Drag[en]gine Game Engine  1.21
deCamera Member List

This is the complete list of members for deCamera, including all inherited members.

AddEffect(deEffect *effect)deCamera
AddReference()deObject
deCamera(deCameraManager *manager)deCamera
deObject()deObject
deResource(deResourceManager *resourceManager)deResource
FreeReference()deObject
GetAdaptionTime() constdeCamerainline
GetBloomBlend() constdeCamerainline
GetBloomIntensity() constdeCamerainline
GetBloomSize() constdeCamerainline
GetBloomStrength() constdeCamerainline
GetEffectAt(int index) constdeCamera
GetEffectCount() constdeCamera
GetEnableGI() constdeCamerainline
GetEnableHDRR() constdeCamerainline
GetEngine() constdeResource
GetExposure() constdeCamerainline
GetFov() constdeCamerainline
GetFovRatio() constdeCamerainline
GetHighestIntensity() constdeCamerainline
GetImageDistance() constdeCamerainline
GetLayerMask()deCamerainline
GetLayerMask() constdeCamerainline
GetLLManagerNext() constdeResourceinline
GetLLManagerPrev() constdeResourceinline
GetLLWorldNext() constdeCamerainline
GetLLWorldPrev() constdeCamerainline
GetLowestIntensity() constdeCamerainline
GetOrientation() constdeCamerainline
GetParentWorld() constdeCamerainline
GetPeerGraphic() constdeCamerainline
GetPosition() constdeCamerainline
GetRefCount() constdeObjectinline
GetResourceManager() constdeResourceinline
GetToneMapCurve() constdeCamerainline
GetViewDistance() constdeCamerainline
GetWhiteIntensity() constdeCamerainline
MarkLeaking()deResource
NotifyLayerMaskChanged()deCamera
Ref typedefdeCamera
RemoveAllEffects()deCamera
RemoveEffect(deEffect *effect)deCamera
ResetAdaptedIntensity()deCamera
SetAdaptionTime(float adaptionTime)deCamera
SetBloomBlend(float blend)deCamera
SetBloomIntensity(float intensity)deCamera
SetBloomSize(float size)deCamera
SetBloomStrength(float strength)deCamera
SetEnableGI(bool enable)deCamera
SetEnableHDRR(bool enable)deCamera
SetExposure(float exposure)deCamera
SetFov(float fov)deCamera
SetFovRatio(float ratio)deCamera
SetHighestIntensity(float highestIntensity)deCamera
SetImageDistance(float distance)deCamera
SetLLManagerNext(deResource *resource)deResource
SetLLManagerPrev(deResource *resource)deResource
SetLLWorldNext(deCamera *camera)deCamera
SetLLWorldPrev(deCamera *camera)deCamera
SetLowestIntensity(float lowestIntensity)deCamera
SetOrientation(const decQuaternion &orientation)deCamera
SetParentWorld(deWorld *world)deCamera
SetPeerGraphic(deBaseGraphicCamera *peer)deCamera
SetPosition(const decDVector &position)deCamera
SetToneMapCurve(const decCurveBezier &curve)deCamera
SetViewDistance(float distance)deCamera
SetWhiteIntensity(float intensity)deCamera
~deCamera()deCameraprotectedvirtual
~deObject()deObjectprotectedvirtual
~deResource()deResourceprotectedvirtual