Drag[en]gine Game Engine  1.21
deColliderCollisionTest Member List

This is the complete list of members for deColliderCollisionTest, including all inherited members.

AddCollisionInfo(deCollisionInfo *info)deColliderCollisionTest
AddReference()deObject
deColliderCollisionTest()deColliderCollisionTest
deColliderCollisionTest(const deColliderCollisionTest &collisionTester)deColliderCollisionTest
deObject()deObject
FreeReference()deObject
GetBone() constdeColliderCollisionTestinline
GetCollider() constdeColliderCollisionTestinline
GetCollisionFilter() constdeColliderCollisionTestinline
GetCollisionInfoAt(int index) constdeColliderCollisionTest
GetCollisionInfoCount() constdeColliderCollisionTest
GetComponent() constdeColliderCollisionTestinline
GetDirection() constdeColliderCollisionTestinline
GetEnabled() constdeColliderCollisionTestinline
GetLocalDirection() constdeColliderCollisionTestinline
GetOrientation() constdeColliderCollisionTestinline
GetOrigin() constdeColliderCollisionTestinline
GetRefCount() constdeObjectinline
GetTestDirection() constdeColliderCollisionTestinline
GetTestOrientation() constdeColliderCollisionTestinline
GetTestOrigin() constdeColliderCollisionTestinline
GetTouchSensor() constdeColliderCollisionTestinline
operator=(const deColliderCollisionTest &collisionTest)deColliderCollisionTest
Ref typedefdeColliderCollisionTest
RemoveAllCollisionInfo()deColliderCollisionTest
SetBone(const char *name)deColliderCollisionTest
SetCollider(deCollider *collider)deColliderCollisionTest
SetCollisionFilter(const decCollisionFilter &filter)deColliderCollisionTest
SetComponent(deComponent *component)deColliderCollisionTest
SetDirection(const decVector &direction)deColliderCollisionTest
SetEnabled(bool enabled)deColliderCollisionTest
SetLocalDirection(bool localDirection)deColliderCollisionTest
SetOrientation(const decQuaternion &orientation)deColliderCollisionTest
SetOrigin(const decVector &origin)deColliderCollisionTest
SetTestDirection(const decDVector &direction)deColliderCollisionTest
SetTestOrientation(const decQuaternion &orientation)deColliderCollisionTest
SetTestOrigin(const decDVector &origin)deColliderCollisionTest
SetTouchSensor(deTouchSensor *touchSensor)deColliderCollisionTest
~deColliderCollisionTest()deColliderCollisionTestprotectedvirtual
~deObject()deObjectprotectedvirtual