AddAttachment(deColliderAttachment *attachment) | deCollider | |
AddCollisionTest(deColliderCollisionTest *collisionTest) | deCollider | |
AddConstraint(deColliderConstraint *constraint) | deCollider | |
AddIgnoreCollider(deCollider *collider) | deCollider | |
AddReference() | deObject | |
ApplyBoneForce(int bone, const decVector &force) | deColliderRig | |
ApplyBoneForceAt(int bone, const decVector &force, const decVector &point) | deColliderRig | |
ApplyBoneImpuls(int bone, const decVector &impuls) | deColliderRig | |
ApplyBoneImpulsAt(int bone, const decVector &impuls, const decVector &point) | deColliderRig | |
ApplyBoneTorque(int bone, const decVector &torque) | deColliderRig | |
ApplyBoneTorqueImpuls(int bone, const decVector &torqueImpuls) | deColliderRig | |
ApplyForce(const decVector &force) | deCollider | |
ApplyForceAt(const decVector &force, const decVector &point) | deCollider | |
ApplyImpuls(const decVector &impuls) | deCollider | |
ApplyImpulsAt(const decVector &impuls, const decVector &point) | deCollider | |
ApplyTorque(const decVector &torque) | deCollider | |
ApplyTorqueImpuls(const decVector &torqueImpuls) | deCollider | |
AttachmentsForceUpdate() | deCollider | |
ColliderHits(deCollider *collider, deBaseScriptingCollider *listener) | deCollider | |
ColliderMoveHits(deCollider *collider, const decVector &displacement, deBaseScriptingCollider *listener) | deCollider | |
ColliderMoveRotateHits(deCollider *collider, const decVector &displacement, const decVector &rotation, deBaseScriptingCollider *listener) | deCollider | |
ColliderRotateHits(deCollider *collider, const decVector &rotation, deBaseScriptingCollider *listener) | deCollider | |
CopyStateFromColliderRig(int bone, const deColliderRig &collider) | deColliderRig | |
CopyStateFromColliderRig(int boneFrom, int boneTo, const deColliderRig &collider) | deColliderRig | |
CopyStateFromComponent(int bone) | deColliderComponent | |
CopyStatesFromColliderRig(const deColliderRig &collider) | deColliderRig | |
CopyStatesFromComponent() | deColliderComponent | |
CopyStatesToComponent() const | deColliderComponent | |
CopyStateToComponent(int bone) const | deColliderComponent | |
deCollider(deColliderManager *manager) | deCollider | |
deColliderComponent(deColliderManager *manager) | deColliderComponent | |
deColliderRig(deColliderManager *manager) | deColliderRig | |
deObject() | deObject | |
deResource(deResourceManager *resourceManager) | deResource | |
EnableBoneConstraint(int bone, int constraint, bool enable) | deColliderRig | |
eResponseType enum name | deCollider | |
ertDynamic enum value | deCollider | |
ertKinematic enum value | deCollider | |
ertStatic enum value | deCollider | |
FreeReference() | deObject | |
GetAngularVelocity() const | deCollider | inline |
GetAttachmentAt(int index) const | deCollider | |
GetAttachmentCount() const | deCollider | inline |
GetAttachmentWith(deResource *resource) const | deCollider | |
GetBoneAt(int index) const | deColliderRig | |
GetBoneCount() const | deColliderRig | inline |
GetCollisionFilter() const | deCollider | inline |
GetCollisionTestAt(int index) const | deCollider | |
GetCollisionTestCount() const | deCollider | |
GetComponent() const | deColliderComponent | inline |
GetConstraintAt(int index) const | deCollider | |
GetConstraintCount() const | deCollider | inline |
GetEnabled() const | deCollider | inline |
GetEngine() const | deResource | |
GetForceFieldDirect() const | deCollider | inline |
GetForceFieldMass() const | deCollider | inline |
GetForceFieldSpeed() const | deCollider | inline |
GetForceFieldSurface() const | deCollider | inline |
GetGravity() const | deCollider | inline |
GetIgnoreColliderAt(int index) const | deCollider | |
GetIgnoreColliderCount() const | deCollider | |
GetLinearVelocity() const | deCollider | inline |
GetLLManagerNext() const | deResource | inline |
GetLLManagerPrev() const | deResource | inline |
GetLLWorldNext() const | deCollider | inline |
GetLLWorldPrev() const | deCollider | inline |
GetMass() const | deCollider | inline |
GetOrientation() const | deCollider | inline |
GetParentWorld() const | deCollider | inline |
GetPeerPhysics() const | deCollider | inline |
GetPeerScripting() const | deCollider | inline |
GetPosition() const | deCollider | inline |
GetRefCount() const | deObject | inline |
GetResourceManager() const | deResource | inline |
GetResponseType() const | deCollider | inline |
GetRig() const | deColliderRig | inline |
GetScale() const | deCollider | inline |
GetUseLocalGravity() const | deCollider | inline |
HasAttachmentWith(deResource *resource) const | deCollider | |
HasCollisionTest(deColliderCollisionTest *collisionTest) const | deCollider | |
HasConstraint(deColliderConstraint *constraint) const | deCollider | |
HasIgnoreCollider(deCollider *collider) const | deCollider | |
IndexOfCollisionTest(deColliderCollisionTest *collisionTest) const | deCollider | |
IndexOfConstraint(deColliderConstraint *constraint) const | deCollider | |
InitWeightAttachment(deColliderAttachment &attachment, int face) | deColliderComponent | |
MarkLeaking() | deResource | |
NotifyAttachmentChanged(int index) | deCollider | |
NotifyCollisionTestChanged(int index) | deCollider | |
NotifyCollisionTestEnableChanged(int index) | deCollider | |
NotifyConstraintChanged(int index) | deCollider | |
pNotifyBoneAngularVelocityChanged(int index) | deCollider | protected |
pNotifyBoneDynamicChanged(int index) | deCollider | protected |
pNotifyBoneLinearVelocityChanged(int index) | deCollider | protected |
pNotifyBoneOrientationChanged(int index) | deCollider | protected |
pNotifyBonePositionChanged(int index) | deCollider | protected |
pNotifyBonePropertiesChanged(int index) | deCollider | protected |
pNotifyCollisionVolumeChanged() | deCollider | protected |
pNotifyComponentChanged() | deCollider | protected |
pNotifyRigChanged() | deCollider | protected |
PointInside(const decDVector &point) | deCollider | |
RayHits(const decDVector &rayOrigin, const decVector &rayDirection, deBaseScriptingCollider *listener) | deCollider | |
Ref typedef | deColliderComponent | |
RemoveAllAttachments() | deCollider | |
RemoveAllCollisionTests() | deCollider | |
RemoveAllConstraints() | deCollider | |
RemoveAllIgnoreColliders() | deCollider | |
RemoveAttachment(deColliderAttachment *attachment) | deCollider | |
RemoveCollisionTest(deColliderCollisionTest *collisionTest) | deCollider | |
RemoveConstraint(deColliderConstraint *constraint) | deCollider | |
RemoveIgnoreCollider(deCollider *collider) | deCollider | |
ReplaceBoneConstraint(int bone, int constraint, const deRigConstraint &replacement) | deColliderRig | |
SetAngularVelocity(const decVector &angVelo) | deCollider | |
SetCollisionFilter(const decCollisionFilter &filter) | deCollider | |
SetComponent(deComponent *component) | deColliderComponent | |
SetEnabled(bool enabled) | deCollider | |
SetForceFieldDirect(float factor) | deCollider | |
SetForceFieldMass(float factor) | deCollider | |
SetForceFieldSpeed(float factor) | deCollider | |
SetForceFieldSurface(float factor) | deCollider | |
SetGeometry(const decDVector &position, const decQuaternion &orientation) | deCollider | |
SetGeometry(const decDVector &position, const decQuaternion &orientation, const decVector &scale) | deCollider | |
SetGravity(const decVector &gravity) | deCollider | |
SetLinearVelocity(const decVector &linVelo) | deCollider | |
SetLLManagerNext(deResource *resource) | deResource | |
SetLLManagerPrev(deResource *resource) | deResource | |
SetLLWorldNext(deCollider *collider) | deCollider | |
SetLLWorldPrev(deCollider *collider) | deCollider | |
SetMass(float mass) | deCollider | |
SetOrientation(const decQuaternion &orientation) | deCollider | |
SetParentWorld(deWorld *world) | deCollider | |
SetPeerPhysics(deBasePhysicsCollider *peer) | deCollider | |
SetPeerScripting(deBaseScriptingCollider *peer) | deCollider | |
SetPosition(const decDVector &position) | deCollider | |
SetResponseType(eResponseType responseType) | deCollider | |
SetRig(deRig *rig) | deColliderRig | |
SetScale(const decVector &scale) | deCollider | |
SetUseLocalGravity(bool useLocalGravity) | deCollider | |
Visit(deColliderVisitor &visitor) | deColliderComponent | virtual |
~deCollider() | deCollider | protectedvirtual |
~deColliderComponent() | deColliderComponent | protectedvirtual |
~deColliderRig() | deColliderRig | protectedvirtual |
~deObject() | deObject | protectedvirtual |
~deResource() | deResource | protectedvirtual |