Drag[en]gine Game Engine  1.21
deNetworkState Member List

This is the complete list of members for deNetworkState, including all inherited members.

AddReference()deObject
AddValue(deNetworkValue *value)deNetworkState
deNetworkState(deNetworkStateManager *manager, bool readOnly)deNetworkState
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetEngine() constdeResource
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeNetworkStateinline
GetLLWorldPrev() constdeNetworkStateinline
GetParentWorld() constdeNetworkStateinline
GetPeerNetwork() constdeNetworkStateinline
GetPeerScripting() constdeNetworkStateinline
GetReadOnly() constdeNetworkStateinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetValueAt(int index) constdeNetworkState
GetValueCount() constdeNetworkState
IndexOfValue(deNetworkValue *value) constdeNetworkState
IsValidParent(deResource *parent) constdeNetworkState
MarkLeaking()deResource
NotifyPrecisionChanged(int index) constdeNetworkState
NotifyValueChanged(int index) constdeNetworkState
Ref typedefdeNetworkState
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deNetworkState *networkState)deNetworkState
SetLLWorldPrev(deNetworkState *networkState)deNetworkState
SetParentWorld(deWorld *world)deNetworkState
SetPeerNetwork(deBaseNetworkState *peer)deNetworkState
SetPeerScripting(deBaseScriptingNetworkState *peer)deNetworkState
~deNetworkState()deNetworkStateprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual