Drag[en]gine Game Engine  1.21
deColliderComponent Member List

This is the complete list of members for deColliderComponent, including all inherited members.

AddAttachment(deColliderAttachment *attachment)deCollider
AddCollisionTest(deColliderCollisionTest *collisionTest)deCollider
AddConstraint(deColliderConstraint *constraint)deCollider
AddIgnoreCollider(deCollider *collider)deCollider
AddReference()deObject
ApplyBoneForce(int bone, const decVector &force)deColliderRig
ApplyBoneForceAt(int bone, const decVector &force, const decVector &point)deColliderRig
ApplyBoneImpuls(int bone, const decVector &impuls)deColliderRig
ApplyBoneImpulsAt(int bone, const decVector &impuls, const decVector &point)deColliderRig
ApplyBoneTorque(int bone, const decVector &torque)deColliderRig
ApplyBoneTorqueImpuls(int bone, const decVector &torqueImpuls)deColliderRig
ApplyForce(const decVector &force)deCollider
ApplyForceAt(const decVector &force, const decVector &point)deCollider
ApplyImpuls(const decVector &impuls)deCollider
ApplyImpulsAt(const decVector &impuls, const decVector &point)deCollider
ApplyTorque(const decVector &torque)deCollider
ApplyTorqueImpuls(const decVector &torqueImpuls)deCollider
AttachmentsForceUpdate()deCollider
ColliderHits(deCollider *collider, deBaseScriptingCollider *listener)deCollider
ColliderMoveHits(deCollider *collider, const decVector &displacement, deBaseScriptingCollider *listener)deCollider
ColliderMoveRotateHits(deCollider *collider, const decVector &displacement, const decVector &rotation, deBaseScriptingCollider *listener)deCollider
ColliderRotateHits(deCollider *collider, const decVector &rotation, deBaseScriptingCollider *listener)deCollider
CopyStateFromColliderRig(int bone, const deColliderRig &collider)deColliderRig
CopyStateFromColliderRig(int boneFrom, int boneTo, const deColliderRig &collider)deColliderRig
CopyStateFromComponent(int bone)deColliderComponent
CopyStatesFromColliderRig(const deColliderRig &collider)deColliderRig
CopyStatesFromComponent()deColliderComponent
CopyStatesToComponent() constdeColliderComponent
CopyStateToComponent(int bone) constdeColliderComponent
deCollider(deColliderManager *manager)deCollider
deColliderComponent(deColliderManager *manager)deColliderComponent
deColliderRig(deColliderManager *manager)deColliderRig
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
EnableBoneConstraint(int bone, int constraint, bool enable)deColliderRig
eResponseType enum namedeCollider
ertDynamic enum valuedeCollider
ertKinematic enum valuedeCollider
ertStatic enum valuedeCollider
FreeReference()deObject
GetAngularVelocity() constdeColliderinline
GetAttachmentAt(int index) constdeCollider
GetAttachmentCount() constdeColliderinline
GetAttachmentWith(deResource *resource) constdeCollider
GetBoneAt(int index) constdeColliderRig
GetBoneCount() constdeColliderRiginline
GetCollisionFilter() constdeColliderinline
GetCollisionTestAt(int index) constdeCollider
GetCollisionTestCount() constdeCollider
GetComponent() constdeColliderComponentinline
GetConstraintAt(int index) constdeCollider
GetConstraintCount() constdeColliderinline
GetEnabled() constdeColliderinline
GetEngine() constdeResource
GetForceFieldDirect() constdeColliderinline
GetForceFieldMass() constdeColliderinline
GetForceFieldSpeed() constdeColliderinline
GetForceFieldSurface() constdeColliderinline
GetGravity() constdeColliderinline
GetIgnoreColliderAt(int index) constdeCollider
GetIgnoreColliderCount() constdeCollider
GetLinearVelocity() constdeColliderinline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeColliderinline
GetLLWorldPrev() constdeColliderinline
GetMass() constdeColliderinline
GetOrientation() constdeColliderinline
GetParentWorld() constdeColliderinline
GetPeerPhysics() constdeColliderinline
GetPeerScripting() constdeColliderinline
GetPosition() constdeColliderinline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetResponseType() constdeColliderinline
GetRig() constdeColliderRiginline
GetScale() constdeColliderinline
GetUseLocalGravity() constdeColliderinline
HasAttachmentWith(deResource *resource) constdeCollider
HasCollisionTest(deColliderCollisionTest *collisionTest) constdeCollider
HasConstraint(deColliderConstraint *constraint) constdeCollider
HasIgnoreCollider(deCollider *collider) constdeCollider
IndexOfCollisionTest(deColliderCollisionTest *collisionTest) constdeCollider
IndexOfConstraint(deColliderConstraint *constraint) constdeCollider
InitWeightAttachment(deColliderAttachment &attachment, int face)deColliderComponent
MarkLeaking()deResource
NotifyAttachmentChanged(int index)deCollider
NotifyCollisionTestChanged(int index)deCollider
NotifyCollisionTestEnableChanged(int index)deCollider
NotifyConstraintChanged(int index)deCollider
pNotifyBoneAngularVelocityChanged(int index)deColliderprotected
pNotifyBoneDynamicChanged(int index)deColliderprotected
pNotifyBoneLinearVelocityChanged(int index)deColliderprotected
pNotifyBoneOrientationChanged(int index)deColliderprotected
pNotifyBonePositionChanged(int index)deColliderprotected
pNotifyBonePropertiesChanged(int index)deColliderprotected
pNotifyCollisionVolumeChanged()deColliderprotected
pNotifyComponentChanged()deColliderprotected
pNotifyRigChanged()deColliderprotected
PointInside(const decDVector &point)deCollider
RayHits(const decDVector &rayOrigin, const decVector &rayDirection, deBaseScriptingCollider *listener)deCollider
Ref typedefdeColliderComponent
RemoveAllAttachments()deCollider
RemoveAllCollisionTests()deCollider
RemoveAllConstraints()deCollider
RemoveAllIgnoreColliders()deCollider
RemoveAttachment(deColliderAttachment *attachment)deCollider
RemoveCollisionTest(deColliderCollisionTest *collisionTest)deCollider
RemoveConstraint(deColliderConstraint *constraint)deCollider
RemoveIgnoreCollider(deCollider *collider)deCollider
ReplaceBoneConstraint(int bone, int constraint, const deRigConstraint &replacement)deColliderRig
SetAngularVelocity(const decVector &angVelo)deCollider
SetCollisionFilter(const decCollisionFilter &filter)deCollider
SetComponent(deComponent *component)deColliderComponent
SetEnabled(bool enabled)deCollider
SetForceFieldDirect(float factor)deCollider
SetForceFieldMass(float factor)deCollider
SetForceFieldSpeed(float factor)deCollider
SetForceFieldSurface(float factor)deCollider
SetGeometry(const decDVector &position, const decQuaternion &orientation)deCollider
SetGeometry(const decDVector &position, const decQuaternion &orientation, const decVector &scale)deCollider
SetGravity(const decVector &gravity)deCollider
SetLinearVelocity(const decVector &linVelo)deCollider
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deCollider *collider)deCollider
SetLLWorldPrev(deCollider *collider)deCollider
SetMass(float mass)deCollider
SetOrientation(const decQuaternion &orientation)deCollider
SetParentWorld(deWorld *world)deCollider
SetPeerPhysics(deBasePhysicsCollider *peer)deCollider
SetPeerScripting(deBaseScriptingCollider *peer)deCollider
SetPosition(const decDVector &position)deCollider
SetResponseType(eResponseType responseType)deCollider
SetRig(deRig *rig)deColliderRig
SetScale(const decVector &scale)deCollider
SetUseLocalGravity(bool useLocalGravity)deCollider
Visit(deColliderVisitor &visitor)deColliderComponentvirtual
~deCollider()deColliderprotectedvirtual
~deColliderComponent()deColliderComponentprotectedvirtual
~deColliderRig()deColliderRigprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual