Drag[en]gine Game Engine  1.21
deCollisionInfo Member List

This is the complete list of members for deCollisionInfo, including all inherited members.

AddReference()deObject
Clear()deCollisionInfo
deCollisionInfo()deCollisionInfo
deCollisionInfo(const deCollisionInfo &info)deCollisionInfo
deObject()deObject
FreeReference()deObject
GetBone() constdeCollisionInfoinline
GetCollider() constdeCollisionInfoinline
GetDistance() constdeCollisionInfoinline
GetFace() constdeCollisionInfoinline
GetHeightTerrain() constdeCollisionInfoinline
GetHTSector() constdeCollisionInfoinline
GetImpulse() constdeCollisionInfoinline
GetNormal() constdeCollisionInfoinline
GetOwnerBone() constdeCollisionInfoinline
GetOwnerFace() constdeCollisionInfoinline
GetOwnerShape() constdeCollisionInfoinline
GetParticleLifetime() constdeCollisionInfoinline
GetParticleMass() constdeCollisionInfoinline
GetParticlePosition() constdeCollisionInfoinline
GetParticleResponse() constdeCollisionInfoinline
GetParticleVelocity() constdeCollisionInfoinline
GetPosition() constdeCollisionInfoinline
GetRefCount() constdeObjectinline
GetShape() constdeCollisionInfoinline
GetStopTesting() constdeCollisionInfoinline
HasCollision() constdeCollisionInfo
IsCollider() constdeCollisionInfo
IsHTSector() constdeCollisionInfo
operator=(const deCollisionInfo &info)deCollisionInfo
Ref typedefdeCollisionInfo
SetCollider(deCollider *collider, int bone, int shape, int face)deCollisionInfo
SetDistance(float distance)deCollisionInfo
SetHTSector(deHeightTerrain *heightTerrain, deHeightTerrainSector *sector)deCollisionInfo
SetImpulse(float impulse)deCollisionInfo
SetNormal(const decVector &normal)deCollisionInfo
SetOwnerBone(int bone)deCollisionInfo
SetOwnerFace(int face)deCollisionInfo
SetOwnerShape(int shape)deCollisionInfo
SetParticleLifetime(float lifetime)deCollisionInfo
SetParticleMass(float mass)deCollisionInfo
SetParticlePosition(const decDVector &position)deCollisionInfo
SetParticleResponse(deParticleEmitterType::eCollisionResponses respone)deCollisionInfo
SetParticleVelocity(const decVector &velocity)deCollisionInfo
SetPosition(const decDVector &position)deCollisionInfo
SetStopTesting(bool stopTesting)deCollisionInfo
~deCollisionInfo()deCollisionInfoprotectedvirtual
~deObject()deObjectprotectedvirtual