Drag[en]gine Game Engine
1.21
deParallelTask Member List
This is the complete list of members for
deParallelTask
, including all inherited members.
AddDependsOn
(deParallelTask *task)
deParallelTask
AddReference
()
deThreadSafeObject
Cancel
()
deParallelTask
Cancelled
()
deParallelTask
virtual
CanRun
() const
deParallelTask
deParallelTask
(deBaseModule *owner)
deParallelTask
deThreadSafeObject
()
deThreadSafeObject
DoesDependOn
(deParallelTask *task) const
deParallelTask
Finished
()=0
deParallelTask
pure virtual
FreeReference
()
deThreadSafeObject
GetDebugDetails
() const
deParallelTask
virtual
GetDebugName
() const
deParallelTask
virtual
GetDependedOnBy
()
deParallelTask
inline
GetDependedOnBy
() const
deParallelTask
inline
GetDependsOnAt
(int index) const
deParallelTask
GetDependsOnCount
() const
deParallelTask
GetEmptyRun
() const
deParallelTask
inline
GetFinished
() const
deParallelTask
inline
GetLowPriority
() const
deParallelTask
inline
GetMarkFinishedAfterRun
() const
deParallelTask
inline
GetOwner
() const
deParallelTask
inline
GetRefCount
()
deThreadSafeObject
IsCancelled
() const
deParallelTask
inline
RemoveAllDependsOn
()
deParallelTask
RemoveDependsOn
(deParallelTask *task)
deParallelTask
RemoveFromAllDependedOnTasks
()
deParallelTask
Reset
()
deParallelTask
Run
()=0
deParallelTask
pure virtual
SetEmptyRun
(bool emptyRun)
deParallelTask
SetFinished
()
deParallelTask
SetLowPriority
(bool lowPriority)
deParallelTask
SetMarkFinishedAfterRun
(bool markFinishedAfterRun)
deParallelTask
~deParallelTask
()
deParallelTask
protected
virtual
~deThreadSafeObject
()
deThreadSafeObject
protected
virtual
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1.9.1