Drag[en]gine Game Engine  1.21
deColliderConstraint Member List

This is the complete list of members for deColliderConstraint, including all inherited members.

deColliderConstraint()deColliderConstraint
deColliderConstraint(const deColliderConstraint &constraint)deColliderConstraint
eDegreesOfFreedom enum namedeColliderConstraint
edofAngularX enum valuedeColliderConstraint
edofAngularY enum valuedeColliderConstraint
edofAngularZ enum valuedeColliderConstraint
edofLinearX enum valuedeColliderConstraint
edofLinearY enum valuedeColliderConstraint
edofLinearZ enum valuedeColliderConstraint
GetAngularDamping() constdeColliderConstraintinline
GetBone() constdeColliderConstraintinline
GetBreakingThreshold() constdeColliderConstraintinline
GetDof(eDegreesOfFreedom dof)deColliderConstraint
GetDof(eDegreesOfFreedom dof) constdeColliderConstraint
GetDofAngularX()deColliderConstraintinline
GetDofAngularX() constdeColliderConstraintinline
GetDofAngularY()deColliderConstraintinline
GetDofAngularY() constdeColliderConstraintinline
GetDofAngularZ()deColliderConstraintinline
GetDofAngularZ() constdeColliderConstraintinline
GetDofLinearX()deColliderConstraintinline
GetDofLinearX() constdeColliderConstraintinline
GetDofLinearY()deColliderConstraintinline
GetDofLinearY() constdeColliderConstraintinline
GetDofLinearZ()deColliderConstraintinline
GetDofLinearZ() constdeColliderConstraintinline
GetIsRope() constdeColliderConstraintinline
GetLinearDamping() constdeColliderConstraintinline
GetOrientation1() constdeColliderConstraintinline
GetOrientation2() constdeColliderConstraintinline
GetPosition1() constdeColliderConstraintinline
GetPosition2() constdeColliderConstraintinline
GetSpringDamping() constdeColliderConstraintinline
GetTargetBone() constdeColliderConstraintinline
GetTargetCollider() constdeColliderConstraintinline
LockAll()deColliderConstraint
operator=(const deColliderConstraint &constraint)deColliderConstraint
SetAngularDamping(float damping)deColliderConstraint
SetBone(int bone)deColliderConstraint
SetBreakingThreshold(float impulseThreshold)deColliderConstraint
SetIsRope(bool isRope)deColliderConstraint
SetLinearDamping(float damping)deColliderConstraint
SetOrientation1(const decQuaternion &orientation)deColliderConstraint
SetOrientation2(const decQuaternion &orientation)deColliderConstraint
SetPosition1(const decVector &position)deColliderConstraint
SetPosition2(const decVector &position)deColliderConstraint
SetSpringDamping(float damping)deColliderConstraint
SetSpringLinear1D(eDegreesOfFreedom degreeOfFreedom, float stiffness, float damping, float bendStiffness)deColliderConstraint
SetTargetBone(const char *bone)deColliderConstraint
SetTargetCollider(deCollider *collider)deColliderConstraint
SetToBallJoint()deColliderConstraint
SetToHingeJoint(eDegreesOfFreedom degreeOfFreedom, float lowerLimit, float upperLimit)deColliderConstraint
SetToPistonJoint(eDegreesOfFreedom degreeOfFreedom, float lowerLimit, float upperLimit)deColliderConstraint
~deColliderConstraint()deColliderConstraintvirtual