Drag[en]gine Game Engine  1.21
deHeightTerrain Member List

This is the complete list of members for deHeightTerrain, including all inherited members.

AddReference()deObject
AddSector(deHeightTerrainSector *sector)deHeightTerrain
deHeightTerrain(deHeightTerrainManager *manager, float sectorSize, int sectorResolution)deHeightTerrain
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FindDecalsAt(const decDVector &point, deDecalList &list)deHeightTerrain
FindDecalsTouching(const decShape &shape, deDecalList &list)deHeightTerrain
FreeReference()deObject
GetBaseHeight() constdeHeightTerraininline
GetCollisionFilter() constdeHeightTerraininline
GetEngine() constdeResource
GetHeightScaling() constdeHeightTerraininline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetPeerAI() constdeHeightTerraininline
GetPeerAudio() constdeHeightTerraininline
GetPeerGraphic() constdeHeightTerraininline
GetPeerPhysics() constdeHeightTerraininline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetSectorAt(int index) constdeHeightTerrain
GetSectorCount() constdeHeightTerrain
GetSectorResolution() constdeHeightTerraininline
GetSectorSize() constdeHeightTerraininline
GetSectorWith(const decPoint &coordinates) constdeHeightTerrain
MarkLeaking()deResource
NotifyHeightChanged(const decPoint &fromSector, const decPoint &fromCoordinates, const decPoint &toSector, const decPoint &toCoordinates)deHeightTerrain
NotifySectorChanged(int sector)deHeightTerrain
Ref typedefdeHeightTerrain
RemoveAllSectors()deHeightTerrain
RemoveSector(deHeightTerrainSector *sector)deHeightTerrain
SetBaseHeight(float height)deHeightTerrain
SetCollisionFilter(const decCollisionFilter &collisionFilter)deHeightTerrain
SetHeightScaling(float scaling)deHeightTerrain
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetPeerAI(deBaseAIHeightTerrain *peer)deHeightTerrain
SetPeerAudio(deBaseAudioHeightTerrain *peer)deHeightTerrain
SetPeerGraphic(deBaseGraphicHeightTerrain *peer)deHeightTerrain
SetPeerPhysics(deBasePhysicsHeightTerrain *peer)deHeightTerrain
~deHeightTerrain()deHeightTerrainprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual