject
IsCancelled() constdeParallelTaskinline
RemoveAllDependsOn()deParallelTask
RemoveDependsOn(deParallelTask *task)deParallelTask
RemoveFromAllDependedOnTasks()deParallelTask
Reset()deParallelTask
Run()=0deParallelTaskpure virtual
SetEmptyRun(bool emptyRun)deParallelTask
SetFinished()deParallelTask
SetLowPriority(bool lowPriority)deParallelTask
SetMarkFinishedAfterRun(bool markFinishedAfterRun)deParallelTask
~deParallelTask()deParallelTaskprotectedvirtual
~deThreadSafeObject()deThreadSafeObjectprotectedvirtual