Drag[en]gine Game Engine  1.21
deNavigator Member List

This is the complete list of members for deNavigator, including all inherited members.

AddReference()deObject
AddType(int type)deNavigator
deNavigator(deNavigatorManager *manager)deNavigator
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FindPath(deNavigatorPath &path, const decDVector &start, const decDVector &goal)deNavigator
FreeReference()deObject
GetBlockingCost() constdeNavigatorinline
GetDefaultCostPerMeter() constdeNavigatorinline
GetDefaultFixCost() constdeNavigatorinline
GetEngine() constdeResource
GetLayer() constdeNavigatorinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeNavigatorinline
GetLLWorldPrev() constdeNavigatorinline
GetMaxOutsideDistance() constdeNavigatorinline
GetParentWorld() constdeNavigatorinline
GetPeerAI() constdeNavigatorinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetSpaceType() constdeNavigatorinline
GetTypeAt(int index) constdeNavigator
GetTypeCount() constdeNavigatorinline
GetTypeWith(int typeValue) constdeNavigator
HasType(deNavigatorType *type) constdeNavigator
HasTypeWith(int typeValue) constdeNavigator
IndexOfType(deNavigatorType *type) constdeNavigator
IndexOfTypeWith(int typeValue) constdeNavigator
LineCollide(const decDVector &origin, const decVector &direction, float &distance) constdeNavigator
MarkLeaking()deResource
NearestPoint(const decDVector &point, float radius, decDVector &nearestPoint, int &nearestType) constdeNavigator
NotifyTypesChanged()deNavigator
PathCollideRay(const deNavigatorPath &path, deCollider &collider, int &hitAfterPoint, float &hitDistance) constdeNavigator
PathCollideRay(const deNavigatorPath &path, deCollider &collider, const decDVector &startPosition, int nextPoint, float maxDistance, int &hitAfterPoint, float &hitDistance) constdeNavigator
PathCollideShape(const deNavigatorPath &path, deCollider &collider, deCollider &agent, int &hitAfterPoint, float &hitDistance) constdeNavigator
PathCollideShape(const deNavigatorPath &path, deCollider &collider, deCollider &agent, const decDVector &startPosition, int nextPoint, float maxDistance, int &hitAfterPoint, float &hitDistance) constdeNavigator
Ref typedefdeNavigator
RemoveAllTypes()deNavigator
RemoveType(deNavigatorType *type)deNavigator
RemoveTypeWith(int typeValue)deNavigator
SetBlockingCost(float cost)deNavigator
SetDefaultCostPerMeter(float costPerMeter)deNavigator
SetDefaultFixCost(float cost)deNavigator
SetLayer(int layer)deNavigator
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deNavigator *navigator)deNavigator
SetLLWorldPrev(deNavigator *navigator)deNavigator
SetMaxOutsideDistance(float maxDistance)deNavigator
SetParentWorld(deWorld *world)deNavigator
SetPeerAI(deBaseAINavigator *peer)deNavigator
SetSpaceType(deNavigationSpace::eSpaceTypes spaceType)deNavigator
~deNavigator()deNavigatorprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual