Drag[en]gine Game Engine  1.21
deCanvasCanvasView Member List

This is the complete list of members for deCanvasCanvasView, including all inherited members.

AddReference()deObject
deCanvas(deCanvasManager *manager)deCanvas
deCanvasCanvasView(deCanvasManager *manager)deCanvasCanvasView
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
eBlendModes enum namedeCanvas
ebmAdd enum valuedeCanvas
ebmBlend enum valuedeCanvas
FreeReference()deObject
GetBlendMode() constdeCanvasinline
GetCanvasView() constdeCanvasCanvasViewinline
GetColorTransform() constdeCanvasinline
GetEngine() constdeResource
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLViewNext() constdeCanvasinline
GetLLViewPrev() constdeCanvasinline
GetMask() constdeCanvasinline
GetOrder() constdeCanvasinline
GetParentMask() constdeCanvasinline
GetParentView() constdeCanvasinline
GetPeerGraphic() constdeCanvasinline
GetPosition() constdeCanvasinline
GetRefCount() constdeObjectinline
GetRepeatX() constdeCanvasCanvasViewinline
GetRepeatY() constdeCanvasCanvasViewinline
GetResourceManager() constdeResourceinline
GetSize() constdeCanvasinline
GetTransform() constdeCanvasinline
GetTransparency() constdeCanvasinline
GetVisible() constdeCanvasinline
MarkLeaking()deResource
NotifyContentChanged()deCanvas
Ref typedefdeCanvasCanvasView
SetBlendMode(eBlendModes blendMode)deCanvas
SetCanvasView(deCanvasView *canvasView)deCanvasCanvasView
SetColorTransform(const decColorMatrix &transform)deCanvas
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLViewNext(deCanvas *canvas)deCanvas
SetLLViewPrev(deCanvas *canvas)deCanvas
SetMask(deCanvas *mask)deCanvas
SetOrder(float order)deCanvas
SetParentMask(deCanvas *mask)deCanvas
SetParentView(deCanvasView *view)deCanvas
SetPeerGraphic(deBaseGraphicCanvas *peer)deCanvas
SetPosition(const decPoint &position)deCanvas
SetRepeatX(int count)deCanvasCanvasView
SetRepeatY(int count)deCanvasCanvasView
SetSize(const decPoint &size)deCanvas
SetTransform(const decTexMatrix2 &transform)deCanvas
SetTransparency(float transparency)deCanvas
SetVisible(bool visible)deCanvas
Visit(deCanvasVisitor &visitor)deCanvasCanvasViewvirtual
~deCanvas()deCanvasprotectedvirtual
~deCanvasCanvasView()deCanvasCanvasViewprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual